Throné's story in 168澳洲幸运5开奖网:Octopath Traveler 2 is all about her quest for freedom - she is a Blacksnake, a member of a criminal underground who steal and kill for profit and power. Throné 🏅wants out of this life, and needs the keys to the acidic collar around h♛er neck.

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Unfortunately, those keys are held by Mother and Father, the bosse🎉s of the Blacksnakes and powerful combatants in their own right. Acquiring these keys from these🌸 individuals will prove to be an uphill climb, and chapter three takes Throné to opposite ends of the world in this quest.

Town Phase: Wellgrove

Octopath Traveler 2 - Throne in the middle of Wellgrove

Throné will provide a short recap upon entering Wellgrove, reminding you that your target is Mother's Garden, an orphanage run by Blacksnakes who pose as nuns. In order to enter, Throné will need to don a nun's habit, repeating the feat she accomplished in the first chapter.

Octopath Traveler 2 - Throne stealing a nun's habit

There is a nun behind the stalls at the town's entrance. Use Throné's daytime Path Action to steal the Habit from her. After the cutscene that follows, take the south exit from Wellgrove to the first of two dungeons you'll be traversing this chapter.

Dungeon Phase: Road To Mother's Garden

Octopath Traveler 2 - On the road to Mother's Garden

When you enter this area, head directly south and ignore the path to the left to reach a chest containing a Herb of Valor. Now, take the path to the left.

When you reach a bend to the south follow the path until it takes a sharp turn to the left again. Head right at this point, through the secret passage behind the trees, to find a chest containing a Stinging Dagger. Continue on.

Octopath Traveler 2 - Sailing on the river on the road to Mother's garden

When you reach the river, get into the water and grab the chest on the tiny island to get an Inspiriting Plum (M). Then, head north and into the small cave to find a red chest, which contains a Silent Bandana. This prevents Terror, the status ailment that prevents you from using Boost. This is very useful for your more important characters and will be key in countering this chapter's boss.

Return to dry land using the dock on the left and continue on until you reac♏h a cutscene in front of the manor.

Town Phase: Mother's Garden Orphanage

Octopath Traveler 2 - Mother and Mira in Mother's Garden

Enter the orphanage. After the cutscene, in which you meet Mother again as well as her accomplice, climb the stairs to the left and enter the bedroom on the right to see a cutscene with Mira, the girl that Mother just gave a collar.

In this cutscene, you'll learn that Mother's henchman, Morozov, has the key to the back door and thus to Mother's Garden. Use Throné's Path Action to steal it from him.

When you are ready, leave through the back door.

Dungeon Phase: Mother's Garden

Octopath Traveler 2 - Opening a chest in Mother's Garden

The chest near the entrance to this area contains a Healing Grape Bunch - these are quite limited, so use them wisely. Continue forwards, but instead of going under the arch to the hedge garden, head all the way to the left to find a red chest that contains a Calming Stone. This is an accessory that prevent🧔s Terror. The game might be hinting at something.

Octopath Traveler 2 - The hedge maze in mother's garden

Head to the hedge garden. The two chests in the 'maze' contain a Horned Helm and 13,000 leaves. The helmet is decent - it raises the wearer's HP by 100.

Press on. When you reach the row of arches, take the obscured path to the right to find a chest that contains a Refreshing Jam - this should come in handy very soon.

Octopath Traveler 2 - Walking underneath arches in mother's garden

Head under the arches to reach some stairs and Mother herself. Heal up, save the game, and climb the stairs to confront her.

Boss Phase: Mother

Octopath Traveler 2 - The Mother Boss Battle

Enemy

HP

Weaknesses

Steals

Mother

42,000

Daggers, Bows, Ice, Light

Inspiriting Plum Basket

Mother's Aide

21,000

Swords, Staves, Fire, Lightning

Nothing

Thanks to the mix of weaknesses here, a very good team setup would be to double up on Thieves and bring along a Cleric, Scholar, and Hunter in some combination. Thieves will have the HP Thief skill, which is fantastic for whittling down Mother's Break Points, Hunters have Precise Shot for the same reason, and Scholars can target both enemies' elemental weaknesses for huge damage.

Mother is backed up by an Aide, but he doesn't block any weaknesses or anything - he's mostly a nuisance. He can inflict Blind with his Eye Gouge attack and a physical defense debuff with Shoulder Smash. Blind is very annoying if it hits a physical at♉tacker, so take ꩲhim down first.

One of Mother's most annoying skills is Mother Knows Best, which inflicts Terror for a few turns. This can severely disrupt your strategy if it relies on Boosting, so make sure you have the Calming Stone and the Silent Bandana from earlier equipped onto the two party members who most rely on Boosted attacks - these might be your main damage dealers, or even your breakers if you have a Hunter with Precise Shot to take care of Mother's Bow weakness.

She can also use Bind, which inflicts Unconsciousness. Be wary of this, as it prevents a🅺 character 𒉰from attacking altogether.

Octopath Traveler 2 - Mother Boss Fight Ominous Shudder

Mother can also use Lashing of Love on the Aide, which will boost his physical attack. It will also inflict Terror on him, but he can't use Boost, so this is more for flavor than anything else. After Lashing of Love, she'll use Obey Me, You Worm, which will give the Aide the standard boss aura signifying a special attack. If you can't Break Mother's Aide in time, he'll use Ominous Shudder, which deals a very large amount of damage to a single target. Luckily, with so few Break Points and easily-exploited weaknesses, it should be really easy to avoid this attack.

Octopath Traveler 2 - Using Surprise attack on Mother's Aide

Focus on eradicating Mother's Aide to begin with. This will take a bit of time thanks to the Aide's inflated HP pool, but it shouldn't be too troublesome.

Once you've damaged Mother enough, she'll interrupt the battle to have a dialogue with Throné. After this, she'll use Whip of Terror, which will buff her whip with a purple aura that inflicts Terror with all attacks. This is where your Terror prevention will come in really handy. The next turn, Mother will buff herself - she gets a much larger reserve of Break Points and starts acting twice a turn.

Octopath Traveler 2 - Mother Boss Fight phase two glowing whip

Apart from her normal repertoire of hard-hitting physical attacks, Mother can also use Elation in this phase, which grants her a physical attack boost and a physical defense boost. If you can eradicate these buffs, for example with a Warrior's Abating Orb, this will go a long way to making the figh♏t easier.

As long as you can keep ওyour healingꦑ up, you should have no trouble finishing Mother off.

After the battle, you'll witness a cutscene in which Throné frees Mira and finishes Mother off for good. If this is the second of the two chapter three routes you've completed, Throné will try and fail to remove her collar, realising that she has to go back to New Delsta to find her freedom. Otherwise, you'll have to head to Montwise and take on Father to acquire his key.

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