Summary
- Oblivion Remaster's difficulty settings are a mess, say the community.
- Players are finding the jump from Adept to Expert frustrating.
- Fans have created a mod to adjust difficulty for better balance.
The Elder Scrolls IV: Oblivion Remaster does a lot of things right. It manages to 168澳洲幸运5开奖网:keep the game's original jank, while 168澳洲幸运5开奖网:updating the beloved charaꦺcter creator, and allowing players to 168澳洲幸运5开奖网:explore Cyrodiil in all of its glory.

Bethesda Is Already Asking Fan⛦s For Suggestions For Potential Changes To The Oblivion Remaster
What more could we see in the game?
But, while the game is on track to beco🐬me one of the ✤biggest of 2025, it's not perfect, and fan complai༺nts have begun to rise to the surface, one of which revolves around the game's awful difficulty settings.
The Elder Scrolls IV: Oblivion Remaster's Pre-Set Difficulty Settings Are Really Unpopular
You know a game's diffi🦋culty settings aren't really going to work when the two most viable options' names evoke such different feelings, which is very much the case with the Oblivion Remaster. Adept makes you feel like you should breeze throug♈h the game, Expert makes it seem like you're in for quite the challenge, and lo and behold, this is what players are finding.
Since its release, have popped u📖p on the Oblivion subreddit, garnering over 5,000 upvotes and almost 1,000 comments between them, with players incensed by the game's difficulty options.
In one of the threads, Azir44 said, "The 'Adept' level is a little too easy at first, but becomes ‘normal’ around level 10-15. However, the 'Expert' level is so f***ed up. I understand it as a challenge, but I find it ridiculously difficult, with no point in spending one hour doing a random dungeon rather than 20–30 minutes." It's an opinion that 🥂was shared by much of the community.
During the discussion, players were quick to suggest how the issue could be fixed. "I don't understand why they didn't give both sliders. One 💯for damage and one for 'enemy armor'," said Vashy96. Thankfully, some enterprising Oblivion fans have fixed things already.
Thankfully, Fans Have Already Created A Mod To Fix Them
The Oblivion R💧൩emaster's pre-set damage modifiers are as follows:
Difficulty |
Damage Taken |
Damage Dealt |
Novice |
x0.2 |
x5.0 |
Apprentice |
x0.6 |
x3.0 |
Adept |
x1.0 |
x1.0 |
Expert |
x3.0 |
x0.6 |
Master |
x5.0 |
x0.2 |
As you can see, there's a pretty monstrous jump from A𝄹dept to Expert, and that's where players' fr𝓰ustrations are coming from.
Over on , however, one player has decided to fix things, adjusting the modifiers to be much more reasonable and it's gone down a treat. The modified damage modifiers are as folཧlows:
Difficulty |
Damage Taken |
Damage Dealt |
Novice |
x0.67 |
x1.5 |
Apprentice |
x0.83 |
x1.25 |
Adept |
x1.0 |
x1.0 |
Expert |
x1.25 |
x0.83 |
Master |
x1.5 |
x0.67 |
This mod has already been downloaded over 15,000 times, showing just how significant the disparity is between Oblivion's difficulty and what player💝s actually want.
It remains to be seen whether Bethesda will make the changes themselves, b♑ut at least for now, PC players have one opt🐻ion to make things better.







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