Foxington is the final world in 168澳洲幸运5开奖网:New Super Lucky's Tale. It isn't a standard world, but instead a bonus world featuring 16 minigames that must be completed. The completion of each minigame will earn you a medallion, and each minigame will have one hidden hotdog collectible during it that you will need to collect for 100% completion. Coins are not required on any minigames except for the marble ones, so they can be largely ignored. These minigames are referred to as the Guardian Trials and consist of marble minigames, ob🎃stacle courses and boss/wave fightsไ.

After exiting Hauntingham, you'll need to fight the final boss of the game, Jinx, in order to grant access to the bonus world, Foxington. Jinx is definitely the 168澳洲幸运5开奖网:hardest boss of the game, but as the bosses have been general𒆙ly pretty simple, that isn't saying much.

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You will be playing on a shifting play area and should see pink sparks appearing around you. Make sure to avoid these, as they will shoot out shockwave attacks that you must jump over. Following that, avoid Jinx's laser attacks, and then take out the enemies he spawns after he shifts the platforms around. At this point, Jinx will fly down to the platform and you can attack him. Damage can only be dealt by jumping on his head like a Goomba, so don't bother tailswiping. Afte﷽r the above process has been cycled through three times, Jinx will be defeated and the credits will roll.

Foxington's Guardian Trials

Head Over Heels

After the c๊redits, you'll appear in Foxington. Upon spawning, take a left and walk all the way to the very end, then down th🏅e ramp on your left. Walk to the "Head Over Heels" foxhole and enter it for the first Guardian Trial:

This is a marble minigame, in which you will have to collect three waves of coin collection. You can't tilt the board very far upward, so the only way to get to the top is to use the bounce pads on the right and left. Avoid the hole in the bottom middlౠe, as you will lose one heart of health if you fall into it. 🐈Hit the button in the top middle to spawn the first wave of coins:

The coins in the upper corners can be a bit of a pain, so focℱus on them first. After all coins are collec🐟ted (as well as the hotdog), the button will spawn again, so hit it for the second wave:

The second wave is the easiest. Just let yourself bounce around and you should be ꦍable to get most of the coins without really trying:

For the third wave, save the bottom coin for last🗹, as you don't want to fall into the hole by accident. After completing it, a button will appear above the hole that ends the level, and you will automatically earn the first medal:

Revenge Of The Nerd

Head straight right and you should see three foxholes right in front of you. Yo𓆏u're gonna start with the "Revenge Of The Nerd" one in the back left:

For this marble minigame, you're going to want to go and hit the button in the top right corner, by entering the rolling barrel to get across. This will spawn a bunch of additional coins, and also open up the🃏 gate t💟o the diamond on the left:

Carefully collect the coins by following the bounce pads around the map. After all coins are collected, the ending button will s🧜pawn for yo𒁃u to exit:

Now, enter the "Roll With It" foxhole to your ri😼ght. This one is a bit more complex-looking than the previous🐻 two:

Start by using the bounce pad on the left to cross the spikes when they are retracted, then take the launch pad up top.  Grab the hotdog, then workꦕ your way down to the launch pad at the bottom of the screen to be sent to the button at the top. This will open the gates on the bottom to allow you to collect some coins and the diamond:

After you collect those coins, and all the coins on the top layer🌊, head to the launch pad on the bottom right and let the launch pads take you around. Doing so should collect the final coins and spawn the button at the bottom. Exit it for the medallion:

I Love Fox And Roll

Enter the "I Love Fox And Roll" foxhole right beneath you to be taken to another🐽 marble game:

Focus on grabbing the coins 🅘on the top layer first, then use the uppermost blue launch pad to fly to the button, which will spawn some coins:

🌼Now, head to the bottommost blue launch pad to hit the second buღtton, spawning even more coins:

You can now grab the large coin at the top of the screen by taking the ramp up to it, so do that as well. The hotdog on this level is a bit trickier than the last few. You will need to head up the ramp on the left to the two horizontal moving bounce pads. You will want to hit the uppermost moving launch pad while it is retracted, and you will be launched🌳 straight through the hotdog. You can now exit the level:

Roller Of A Lonely Heart

Head up the ramp🍎 to your left to reach the "Roller Of A Lonely✤ Heart" foxhole:

Head up the elevator 🐓to your upper left and grab the coins up there, then head up the elevator on the bottom right corner of the maꦓp and take it to the very top. Grab the coins up top and drop down the hole to reach the button:

Head back up top and cross the two rolling barrels, grabbing all th🌺e coins. Once they're all gotten, drop down the hole in the top-left area, then carefully🀅 grab the hotdog and coins. The level exit will spawn and you can earn the medallion:

You Roll Me Right Round

Head right to find the "Yo🧜u Roll Me Right Round" foxhole for the marble minigame pic🐠tured below:

