The 168澳洲幸运5开奖网:Nintendo Switch is boring. That’s a complicated statement to make, considering it’s also the most accomplished and diverse console the Japanese company has ever made when it comes to the amount of exclusive games, diversity of its🍃 technology, and how fun it is to🤪 use.
But the hardware itself, the user interface, and how these have hardly changed in the seven years since its release point to a lack of imagination that is so unlike Nintendo. The grey home screen, dull square icons, and complete lack of themes and customisation make it the means to launch games and play them instead of a personal home base for your love for all things Nintendo. When you look back at what came before, 168澳洲幸运5开奖网:it should have been much better.
StreetPass Is Classic Nintendo At Its Very Best
Take the 168澳洲幸运5开奖网:Nintendo 3DS for example, a delightfully charismatic handheld that allowed for a number of distinct and imaginative themes to transform the home menu. But even outside of this, charm oozes from every single part of it. Games are downloaded and presented like a present as it becomes packed before being slowly opened, while ♌hovering over a game’s icon comes with custom sound effects and icons that make you excited to play a game even if you don’t know a thing about it. It was wonderful, but nothing will ever match the brilliance of StreetPass.
Nintendo has never been the best at keeping up with trends, and this is especia♑lly true when it comes to its embracement of the online world. Even today, it still uses friend codes and is yet to release a multiplayer game that makes the most of the live-service model outside Splatoon.
It’s consistently behind the times at every turn, which made how incredibly ahead of the curb StreetPass managed to be all the more impressive. If you aren’t familiar with the feature, the application launched alongside the DS in 2011 and was present in a duo of pre-installed apps known as Find Mii and Puzzle Swap. More would come in the years that followed, and several🧸 first-party games would also feature StreetPass mechanics where you could swap information, characters, or party members with people you walked past IRL. It changed depending on the game, but it was always cool and worth engaging with.
Most players engaged with the pre-installed applications, especially the brilliant Find Mii and Puzzle Swap. The latter allowed you to swap puzzle pieces to complete a number of puzzles based on Nintendo IP, and there were hundreds of ꦯthem. I fondly remember going to busier towns or conventions and making a point to frequently check my 3DS for the blinking green light that represents a StreetPass. You can only store 10 at any given time, so if you’re serious about collecting puzzle pieces over a Comic Con weekend, you need to stay on top.
It gave you a reason to take your 3DS out and about even if you weren’t actively playing any traditional games on the console, beꦜcause it positioned sociaไl elements at the centre. I know it was merely using GPS data and basic infrared/bluetooth technology to find other consoles in the vicinity, but it still feels a little magical, like all the best Nintendo products often do.
StreetPass Needs To Make A Comeback
All of this nostalgia has me pining for StreetPass to make a return, and a n⛄ew console is the ideal excuse to bring it kicking and screaming into the modern era. The Nintendo Switch is oddly devoid of the signature charm the company is known for, and if there is anything good left in the world, its successor will fix that. I want personality in the home screen, the menus, icons, and everything I interact before, during, and after I am done playing gaꦡmes.
A StreetPass revival could link those disparate elements together, and give me a reason to pull my console out on the train or engage with the commu☂nity it creates in ways that go far beyond awkwardly inserting friend codes or customising a half-baked icon using the Switch Online service. I can’t think of🦂 a decent reason why StreetPass couldn’t or shouldn’t return, especially with how much more life it would give the Switch 2 as a platform.

- Brand
- Nintendo
- Original Release Date
- 🔯 March 27, 2011
- Hardware Versions
- 3DS
- Original MSRP (USD)
- $249.99
- Weight
- 3DS: 8.3 oz 3DS XL: 11.9 oz ꦉ
The Nintendo 3DS is a console that builds upon its dual-screen predecessor, adding stereoscopic 3D to certain games, without needing g♔lasses. It launched in 2010, an⛦d the 3DS family of systems has since sold more than 75 million units.