A huge focus of 168澳洲幸运5开奖网:Ooblets is the dance battles, which see you face off against other teams of up to six Ooblets to gain experience and rewards. Dance battles are conducted by playing moves that are specific to the Ooblets in your team. There are several different types of moves, including hype, fluster, stun, and steal. Each of these Ooblet signature moves has strengths and weaknesses and is used alongside a set of basic cards that all players have access to. Unusual and gleamy🅘 Ooblets give no advantages in dance battles at this time.
So with all this in mind which are the best Ooblets to take into your dance battles? We take a look at the choices in the 168澳洲幸运5开奖网:early game and help you decide. All these Ooblets are available at player level three and require only wishies to exchange for extra Ooblets and resources in the town a🔯nd seed store. You don't need to leave Badgetown, upgrade Mee𓆉d's Seeds or repair the barn. The list excludes starter Ooblets as these vary depending on the Ooblet club you join.
10 Lumpstump (First Battle) ♔
Lumpstump is the first Ooblet you battle with your starter and you'll want to keep it around. At level one its signature move is Put Down Roots, which gives you three points and one hype at a cost of just two beats. Boogie Blossom is available at level tw💞o and gives six points and two hype for three beats, while level three's Shake The Tree allows you to steal five points and add three fluster for a beat cost of four.
Tꦓhe low-cost points and hype combination in particular make this Ooblet very powerful, especially in signature only dance battles in the barn later on. Hype will increase all other points generating moves by one, so play hype cards early for the best effect.
9 Clickyclaws (Fight In Town Hall) ꦚ
Clickyclaws is taking over the town hall but there's no need to worry. It's an easy fight to win with Lumpstump and Clickyclaws is a strong choice for later battles. Its signature moves are focuseꦿd on low🍬-cost boosts and are very valuable in the early game.
At level one, you can use Marginal Mamba to gain one point at no cost, while level two's Hopping Mad gives you one hype for one beat. Used with other point generation and hype cards, especially Lumpstump's, these give a powerful🍌 boost. Just𒀰 A Taste at level three also lets you steal five points for just two beats.
8 ❀ Dumbirb (Requires Muz) 💛
Dumbirb has a nice versatile range of disruptive moves in its lineup. Level one gives it Jolt 'N Bolt, stunning a target for one turn for a one beat cost, while level two adds Dawdle Waddle, a one beat move that adds o🔯ne trepidation (useless card) to your opponent's deck. At level three Muster Fluster adds one fluster to your opponent's team for a two🐲-beat cost.
Dumbirb is a great all-rounder to backup strong☂er Ooblets. While it won't generate enough points to easily win alone, its low cost, low-level disruptions are a great support to a larger team.
7 Clompꦕer (Requires Sweetiebeetie) ജ
Clomper has a specialty in stunning and i💃s incredibly useful if you are up against other Ooblets with similar moves. Level one's Shock 'N Shimmy stuns a target for two turns for a two-beat cost, whil💖e level two's Jitterbug stuns for just one turn but has zero cost. Level three's Astound Around will allow you to stun the entire opponent team for one round at a three-beat cost.
Striki🗹ng first with Clomper can really help when up against similar Ooblets but it needs a point generating Ooblet like Lumpstump as a backup in a signature only fight, otherwise you'll end up losing.
6 Petula (Requires Caroot Cake Fo✃und In Sprin's House)
Petula's signature moves are designed to be used in 168澳洲幸运5开奖网:longer battles as the biggest move requires a four turn warm-up. They can genera🔯te points as well as disrupt long term moves in the opposition. This makes Petula best used against teams with Ooblets that also have warm-up based signature moves.
At level one, Blue Sky This allows you to earn 20 points for just two beats but requires a four turn warm-up, during which time it can be interrupted. Howeve🦩r, Petula can also hinder others. Level two's Design By Committee will add an extra turn to your opponent's warm-up moves for the rest of the match in exchange for just two beats, while leไvel three's Bike Shed Cred adds a turn to moves in progress for the same cost.
5 Unnyhunny (Requires Quib Tart Made From Froobtose and Quib) ✱
Unnyhunny is a support Ooblet with some versatile signature moves. The level one Sugar Pan Shuffle gives you six points and a new move from your deck for a tꩲwo-beat cost. This is especially strong in signature only matches and those with free moves in the dance barn.
Unnyhunny's level two move is Fresh Start that generates an extra ꦅtwo beats on your next turn in exchange for one this turn. The strongest move is Let Loose at level three that allows Unnyhunny to join a teammate's warming-up move, such as Petula's Blue Sky This, and decrease its warm-up time by one turn for just one beat.
4 Oogum (Requires Oodles Made From⭕ ButtonBoy, Boregus And M💦uz)
Oogum is another versatile Ooblet that is weak solo and much stronger in a larger team. Its level one Displace Dervish uses one beat to discard a♔ random move and replace it ꧒with a new one while level two's Counter Projection uses two beats to steal 16 points after a four turn warm-up.
Finally, Backward Limbo has a three-beat cost and🌄 lowers all your team's future warm-up time by one turn for the match, ideal if you have a warm-up reliant support lineup.
3 ඣ Fleeble (Requires Sporbets)
Fleeble plays a similar role to Dumbirb, offering some nice boosts and disruptions for a low cost. Its first move, Petty Formation adds one f𒉰luster to t꧋he opponent team for one beat. At level two Skip Step will stun a target for one turn at a one-beat cost, while level three brings Miniscule Medley, which means all your moves cost one beat.
Fleeble is a good support choice in a large lineup but is weaker alone. Its also a bad choice in freebie battles at the barn, due to the low cost of its moves and the uselessness of its level three move, which actually increases move cost during 168澳洲幸运5开奖网:these matches.
2 ꦗ Plob (Requires Muz Flour) 💝
Plob is strange Ooblet as its signature moves aren't offensive at all, instead, they are more gimmicky, generating resources. Loot Scoot at level one gives a basic resource like nurnies in exchange for two b🔯eats while level two's Crop Bop uses two-beats to generate a basic random crop seed. Finally, level three's Sow Glow generates a better random crop seed.
Since you often🐓 can't use all your moves in each turn, Plob can be a nice extra to generate some resources you may struggl൲e to find in the early game. However, Plob needs to be used alongside point generating Ooblets in a larger team to ensure a victory.
1 🔯 Wigglewip (Requires Caroot) ജ
Wigglewip is a disrupting Ooblet with some powerful but high-cost moves. While these moves can c🀅ause a lot of chaos in smaller teams the beats per round are too restrictive for Wigglewip to come into its own.
Gyrate Fete is its level one move and this adds three trepidation for a cost of three beats, while Rattle 'N Addle at level two adds two fluster for two beats. Finally, Plie DJ is a three-beat move that increases your opponent's card cost by one ཧbeat next turn.