Innovation and wacky ideas take time. Time that Nintendo and Rare just didn’t have to implement Stop N Swap in 168澳洲幸运5开奖网:Donkey Kong 64.

If Nintendo’s consoles are known for anything, it’s for taking creative risks and pushing the envelope. These sorts of ventures don’t always pay off (the likes of the Virtual Boy and 168澳洲幸运5开奖网:Wii U are testament to this), but they’ve also led to som🃏e of the company’s biggest success stories♔.

The company’s systems have all had their quirks, for better and for worse. The Nintendo 64 first launched in Japan in June 1996, and is so beloved by Nintendo fans that its games are still being enjoyed (168澳洲幸运5开奖网:and its hardware is still being tinkered w🅘ith)♌ today. One of the more unique --yet unsung-- functions of the classic console was the cancelled Stop N Swap feature, which, it has now been revealed, was supposed to be implemented in Donkey Kong 64.

Why didn’t it make the grade? As reports, C𓂃hris Stamper, formerly of Rare, received a letter from Nintendo’s Director of Technical Support, explaining that the company didn’t have the time or the inclination t🍷o take the risk that adding the feature to the game seemingly posed. The contents of the letter have been revealed by on Twitter:

“While we respect the creativity of this feature,” the missive states, “after testing and discussing… we must ask that you remove this feature from Donkey Kong 64.” Stated reasons include simple time constraints, the potential for damage to the system or Game Pak during the swap, and even the possibility of “overheating and potential consumer safety problem.”

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Screenshot of Donkey Kong 64
Via: Nintendojo

For the uninitiated, this feature was essentially intended to be a way to (most famously) ‘pass’ special items from 168澳洲幸运5开奖网:Banjo-Kazooie to follow-up Banjo-T🍒ooie, by collecting them in the former then quickly swapping cartridges to the🍷 latter. The idea didn’t come to fruition in the end (except in the Xbox Live Arcade version of these titles).

Fans may not have known that Stop N Swap was also supposed to be implemented in Donkey Kong 64, as well as other Rare titles such as Conker’s Bad Fur Day, but in the end, it seemed to have just been a creative idea too far. As an alternative, in the case of Donkey Kong 64, Nintendo suggested adding a passcode that would enable access to the same featu🐷res Stop N Swap would.

Secret codes are a classic way of unlocking extras in games, after all (such as Donkey Kong Country 3’s Chr🥂istmas stages, for instance). It’s workable, 𝓰but it’s a shame that the conso🍸le and several Rare titles were limited in this way.

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