Most of the Smash Ultimate fans at this point have already given 168澳洲幸运5开奖网:Nickelodeon All-Star Brawl a try at the very least or have switched over entirely, but for the small percentage that haven’t, you might want to know ahead of time there's a bit of an adjustment period.

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NASB, made by Ludosity (who made Slap City previously), obviously takes a lot of inspiration from the Super Smash Bros franchise, but it is not at all a carbon copy of Ultimate. The game adds a lot of new concepts and mechanics to the platform brawler genre, anꦗd there’s a lot that takes some getting used t🎐o, so let’s go 𓂃over some of the bigger aspects🌄.

Don’t Expect Final Smashes, Goofy Modes, Or Wacky Items

Nickelodeon All Star Brawl - The Smash Cast Jumping At The Smash Ball

F𒁏irst and🐬 foremost, understandably, All-Star Brawl is more bare-bones compared to Smash Ultimate. Of course, just about every other game in existence is bare-bones when looking at Ultimate, but it still needs to be said. Here are some of the most obvious things it’s missing that Smash Fans might not know:

  • No Final Smashes: There are no supers (as of yet) in NASB, and certainly no Final Smashes.
  • No Smash Balls: Obviously, if there are no Final Smashes, there aren’t any Smash Balls.
  • No Items: While we’re sure most of the audience who pay attention to both Smash Ultimate and NASB don’t use items in Smash, that doesn’t change the fact that they’re missing from NASB entirety.
  • No "Wacky" Modes: All-Star Brawl is assuredly going to get a lot of future patches and updates, as the devs have made it clear they plan to support the game for a long while. But, currently, there’s only one “alternative” mode in NASB, and that’s the Sports Mode. And, quite frankly, the Sports Mode is lackluster at best, especially compared to all the options players have in the Smash games from Team Battles, Stamina Battles, and all the other little modifiers you can play around with. The multiplayer in NASB is fun - all it needs now is more variables and modes for players to mess around with
  • No "Story" Mode: Nothing is comparable to the World of Light from Ultimate, but NASB's Arcade Mode is a bit basic even compared to other modern Arcade Modes from other fighters. So, don't go in expecting some grand narrative for each character, it really just boils down to some cheeky dialogue between your character and the opponent before each match.

Fast-Paced Combat & New Mechanics

Nickelodeon All Star Brawl - Fox Fighting Link In Smash Compared To Powdered Toast Man Fighting Patrick In All-Star Brawl

This is probably the most a𝓀pparent ꩲdifference between Smash Ultimate and Nickelodeon All-Star Brawl, the speed of combat and the small changes to the combat formula that make a gigantic impact overall:

  • Speed Comparable To Melee: It’s clear as day that Ludosity likely references Super Smash Bros Melee for their game much more than Ultimate, as it has that same speedy feeling to it, and the gravity is relatively similar as well. The game is obviously more tailored to a lightning-fast series of combos (168澳洲幸运5开奖网:or even unstoppable combos) than big hits that instantly KO.
  • Throws Are Way Different: Not only are attacks and movement lightning-fast, so are the throws. Your up, down, front, and back throws all have the same animation, all it does is toss the opponent at different angles for different combo set-ups. Additionally, there's no "pummeling" the opponent after a Grab like in Smash, rather, you can walk around with your opponent in hand. And lastly, you can also grab opponents in the air, meaning you can grab them off ledges as well.
  • Moves Don’t Get Stale: Probably one of the biggest downsides of NASB's combat is that enemy attacks never get “stale” like they do in Ultimate. In the Smash games, moves going “stale” was a passive method of punishing players for spamming the same tactic over and over. But, in NASB, there’s no punishment for this, meaning players have to adapt rather than wait for the game to punish so🍷me of t🐼he more overpowered characters for them.
  • Ledge Hogging Is Back: Lastly, ledge hogging is back, which makes every match in NASB take almost half as long to complete as a Smash Ultimate match.

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Controls May Trip You Up

Nickelodeon All Star Brawl - Changing Controls On The Character Select Screen

Next up let&rsqu𒉰o;s talk about NASB’s controls, which are a pretty big divergence from what y♏ou might expect with Smash.

  • Attacks And Strong Attacks Are Bound To Different Inputs: The most obvious difference, of course, is the fact that Attacks and Strong Attacks are two separate inputs in All-Star Brawl. In Smash, you can set your “Smashes” to the right stick if you want, but the default way to execute them is to hard-press the left stick in a direction and “hold” the attack button. Thankfully, Strong Attacks are also bound to the right stick too, meaning you can completely avoid using the button input if needed.
  • No Shield Roll Or Spot Dodge: Second up on the list of big changes, there’s no spot dodging, shielding, or shield rolls in this game. That means when you “Defend” in NASB, you pretty much are waiting for the perfect time to stop defending without getting punished, rather than being able to roll away to safety like in Smash. Additionally, this also means there are no Aerial Dodges, though NASB's Air Dashing works as a decent substitute.
  • No Tap Jump: Now, veteran players who rely on Tap Jump in Smash are relatively rare, but having the option for both tap and button jump is nothing but helpful. That said, currently, All-Star Brawl only has input jump, so anyone who never learned how to short-hop in Smash may be struggling for a bit.
  • Strafing Is A Bit Of A Headscratcher: The Strafing function is one of the most unique things this game adds to the platform brawler formula, but it takes a lot of time to get used to it. Basically, when Strafing, you can attack in one direction while moving in the other. And, once you adapt to it, you'll start wondering how Smash has managed to last this long without including a feature as convenient as this.

Option Differences

Nickelodeon All Star Brawl - Battle Rules Selection

Last up, let’s talk about some of the smaller differences that don't exactly make a big impact on NASB in relation to Smash, but are still noticeable:

  • No Costumes: There is a lot about NASB that is very telling of the budget that the game had. Don’t get us wrong, Ludosity did a fantastic job with the game, but the lack of modes, voice acting, and especially character costumes just tells us that the time/money wasn’t quite there. Otherwise, why wouldn’t there be alternate costumes/colors? Thankfully, it does seem like these will be added in a future update.
  • No Omega Or Battlefield Variant Stages: NASB stages are sort of "locked-in" with regards to their platforms. In Smash Ultimate, players are given the option to battle on the original version of the stage, the Omega version of it that mimics Final Destination with a small flat stage and no platforms, or the Battlefield Variant of the same size but with three platforms. But, NASB’s stages don’t have any options like that - the stage is the stage, 168澳洲幸运5开奖网:so pla🔥yers who want to play a bit more seriously will have to learn what works with which characters on each stage.
  • Control Re-Binding Isn't Perfect: Yes, you can change your controls quickly on the character select screen, but there are a few odd hiccups with it that can get a bit frustrating such as not being able to un-bind a specific input (aka a button is always assigned to taunt), not being able to assign anything but Strong Attacks to the right stick, and not being able to set multiple inputs to the same function.

NEXT:168澳洲幸运5开奖♓网:Nickelodeon All-Star Brawl Controls Explained