168澳洲幸运5开奖网:Nickelodeon All-Star Brawl may look like a kids' game on the surface, even though it's missing voice acting and some of the foundational flair, but the developers at Lud💞osity have also made it clear from day one that this title was also designed with the ꦏfighting game community in mind.

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Because of that, NASB has quite a lot of nuanced and complex mechanics that only the pros or the real dedicated players have figured out by now, 168澳洲幸运5开奖网🌃:of wh🌳ich there seems to be quite a few already. So, without further ado, let’s take a look at some of the most obvious e꧋xamples.

7 Some Character's Have Secret Mechanics

Nickelodeon-All-Star-Brawl---Aang-Using-His-Neutral-Special-After-Reaching-100-Damage-Percentage-1

First off, let’s talk about how some of🔴 the 20 playable characters in this game have th🐷ese neat little hidden mechanics to them that aren’t at all described in their movies list. So far, players have found that:

  1. At +100% damage, Avatar Aang’s “Spinning Staff” changes into his Avatar State with compressed versions of air, water, fire, and earth all circling around him. They really did the little guy justice, given how niche of a reference even his taunt𒈔 is.
  2. Patrick’s “Hug Driver” Down+Special has a secret input when doing a 360 control stick before using it. Doing so causes the move to come out slower, Patrick to glow purple, and his distance and fall speed to be multiplied exponentially.

We're sure that there are more little secrets to find in many of the character’s moves, but as of right now, this is all that’s been found. 168澳洲幸运5开奖网:Maybe the already-leaked future DLC cha🃏racters will have more of these little gimmicks since many people pl𒉰aying the game seem to like the ones found so far.

6 ☂ You Can Aerial Attack♛ One Frame After A Jump

Nickelodeon All-Star Brawl - Catdog Using Their Neutral Air Very Quickly After Jumping

This next little trick is very minimal, but knowing about it will change the way a lot of players approach combat. Basically, in games like Smash, jumping and then us💖ing an aerial attack feels a bit slow because each character in that game has a “wind-up” animation where they crouch and release into their jump for a couple of frames.

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But, in NASB, while it does look cl𓃲unkier, none of the characters have this jumping startup, meaning that those couple of frames saved can be used to unleash attacks faster. Again, it doesn’t make a huge difference, but utilizing this does make short-hop attacks and wa🅰vedashing feel better overall.

5 Air-Dash + Down Input Basically Equ😼als A Fast-Fall

Nickelodeon All-Star Brawl - April O'Neil Wavedashing To Approach Helga

Fast Falling, as it’s called in other games, is the method of making a chara💛cter fall down faster in a platform fighter like Smash by tapping down an extra time in the air while falling. It has its uses, both for dodging attacks and for ♔unleashing new ones.

NASB doesn’t have Fast Fall as Smash Bros does, 168澳洲幸运5开奖网:but it does have s🐭ome pretty smooth movement. That said, using a downward Air Dash in the air serves the same essential function. And, because 🥃a lot of the moves come out incredibly quickly, Air Dashing into an Aerial Attack is easy, fast, and reliable, which is why most of the pro players have already integrated it into their playstyle.

4 Defend Blocks On Both Sides...S♛ometimes

Nickelodeon All-Star Brawl - Spongebob Using His Defend Against A Sleeping Patrick

So the way Defending works in NASB is pretty simple: hold the “Defend” input, and the character will have some sort of animatioꦐn where they’ll put their arms out to block. And, for the most part, players sort of instinctually know to use thi💦s as a way to block incoming damage coming from the direction their character is facing.

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But, day one pros at the game know that the “Defend” actually blocks on both sides, at least for upward, downward, and dash attacks. Neutral Light Attacks and Strong Attacks still go through if they hit the opponent from beღhind. But, as long as it’s clear what side the attack will hit on, and what kind of attack it is, this is a good little trick to integrate i൲nto your the player’s style of play.

3 𒁃 You Can Easily Counter Projecti𝕴le Spam

Nickelodeon All-Star Brawl - Reptar Catching One Of Michelangelo's Pizza Projectiles

Now, this next one is something playerᩚᩚᩚᩚᩚඣᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ⁤⁤⁤⁤ᩚ𒀱ᩚᩚᩚs would know if they followed any of the developer gameplay showcases leading up to NASB’s release, but a large portion of the player base didn’t.

Basically, this game has a lot of projectile Specials in it, and, in Smash, the way to get around th🐷is is either by rolling through them, jumping over them, shielding them, or just absorbing them with specific characters.

But, in NASB, the best way is just to, well, hit the projectile back at the opponent! That, or you can actually use the Grab input to snatch projectiles out of 🐓the air as well. Each projectile can be reflected twice before it becomes a “level three” projectile and can’t be stopped, and that applies to grabbed projectiles as well.

When it’s thrown, the projectile is level 1, then if it’s hit or grabbed it becomes level 2, and if it’s hit or grabbed again it’s level 3. Keep in mind, however, that these levels ♑just denote how close the projectile 🤡is to becoming unstoppable, and don’t actually increase the damage of said projectile at all.

2 Patrick's Self-Sacrifice Always KOs The Opponent First

Nickelodeon All-Star Brawl - Patrick Using The Hug Driver Against Toph

♚Patrick Star is a pretty oddball character in Nic🔯kelodeon All-Star Brawl, even more so than he is in his usual Spongebob Squarepants setting. For example, in this game, he’s a grappler — though it would be more apt to say a “hugger” — and a pretty decent one at that. And, his Down+Special, “Hug Driver,” grabs his opponent and launches them🥂 with them to slam them into the ground.

But, if the player jumps off the stage instead, both characters get KO’d off-screen, as they would with Ganond꧅orf’s or Bowser’s Side Special in Smash. But, what would happen if Patrick did this when both players were on their last stock? Well, in Smash it’s not a sure thing if it’ll be the grapple user or the opponent🥂 who gets KO’d first off-screen in this scenario, but in NASB it is.

In All-Star Brawl, the opponent is KO’d first by this strategy 100% of the time, meaning that Patrick𝔉 mains can use this as a reliable way to fin🦂ish off a match without fear.

1 You're Meant To Grab Opponents In Air & Off Of Ledges

Nickelodeon All-Star Brawl - Korra Grabbing Nigel Thornberry Off Of The Ledge He Was Grabbing

And finally, speaking a bit more on the Grabs in NASB, they’re so incredibly versatile. Players can use grabs to set themselves up for combos, gra♕b projectiles out of the air, interrupt their opponent charging up an attack, and more.

But, by far the least known aspect of Grabs in this game is the fact that they can be used to Grab enemies mid-air, as well a🌳s to grab enemies off of ledges they’re hanging on to.

Considering that All-Star Brawl has edge-hogging, again, similar to Melee, being able to literally rip the opponent off the ledge they’re camping is actually a very helpfuജl strategy to know about.

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