Strangely enough, Super Meat Boy - of all the games - was a kind of inspiration for the develo𒉰pment of the gorgeous indie platformer Or🅘i and the Blind Forest.

This tidbit was revealed during 168澳洲幸运5开奖网:a recent interview The ✃Gamer held with Gennadiy Korol - co-founder and lead engineer at Moon Studios. The studios are responsible for developing Ori and the Blind Forest and its sequel, Ori and the Will of the Wisps, both of whic꧅h were incredibly well-received.

RELATED: Ori And The Will Of The Wisps Interview — The Decade-Long Journe𒆙y From First-Person RTS To 60fps Platformer On Switch

ori blind forest
(Via: Weebly)

According to Korol, Super Meat Boy - the similarly highly-praised platformer released in 2010 - waಌs definitely one of the inspirational catalysts for the development of Ori and the Blind Forest. That, and boredom.

After having cooked up a prototype for a project called Warsoup - which was to be a "first-person, real time strategy mix" - Korol and co. were feeling restlessꦦ as they were waiting for its publishing process to play out. "We couldn’t just sit around doing nothing," he says. So what did they do? They c🥃ooked up another prototype in the meantime.

It started off really small, but after working on it some more they decided to shift all their focus towards it instead of their first idea.“This is pretty cool - what if, instead of doing th🍨is first-person multiplayer bonanza as our first project, why don’t we try and build this little platformer?”

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ori blind forest
(Via: Steam)

And of course, this little platformer was dest𝐆ined to🍨 become Ori and the Blind Forest. Something that the devs thought would be done and dusted in six months ended up becoming a four-year-long project - in partnership with Microsoft - that would produce one of the most beautiful games out there.

“When we showed it to Microsoft, we were kind of arrogant about 💮it,” says Korol, and in that very first pitch, the developers mentioned they wanted to make something that "feels as good as Super Meat Boy." At first, Microsoft was apparently somewhat flippant about the whole thing, but very quickly became charmed by what they saw.

"Soon this small prototype designed as a secondary passion project had backing from one of the most colossal tech giants on the pla✨net," Korol says. Quite the extraordinary tale!

READ NEXT: “We Wanted People To Say Ori Was Like A♛ Baby Game When You Play Ori 2,” Says Moon Studios