Roll down onto the blu♍e launch pad. You can orient t♔he middle platform by hitting the green buttons on either side, so hit the button on the left so you can access the far right. Take the launch pad up to the top and hit the button:

Now you just need to collect the coins. When you hit a green button, it takes a few second🐬s to flip the map, so you can 🃏hit a green button, then quickly roll closer or further away from the screen to set yourself up for the coins. You will need to do this for the hotdog and some coins on the far side:

After all coins are collected on the map, take the blue launch pad on the far left to get launched up to the starting area, where the level exit will be if𓂃 all co🎃ins are collected. This will be the last of Anna Lyd's levels and will earn you your first trophy:

Might As Well Jump

Go right to find two more foxholes. Enter the "Might As Well Jump" foxhole to reach a new kind of minigame. This is an obstacle course, and it is pretty tricky, but you do not have to collect all of the coins:

Once you reach the first checkpoint, head right and start bouncing up the bounce pads until you see a small alcove up and to your right, with a bucke🌞t of hotdogs in it. Bounce up and tailswipe the purple boxes to give yourself some room to land, then smack the bucket to collect the hotdog. Enter the foxhole to be sent back down to the course:

At the next checkpoint, be careful with the bounce pads as each time you hit one, the rest will rotate 90 degrees, alternating between being spike traps an✨d bounce pads:

The final checkpoint is the easiest. Just bounce across the rows of bo⭕unce pads and avoid the fireballs. At the end, you♈ will be able to physically collect the medallion:

Under Pressure

Enter the "Under Pressure" foxhole immediately next to you for another obstacle course. This is a "steal♔th" course, so just stay burrowed and follow the trail of yellow coins and avoid the mines:

At the next checkpo▨int, follow around the rotating spike traps and stay to the right to find the bucket of hotdogs:

The next checkpoint is the hardest one, but luckily, any time🐻 you get caught, you won't lose health unless its because you detonated a mine, so you shouldn't have to worry about health too much here:

You will see some destructible crat💃es after the moving platforms. Ignore them. Destroying them will break your cover, so just continuꩵe straight to the next checkpoint:

Burrow and start heading left in the large wheel. Don't try to enter the second wheel until the two are rolling perfectly in sync. Keep heading left until both wheels come to a complete stop, then head to the next wheel. Roll right until it comes to a complete stop, then slalom th🦄rough the next set of mines to reach the medallion at the end:

Head up to𓃲 the area abo🙈ve you and take a right to the "Top That!" foxhole:

This is a fairly easy course. You need to🌞 tailswipe the targets to turn them into platforms, so take those jumps sl🍌ow:

Continue through the course until you reach the checkpoint. Hitting this target will make the course spawn, and it will ﷽slowly sink so you have to be quick:

Once you reach the next checkpoint,ꦬ wait until the previous area has sunk low enough so that you can see and reach the bucket of hotdogs:

These next two checkpoints have timers as weﷺ🏅ll, so run through them quickly after hitting the target gongs. Don't stop to kill any enemies, just sprint through:

After these checkpoints𒁏, you'll reach the med🐟allion at the end:

Can You Dig It

Head up the bounce pad to y🐻our lef🌱t to reach the "Can You Dig It?" foxhole:

This will be an autoscroller, so paus🍌e here and read ahead to find where th💯e hotdog will be:

Once you reach the point pictured below, make sure to not hit the target. Yꦰou will hit some blue bounce pads that turn you around. Don't hit the target the second time you pass it either. Doing so will lead you to the hotdog bucket that you need to hit:

You will loop back around to where that target is again. This time, you want to hit it once to allow you to proceed. Just continue through the level🔯 as normal (it's easy) and you will reach the medallion at the end:

Step By Step

Head across the wooden bridge to your left to find the "Step By Step" foxhole. Enter it for a sid🎐e-scroller parkour course:

Once you reach the point where you see the alarm clock above 🃏you, on the moving platform, ignore it and head right. You should see the bucket of hotdogs on the bottom right. Ignore it for now and continue right. There will be a checkpoint on the nex🦩t platform. Get the checkpoint then jump left onto the moving ladder to reach the hotdog. Getting the checkpoint ensures that you don't get reset as far if you make a mistake:

This upcoming section is fairly straight forward, but t𝕴he two checkpoints that follow are pretty difficult. Once you reach the point pictured below, begin jumping from ladder to ladder when safe to do so. The first, second and fourth ladders are all safe to stop at, as long as you wait at the very top of the ladders. The jumps should be made very low on the ladders, so you should try to do two jumps, then wait, then repeat:

