Nothing speaks more for a person than the things they've been through, and that's no different in D&D. An important part of your character's personality is their background — not only the one you've created, but also that from the Player's Handbook, where you get a unique set of abilities based on your past. One D&D, the next phase of 168澳洲幸运5开奖网:Dungeons & Dragons, brings some new ideas to the table.

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This list will focus on backgrounds that are already available in the Player's Handbook, and how they've been changed. Beware, weary adventurer, for such alterations written below for you to bear witness and behold may still be altered by said wizards, for 'tis an experiment and they wish to know our impressions.

11 General Changes ꦆ

D&D cart going into sunset
Image via Wizards of the Coast

Similar to D&D 5th Edition, you get to choose one of the backgrounds listed in the Handbook, or you can create one of your own should none of the sample backgrounds fit your character idea. With that said, the biggest difference here is that these backgrounds will now give you 168澳洲幸运5开奖网:ability score incr♑eases, rather than ꦛthe race you chose for yourself.

For example, the new Farmer background will✤ always increase your Constitution by two and your Wisdom by one, regardless of whether you are a Human, an Elf, an Orc, or whatever. All backgrounds will give you an extra language (Common is free for everybody), and one tool proficiency — guaranteed.

The last big change backgrounds all see is with the feature. Rather than every background giving you a unique feature, they will all give you a first-level feat instead, and feats are now separated by levels. You don't get to choose the feat though, as each background has a particular feat that fits it best.

10 Acolyte

A Dawnbringer cleric heals an ally with holy magic.
Dawnbringer Cleric by Lie Setiawan

Acolyte now gives you +2 to Wisdom and +1 to Intelligence. The skills remain the same, but you'll now get proficiency in Calligraper's Supplies. Rather than getting two languages of your choice, this background will now give you the Celestial language only.

With the features gone, you now get the Magic Initiate feat. Most of the starting equipment is the same, with a few alterations. The most important of these changes is that you already have Calligrapher's Supplies (which you're also proficient with), and you start with three gold pieces rather than 15GP.

9 Artisan

D&D Potion of Invisibility
Izzet Chemister by Svetlin Velinov

Rather than Guild Artisan, you're no longer required to be a guild member — though that is more of a roleplay aspect instead of a mechanical one. Artisan gives you +2 to Intelligence and +1 to Charisma. As for skills, Insight has been swapped out for Investigation, although Persuasion remains.

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You can still choose which Artisan tool you want to be proficient in. Your choice will be part of your initial equipment, as before. You'll know the Gnomish language for free, but most of your equipment has changed — you'll get a Merchant's Scale, Abacus, and a whopping 25GP to start. Instead of the feature, you get the new feat, Crafter.

8 Charlatan

Dungeons and Dragons Human bard with guitar plays magical song for woodland creatures
Maga The Bard by Marco Morales via Wizards of the Coast

Being a Charlatan will give you a rather nice +2 to Charisma, as well as +1 to Dexterity. They're good ability scores for what you may need with such a background. Your skill proficiencies are unaltered.

Your tool proficiency only encapsulates Forgery, not Disguises, though you'll now get a costume along with your clothes. Most of your initial equipment has been changed, but you still get the Forgery Kit along with the same 15GP starting money. You'll know the Infernal language, and the Skilled feat.

7 Criminal

art of drow rogue wielding two daggers with cowl up
Rogue via Wizards of the Coast

Criminal gives you +2 to Dexterity and +1 to Intelligence, which is perfect for Rogues. Your tool proficiency will be 168澳洲幸运5开奖网:Thieves' Tools, and it gives you the Thieves' Cant for language — meaning you don't necessarily need to be a rogue to learn it now. You'll keep Stealth as one of your skills, but Deception has been replaced by Sleight of Hand.

The Alert feat replaces the old feature given by the background, you'll get two Daggers and Pouches, along with a Crowbar and your clothes. Dice are no longer included, sadly, but you can always purchase some in a store. Your initial wealth is now 16GP.

6 Entert🌠ainer And Gladiator𝓰

Firbolg Flutist by Joseph Weston
Firbolg Flutist by Joseph Weston

Once a unique background with a variant feature, Entertainer and Gladiator are now separate backgrounds. Entertainer gives +2 to Charisma and +1 to Dexterity, along with a tool proficiency in a musical instrument of your choice — which will also form part of your starting gear. You'll get the new Musician feat, and you can speak Elvish. Along with your gear, you'll start with 8GP.

Meanwhile, Gladiator gives +2 to Strength and +1 to Charisma, along with Athletics and Performance for skills. Smith's Tools, the Orc language, and the Savage Attacker feat make up part of your abilities. Your starting gear is different, but interestingly includes six Javelins, a Chain, a Healer's Kit, and 15GP.

5 Hermit

Dungeons and Dragons a person heals another person's arm with magic
Mending Touch art by Karla Ortiz

The good ol' Hermit gets Magic Initiate as well, along with the Sylvan language. Tool and skill proficiencies are the same as before, and you'll get +2 to Wisdom and +1 to Constitution.

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Compared to most new backgrounds, you'll get quite a few basic items as starting gear. These include a Bedroll, a Book, a Lamp, and others. This time, though, you'll get a free Quarterstaff, along with more money — 15GP, to be exact. You'll also start with the Herbalism Kit, but that's not a new thing.

4 Noble

Prince of Vice, Azra Nir, Leads Zinda's annual March of Vice Festivities in D&D Journeys Through The Radiant Citadel by Ejiwa ‘Edge’ Ebenebe via Wizards of the Coast.
Wages of Vice key art by Ejiwa ‘Edge’ Ebenebe

You've lost 1GP from your starting purse, at 24GP, so you're perhaps not as noble as before. Still, the background is mostly the same, so there isn't too much to talk about here. The feat that replaces the feature is Skilled, and your ability bonuses are +2 to Charisma and +1 to Intelligence. There's no Knight variant now, either.

You'll get the same skill and tool proficiencies, and (for some reason) Draconic is your given language. The background description kind of justifies it, but that's no longer important. Oh, you'll also get some Perfume, so that's something at least.

3 Sage

An angelic figure from D&D holding up a golden book
The Book of Exalted Deeds by Daniel Ljunggren

You know the drill by now. Sages get +2 to Intelligence and +1 to Wisdom. Your skills remain the same, and while this is a background that normally doesn't give you tool proficiency, you'll now get proficiency in Calligrapher's Tools. The language given is Elvish, and your feat will be Magic Initiate.

Your starting gear remains similar, with the most obvious differences being that your Knife has been replaced by a Quarterstaff, and your starting purse has been reduced from 10GP to 8GP. At 🎃least you no longer have that weird letter from a dead colleague.

2 Sailor

The Nightsea's Succor Castle Djaynai monitors the arrival of travelers to the fog-shrouded port of Djaynai.

The Nightsea's Succor via Wizards of the Coast.

If you start as a Sailor you'll find your Athletics skill has been replaced by Acrobatics, though the mighty 168澳洲幸运5开奖网:Perception remains. You'll get +2 to Dexterity and +1 to Wisdom, and proficiency in using Navigator's Tools. Your extra language will be Primordial, and you'll be pretty nifty with the Tavern Brawler feat.

The Pirate variant no longer exists here, because as mentioned ✨no variants exist anymore. Your Club has been replaced by a Dagger, but your initial purse remains the same at 10GP.