A couple of years ago, the people from Limited Run Games reached out to me about writing a book. ♛You might know Limited Run Games for publishing smaller releases and classic games on physical formats - often in collector’s editions that you order, forget about, and then eight months later, a giant box arrives and you realize you’re going to have to throw out your couch to fit a life-size statue of Shantae. That’s not a real thing, but I know some of you freaks would pre-order it on day one. I would too, except I feel like it would just scare the shit me every time I walked into my living room at night.

Anyway, the book. So! Limited Run Games specifically reached out about potentially writing a parody of the early ‘90s book series, Worlds of Power. If you don’t remember - and I know you don’t - Worlds of Power was a series of kid-friendly books that adapted popular video games like 168澳洲幸运5开奖网:Mega Man 2, 168澳洲幸运5开奖网:Castlevania 2, and 168澳洲幸运5开奖网:Ninja Gaiden. The writer - or writers - of the book went under the pen name 'FX Nine'. And, whoever FX Nine was, that person may have never played a video game in their life. The books read more like the video games were described to them in a dream. There were also basic hints that 100 percent read like they were just given to the writer by Konami or Capcom or whatever. If you’re looking for one recommendation, I would go with 168澳洲幸运5开奖网:Metal Gear, because stories about war 🍌are the best sourc🥃e material for middle grade novels.

I had been a big fan of these books as a kid. In fact, I still have many of them to this day - a few from my childhood, a few bought again online. There’s a magic to these books being so ridiculous and off-canon. Imagine reading fanfiction written by someone who was not a fan of the original fiction. They almost remind me of Harry Stephen Keeler, a pulp writer from the 1920s famous for creating some of the worst stories in the English language. Not horrifying so much as completely nonsensical; the result of one million monkeys on one million typewriters still not quite getting it right. 🅰You know the way when you’re a little, little kid, you kind of just make up what a game is about and run with it? That’s Worlds of Power. You get it. I think I’ve made my point with this paragraph.

Worlds Of Power Attempts To Describe Metal Gear

Chapter Nine - The Escape in Worlds of Power's Metal Gear novelisation

Initially, Limited Run Games asked me which of their projects - announced or previously released - I wanted to novelize. After pitching a few ideas back and forth, they told me that they had bought the complete rights to Plumbers Don’t Wear Ties, one of the worst games ever made. It’s an FMV title from the height of the ‘90s 'interactive movie' boom, but it’s even worse than you think. The game has only a handful of choices, and picking the wrong one often results in you screwing everything up. It’s right up there with Superman 64 with video games that are so messy they come back around to interesting - a bit like that Harry Stephen Keeler fellow. Limited Run Games was planning to release a massive special edition of the game and - if I wanted - my book would be an extra that people could buy.

Since they owned the complete rights to Plumbers Don’t Wear Ties, they said I could basically do whatever I wanted with the novelization of the game. They didn’t have to get approval from anyone but themselves, which is the type of confidence I think we all want. In other words, there wouldn’t be a faceless game executive giving panicked notes on every page to make sure I respected the brand properly.🌺 We were past that. There was no brand to save. I said yes despite the fact that the only other book I had written before this was about , whi🧸ch wasn’t always the funniest topic. This would be my first chance to write pure nonsense.

Oh, and before we move on, I should say - much like the Worlds of Power writer - I had never played Plumbers Don’t Wear Ties before this. I’d heard of it. I even remember being a ki📖d and reading about it in a magazine and thinking it was weird there was a plumber game that wasn’t Mario. But all I knew was that it existed, it was supposed to be sexy, and it was apparently extremely bad. The thing is, I soon learned it does exist, and it is extremely bad✱, but what it is absolutely not is sexy. More on that in a second.

Between emulating the game and watching Let’s Play videos, I tried to get through every path possible in Plumbers Don’t Wear Ties. This isn’t that hard because there aren’t many paths and most of those paths are dead ends. The game’s story follows John, a plumber whose mom is upset he doesn&rsqu𝓰o;t wear a tie, and Jane, a woman who just wants to get a job. They meet in a parking lot, John hits on Jane, Jane goes in for a job interview, and then her potential boss sexually harasses her and then attempts to assault her. Then there’s a weird chase scene, and that is the game! My mouth dropped watching these scenes. It’s all played for laughs, and nothing happens. The boss is portrayed as a giant buffoon, but it’s still a lot to take in! I had agreed to something I had no idea how to pull off.

Hints In Metal Gear's Book, And In My Book

Fortunately, the Worlds of Power books loved deviating from canon because the writer probably thought that word only referre🐻d to cameras and church. I could just break away from 🧜the story wherever I wanted. And since Limited Run Games owns the rights, I could cleanly make fun of the worst parts of the game. Which I did. A lot. I spent a couple months playing and watching this awful game over and over as I jotted down exact conversations and notes and what I wanted to mess with. But since I didn’t want to just rewrite the story into something accidentally good, I went full Duck Amuck style. I’d screw with the bad characters myself and pretend I was rewriting the story in real time. Looking back, this probably means I - of all people - have had the most interactive experience with this game. I also added a mystical raccoon to the story which was a giant mistake because I had to then figure out what to do with him.

That was a while ago. After a couple months of work, and one or two minor rewrites based on feedback from a few readers, they had a book and I’d finished a project. Also, they ignored the question when I asked if I could take “infinite free things” instead of getting paid in money. They sent me a PDF of the book, and I was amazed at how close they got the look of this silly thing to Worlds of Power. And, a few days ago, when I finally got my hands on them, I was even more psyched by the book. One of the people at Limited Run Game꧟s - whom I’d name, but I also don’t know if that’s a thing they’d want - had the idea to add a library card to the back with the names of the people who worked on the project. It’s gorgeous. And so is the book.

Library Card in Worlds of Power Plumbers Don't Wear Ties

And somehow, I now have written the official novelization of a video game. I’d never written a novelization of any IP before. I hadn’t even written a novel. But now I’ve done that. I’m literally the only book that Limited Run Games has published that’s not a beautiful, detailed history of the art form. It’s like six gorgeous masterpieces of game preservation and a novel that has an entire chapter making fun of a weird shower montage. But I did it. This is mine. For some reason, they wanted me to write a book and for some reason I said yes. It’s entirely pointless and it’s some of the most fun I’ve had making something. Don’💫t worry, I’m not expecting y꧋ou to buy the book. I’m not sure I’ve given the best sales pitch. But if you want to, you can get and wherever books are re-listed on eBay.