PlayStation has revealed the first look at its PSVR2 controllers which will utꩲilize everything introduced by the DualSense plus𓆏 so much more.

PlayStation recently announced that 16♍8澳洲幸运5开奖网:it is hard at work on the next stage of its PSVR. While it wasn't able to confirm much, it did clarify🔯 that the PSVR2 will not be released before the end of 2🐓021. However, it has now given us a first glimpse at what its controllers will look like via the , as well as some of the new features it will utilize and introduce.

The blog post outlines that the controllers will incorporate all of the features introduced by the DualSense, such as haptic feedback and adaptive triggers. However, i𝔉t will also include finger touch detection. That means its users won't need to press buttons or move an analog stick to make hand gestureﷺs in-game as the controller will pick them up automatically.

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via PlayStation

The controllers are a far cry from the ones currently used for PlayStation's VR titles. Their orb shape will wrap all the way around players' wrists. This "allows you to hold the controller naturally, while playing with a high degree of freedom," writes PlayStation senior vice president Hideaki Nishino. "There are no constraints with how you’re moving your hands, providing developers with the ability to 🐻create unique gameplay experiences."

Other than thౠe issues some have been suffering in regard to drift, the PS5's DualSense has been labeled an innovative breakthrough by most who have had the chance to use it. Any piece of PlayStation tech that uses its features as a base on which to build upon will likely be welcomed by the PSVR community with open arms. The only downside is the controller doesn't appear to have a way for players to smell their games, something P🐟layStation is actually working on right now.

Nishino closes out by revealing that prototypes of the controller will soon be given to developers. "What matters now is how game creators will take advantage of the features to design the next generation of VR experiences," he writes. Since devs still haven't had a chance to get t𒀰o grips with the controllers, it will likely be a while before the rest of us get a chance to use them.

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