Last week's 168澳洲幸运5开奖网:State of Play opened with an extended look at Concord. The 5v5 hero shooter is Sony's attempt to build on 168澳洲幸运5开奖网:Helldivers 2's success, moving deeper into the multiplayer space with a game that takes 168澳洲幸运5开奖网:Overwatch's DNA and splices it with 168澳洲幸运5开奖网:Guardians of the Galaxy and a little bit of Destiny. I don't play this kind of game but, if I did, Concord is the one I would want to play.

Guardians Of The Galaxy Meets Overwatch Is A Pretty Good Pitch

The Overwatch overtones are so heavy because the Concord segment of the State of Play began with a lengthy CG trailer with really high production value before segueing into gameplay, which would have looked perfectly fine in isolation, but was a major visual downgrade by comparison. Concord, like Overwatch, is hoping to build investment in that fine-looking gameplay with a heavy emphasis on story. In fact, Firewalk Studios is going far beyond Blizzard by promising a new cinematic vignette each and every week. While other hero shooters like Overwatch and 168澳洲幸运5开奖网:Apex Legends have certainly worked to emphasize the unique personalities of their roster, it looks like it will be an integral part of Concord from the beginning; a load-b🦩earing narrative pillar that will (hopefully) keep players coming back for more.

Green guy from the Concord cinematic trailer

This is where multiplayer games have increasingly been heading, using ongoing storytelling, and the fear of missing out on that story, as a carrot-and-stick combo as powerful as any battle pass. It's the same method that kept MCU fans showing up for movies for 15 years, that kept General Hospital on the air for 61 years, that kept Victorian readers buying newspapers for new installments of Great Expectations. Single-player games attempted🔯 something similar in the 2010s, with Telltale’s The Walking Dead and Don’t Nod’s Life is Strange each embracing episodic storytelling, but the industry quickly moved away from this in favor of the good, old-fashioned release model.

Are Multiplayer Games Like Concord The Best Vehicle For Episodic Storytelling?

Multiplayer seems to be a better method for this kind of drip-feed approach. With single-player episodic games, players often get out of the habit between episodes, leading to fewer buying each new installment as the season progresses. But, players engage with multiplayer games in a different way, checking in regularly to play a few matches and see what’s new. Experiencing more of the unfolding story is one of the reasons you’re there, but it🎶’s not the only reason like it was for The Wolf Among Us or Game of Thrones.

The State of Play Concord presentation 💦focused a lot ofꦦ its attention on the game’s story. If you’re not into legally distinct Guardians of the Galaxy, that might have been a turn-off. But frontloading decently likable characters and promising that we’ll see more of them each week seems like a great hook.At least, to me, again, someone who doesn’t play these games.

But I might! If Concord plays well, that focus on narrative might be enough to convince me to give it a try. I’ll run into the same roadblocks I always do — that most of my friends aren’t gamers or are segmented into different platform ecosystems — but seeing more story might make it more worthwhile than just playing a few matches. I missed out on Overwatch, and Overwatch 2 seemed like such a mixed bag from the beginning, but I'm open to falling in love with a hero shooter. If Concord can get me invested in seeing what happens next — on and off the battlefield — it might be the one that finally hooks me.

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Concord Was The Biggest Disappointment Of PlayStation's State Of Play

Sony wasting this surprisingly compelling premise on an💜 Overwatch-like makes me want to cry.

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