With Super Smash Bros. Ultimate set to 168澳洲幸运5开奖网:💝get its final character later this year, Nickelodeon seems to sense an impending void in the brawler segment which it could fill with its own game. Today, 168澳洲幸运5开奖网:Nickelodeon announced All-Star Brawl, a brawler that's just chock full of Nickelodeon characters both past and present.

Besides looking for all intents and purposes like a Smash Bros. clone, Nickelodeon All-Star Brawl will feature 20 levels, fan-favorite characters like Spongebob, Invader Zim, Nigel Thornberry, and various Ninja Turtles, and it'll release on both previous and current-gen consoles as well as the Switch and PC.

It'll also have rollback netcode "" for its online multiplayer, which is the very best kind.

For those unaware, rollback netcode is currently the best way for online fighters to ensure smooth gameplay in a world full of bad internet connections. Rollback netcode uses a predictive algorithm to guess what a player would do next if there's a momentary lapse in connection. If the computer guesses right, gameplay proceeds as normal and neither player notices there was ever a connection error. If the computer guesses wrong, it'll "rollback" to before the connection error and then allow play to resume.

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It's not perfect, and on really bad connections you'll be warping back and forth so much that it's unplayable, but for common internet connections with the usual split-second hiccup, rollback netcode is the best option available. That's why so many fighting games have switched to rollback, and why so many wish that Smash Bros. Ultimate would get a rollback netcode update.

In addition to the rollback netcode, Ludiosity confirmed on its Discord that . A high-tier technique in Smash Bros, wavedashing involves air doꦆd꧒ging diagonally into the ground causing a slide. This allows the player to perform ground actions while still moving and is extremely important in competitive Smash play.

Nickelodeon All-Star Brawl is set to ar💟rive first on PC later this fall.

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