The rest of the checkpoint is pretty straight forward. At the next checkpoint, pictured below, be very careful to avoid the flying spike c﷽ubes, even more-so than the ceiling spikes. If you hit the ceiling spikes, you will simply lose a heart of health and fall onto the lower part of the square. If you hit a cube, you will likely fall into the water and need to s🎐tart the checkpoint over. When the square is at heading upward, get as low as possible. When it is going down, go as high as possible:

After you've made it past that section, the level will end and 💞you can grab the medallion:

A Road To Nowhere

Drop down to the area beneath the w🌠ooden platform next to you to find two more foxholes. Enter the "A Road To Nowhere" one first:

This is one of the more elaborate courses, but it's not too hard. Stick to the conveyor belts at the starting section. Don't bother killing any enemies or taking any detours๊ off the conveyor belts. They will only get you coins, which you don't need. You should eventually come to the second checkpoint,♑ where things get a bit harder:

When going across the rotating conveyor belts, you're going to want to time your jumps that you go right before they start to flip, otherwise you will land too early and hit the spikes. To time this, jump right after 🎉it has shook side-to-side twice. After numerous conveyor belts, you will reach this area:

Destroy the crates on💖 the right, then take the bounce pads in the back to reach the hotdogs. Turn around and the medallion will be right in front of you:

I Ain't Afraid

Enter the foxhole to your left, titled "I Ain't Afraid." This will be the last obstacle course trial, and this one sucks:

Every time you fall, for whatever reason, you will completely die and lose a life. You won't just lose one heart. When you start, hit the switch💜 to spawn a ghost who is carrying a lantern. You will have to stay very close to the ghost, as the platforms will disappear if they are not being lit by the lantern:

Once you see yellow walls spawning in front of you, you will have to burrow under them to get by them. At the section with the rotati🎃ng platforms, pictured below, the ghost will go clockwise across the first set of platforms and counterclockwise across tಌhe second. Make sure to go the same direction as the ghost:

Once you come to the checkpoint, head up the crate𓆏s to the right and jump 🎐up top to find the hotdogs above the checkpoint:

This checkpoint is tha🌃nkfully a lot easier and shorter than the first. As per usual, spawn in a ghost and stay close to it as it navigates through the course. Nothing stands out as particularly difficult in this checkpoint. At the end of it, you will find the medallion:

That was the last of Ch1p's 🌠levels, so you will earn a trophy:

The Fluffle Shuffle

Back in the hub, take a left and head towards the top left of the map. Jump up the wooden stumps and head to the far left to finꦿd the "The Fluffle Shuffle" foxhole. This is the firꦫst of three combat trials:

After dodging the firs𝐆t few jump attacks, the hotdogs will float by horizontally on a flying tray. Stand on the red๊ part of the floor while you wait for them, and make sure to jump to hit them:

Avoid fireballs and🦹 wait until a bunch of bombs dr🐼op onto the platform. Quickly hit one towards the ship and it will damage the boss:

You'll then have to kill some enemies, simply hi♐t the bombs back at them as they drop to kill them quickly:

After three cy𝓰cles of jump attacks, fireballs, bombs and enemies, the boss will die and you will earn the medallion:

Gotta Get Back In Time

Head right and j🎐ump up the the next foxhole, this one labeled "Gotta Get Back In Time."

This boss fight takes place on conveyor belts. Avoid the middle of the map as that is where the boss will initially a♊ttack. Once the lasers spawn in, activate the four levers around the map to turn off the lasers and damage the boss:

Shortl♕y thereafter, the hotdogs will spawn on the right side, so watch out for them:

Some enemies will spawn, so take care of them, then the boss will make some ground-pound attacks. Af💦ter dodging the shockwaves, continue the cycle of avoiding the center, deactivating the lasers, killing enemies and dodging attacks until the boss dies after the third set of levers. This is a very simple⛄ boss fight:

Wrigglemania

Head right, up the ramp t𒉰o the final trial of the game, called "W🧸rigglemania."

This one is literally just wave fights, and it's pretty simple. As enemies spawn, just Goomba-stomp them 🌱and you'll make quick work of them. Once round two begins, certain floor tiles will start rising up shooting fireb♚alls in four directions, so if you see a tile rising, make sure to move out of the way:

In round three, spike tiles start appearing, and the hotdogs will spawn in the𒊎 back corner after a wave. ඣQuickly jump to them and destroy them during this wave:

In the ꦇfourth round, you will have to dodge lasers. When dealing with the larger enemies, you will have to stomp them multiple times, after which they will explode into a heat-seeking fireball. Escape this fireball until it explodes on its own:

After the complet🅺ion of round four, the wave fight will end and the medallion will appear:

This is the last of the Guardian Trials, meaning you will earn your third and final trophy, finally completing Foxington, the last of the worlds in New 🎐Super Lucky's Tale.

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