The success of the recent 168澳洲幸运5开奖网:Fairy Tail JRPG game proved that it is definitely possible for animes to be ported into a game format. This could leave opportunities for other series to get the same treatment and one that people have wondered about particularly for years is the anime Inuyasha. The feudal fairytale from the early 2000s was a hit with viewers, spanning eight seasons and 10 years of adventures with the dog demon Inuyasha and his friends on their jou🦋rney to recover every shard of the Shikon jewel. What kind of things could we see in a JRPG based on this 🅷show? There's definitely plenty of room for creativity here along with tons of Japanese mythology to inspire the details.

There is one direction creators should go in here; no matter what, they need to make sure that they tell the story clearly to players. The Fairy Tale JRPG seems like it was made for fans and that if you weren't familiar with the series, you would be completely lost. This is fine because it's a very very recent franchise with a popular modern following compared to Inuyasha, which ended a decade ago. Chances are no one is going to remember every detail of the story or the newer anime fans won't know it at all, and if you're reviving something from the past, you have to try and populari♑ze it with ꦫthe modern fans too or it just won't work.

Related: 168澳洲幸运5开奖网:Fꦜairy Tail Review: This One Goes🌺 Out To The Fans

The Covering of Plots Left Out Of The Anime

One thing I'd be interested in seeing a game cover is what Inuyasha's life was like pre-anime. At the beginning of the series, we learn that he was once in love with a priestess named Kikyo, but the main villain Naraku framed him for something𒆙 he didn't do and Kikyo put him in a sleep spell with an arrow as punishment.

Years later, the girl from moder🍌n Japan, Kagome (and Kikyo's descendant) wakes up from this coma and so begins the anime. Learning about Inuyasha's life pre-Kikyo and pre-jewel shard at least a little bit would be really interesting because he's kind of in this place where being half demon and half human doesn't let him be accepted by either group. We know that his mother passed away when he was fairly young and he was pretty much left on his own at that point, so how did he learn to get so strong? It shouldn't be the main component, but it would be a good starting point for a game's story.

The ideal basic set up here would be making a Dark Souls or Devil May Cry style boss fight set up combined with a turned based format featuring Inuyasha and his classic traveling companions from the show; Miroku the ladies man monk, Sango the demon huntress, Kirara the demon cat, and of course Kagome. Kagome would be mostly a support-type character for the others and frankly, this would be a chance to show off her abilities since in the anime she's mostly the Lois Lane-complex girl in the anime who constantly has to be rescued. But hey, she's a human i🌠n a world where ninety-eight percent of everyone is magical or꧟ demon, can you blame the poor thing?

Lots Of New Characters And Stories

I think that since the series is so old now, it would be best to do a very loose retelling of the o𒉰riginal story (in between throwing in lots of new parts) while replacing all of the villains with new ones (yes including Naraku, sorry not sorry, and I'll definitely explain why) in order to shake things up and make it freꦗsh and exciting. The original anime was long and while great, the story is much too frumpy to put into a JRPG. It's perfect for an anime, but if ported into a game might unintentionally leave a few plot holes and some players very confused.

This is part of the reason leaving out Naraku is logically better; see, he's not really one person or even a person, and it takes about a quarter of the way into the series to understand this. To put it simply, think of him as a guy who lost his original body when he made a deal to become an oni and now he's a personification of demon black mag♏ic who wants to get big and strong but his new "body" isn't what you would call stable. In fact, physical-wise he's as weak as can be, it's his cunning and manipulative behavior that's the real weapon until he finally does get his full oni body in the series finale. In short, he plays a game of oni telephone for most of his time in the anime, and that just doesn't really fit into the style of a JRPG.

There Are A Lot Of Opportunities Here

Despite their connection, a game could easily put the Shikon jewel into a plot without Naraku since canonically the jewel is connected to another demon who we learn is the bigger fish in the pond. Similar to the villains in the anime, each boss or monster would be using a shard to boost their power and their defeat earns it for the team. There would be a shop that unlocks weapon upgrades for characters and such the more bosses you be𒈔at or the moreꦆ quests you complete since it does take place in rural Japan. Fighting demons, helping out villagers, solving mysteries, the possibilities are endless here.

Hopefully, we'll see all of𝔍 these components if a company ever does grab th🔴e pitch model for an Inuyasha JRPG.

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