168澳洲幸运5开奖网:NieR: Automata director Yoko Taro isn't alway꧃s relatable—he almost alw🍃ays appears in public wearing a mask, after all—but a recent Tweet has revealed that the lauded game director may indeed be one of us.

Twitter account tweeted at Taro with a screencap of an article claiming that NieR: Automata was nearly cancelled due to Taro hating having to wake up early, asking him if that was indeed thಌe case. A simple response of "True" from Taro set Twitter on fire, and understandably so, as it's not every day a preeminent video game genius reveals himself to be deeply flawed and unapologetically human.

This information first came to light in an interview (he even wears the mask during interviews d🍸ue to his dislike of having to deal with the public—hey, maybe he's always been relatable) conducted by  earlier this year in which Taro first revealed that he's not a morning person.

Previously, Taro had directed the original Drakengard game as well as the previous game in the NieR series, among a few others for which he had become known in the industry. NieR: Automata was to be his first collaboration with 168澳洲幸运5开奖网:PlatinumGames.

Taro was essentially working for PlatinumGames as a freelancer, since despite his large and essential role in the game's development, he is not an employee of PlatinumGames. The company's policy was to start the work day at 9:30 in ൩the morning, and working on a freelancer's schedule—again, relatable—Taro felt himself incapable of starting work so early in the morning. According to Taro's account, this was the start of a one month-long argument between him and the company, which is what led to the game almost being cancelled.

Fortunately, both parties were able to reach a reasonable solution: PlatinumGames implemented a new policy allowing for a larger window during whicꦡh employees could come in 🌃and work on their own schedule, rather than requiring everyone to be working at the same time.

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Now we're left to imagine a what-if scenario in which Taro or PlatinumGames were a little bit more stubborn over their sleeping and/or working habits, and NieR: Automata never saw the light of day; we probably wouldn't have seen Astral Chain, due to the major renaissance NieR: Automata brought to Platin🥃umGames. The success of an entire video game development company riding on the shoulders of a single project may not be relatable, but at least the guy's still human... I 🉐think?

via:theverge.com

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