The Technomancer cla🎶ss in Outriders has a lot of flexibility through its skill tree, allowing everything from long-range headshots to chucking out multiple turrets to dealing Toxic or Fre🌱eze damage. To get the most out of your Technomancer build, you need the best mods for the job.

RELATED: 168澳洲幸运5开奖网:The 10 Best Side Quests In Outriders

Mods are modifications to weapons and armor that can be equipped. 168澳洲幸运5开奖网:You can read our full guide t🐲o mods here. You'll end up unlocking and discovering new mods as you play, especially if you're dismantlin✃g Rare and Epic items.

4 Best Mods For The Frꩲeeze🐷 Technomancer

outriders freeze technomancer

The Freeze Technomancer makes use of the Cryo Turret as its most important skill. Freeze is pretty good for those large-scale boss fights full of constantly respawning minions, such as 168澳洲幸运5开奖网:during the more difficult endꦿgame expeditions. Although Elites and Captains will often resist the freeze, stopping charging෴ grunts can 🔯help you manage the fight.

RELATED: Outriders: 7 Things It Does Better Than Gears O💛f War

The best mods for a Freeze build include Ice Component, which transforms your Blighted Turret into a Freeze Turret; the Increase Damage mod for the Cryo Turret that scales with your anomaly power, and Freezing Boost, a class neutral mod that ಞincreases your damage by 15 percent against frozen enemies.

You could also pick up:

  • Tier 2 Ice Trap, which freezes nearby enemies when your health drops to 30 percent, great for getting out of tight situations
  • Tier 3 Ultimate Freezing Bullets, so your shots freeze enemies as well
  • Tier 2 Snowsquall, which freezes enemies upon reloading if you've previously shot them with your weapon (this is an awesome mod)
  • Tier 3 Twins Mod, which allows you to place down two Cryo Turrets at once, a total game-changer

3 Best Mods For The Toxic Technomancer 𓂃

outriders decay technomancer

The Toxic Technomancer makes use of the Blighted Bullets and Blighted Turret to deal massive residual damage that ticks away at your enemies. You s🎐hould ꧂head down the Pestilence tree to make use of the skill-specific perks for Decay and Toxic.

RELATED: 168澳洲幸运5开奖网:10 Things That Make No Sense In Oไutriders

The best mods for a Toxic Technomancer include Tier 3 Ultimate Toxic Bullets, which inflicts Toxic on each successful shot with a tiny one-second cooldown, tier 3 Burst of Decay which induces a Toxic explosion with every critical hit, and tier 2 Toxic Lead, which replenishes ammo for each enemy afflicted with Toxic kil♉led.

You could also try:

  • Tier 2 Toxic Piercer, which scales Toxic damage based on your Armor Piercing, which ties in with some of the Technomancer's skill tree
  • Tier 2 Radical Therapy, which boosts your damage against Toxic afflicted enemies by a flat 15 percent
  • Tier 1 Better Parts mod for the Blighted Turret that increases its duration by 50 percent

2 ෴ Best Mods For The Support Technom🔴ancer Build

outriders technomancer fixing wave

At a very high world tier, over 12+, it's a great idea for one of your three-man team to go for a more support-orientated build. Against 168澳洲幸运5开奖网:quests like the Shepherds of Enoch, you might just need﷽ that extra healing. W𒈔e've had great success with the Technomancer and the Fixing Wave skill.

RELATED: 168澳洲幸运5开奖网:Outriders: Should You Dismant🔥le Gear Oꦛr Sell It?

Some of the best mods for a Technomancer that heals their team and can still deal significant damage include the Tier 3 Quartermaster mod for the Fixing Wave skill, this replenishes your ally's weapon magazine, the Tier 1 Cleansing Wind mod for Fixing Wave, which removes negative status afflictions for allies, and the Tier 3 Breathe In mod, 🍷which reduces th💫e Fixing Wave cooldown by 20 percent.

Other mods you can try include:

  • Tier 1 No Pain, No Gain mod for Blighted Rounds, when the skill ends 40 percent of damage dealt is turned into healing for allies and spread equally between them
  • The Tier 1 Ice Pack mod for the Cryo Turret, when the turret ends allies are healed by 30 percent of their max health if they're in a 5-meter radius of the turret
  • The Tier 1 Killer Medic weapon mod, each killing shot replenishes 35 points of health to allies in a 5 meter radius (best in the early game)

1 Best ꦰ🧸Mods For The Pure Explosive Technomancer

outriders ordinance technomancer

If you just w𝄹ant to get down and dirty and deal as much damage as possible, you can opt for an explosive Technomancer build best suited to dealing AOE damage with the Pain Launcher, Tools of Destruction, and Scrapnel skills. You'll want to head down the Demolisher tree for extra cooldown resistance and anomaly power.

Some of the best mods for dealing extra damage include the Tier 3 Rocket Man mod, which lets you fire 3 extra rockets with the Tools of Destruction skill, the tier 3 Trap Cluster mod which doubles the number of mines you can throw out, and the Tier 3 Cannonade mod🥀 which increases t🐼he number of rockets launched by the Pain Launcher by 10. These are all endgame mods.

You could also check out:

  • Tier 1 Supplies mod for the Scrapnel skill, this is an early game mod that will give you an extra mine to throw out
  • Tier 1 Rain of Pain mod for the Pain Launcher, decreases the skill's cooldown by 34 percent
  • Tier 3 Ultimate Bone Shrapnel neutral mod, critical shots explode enemies into shrapnel that inflicts bleed damage (best for those who just want to cause havoc)

NEXT: 168澳洲幸运5开奖网:Outriders PSA: World Tiers Don't Actually Matt🅰e🐼r