There are a lot of unique ways to blast apart Xenomorphs in 168澳洲幸运5开奖网:Aliens: Fireteam Elite, even more now that new classes, modes and guns have been added since its launc♒h. Its latest powerhouse of damage is the Lancer and this high-tech wielding soldier is quite the problem solver.
Equipped with a powerful plasma lance that can shred a searing hot line deep into the enemy defense or melt through the tough plating of Elites, the Lancer is surprisingly strong and can trivialize a lot of the game's more challenging sections. For those looking to try out this laser spewing specialist, here are a few tips to make an overpowered Lancer.
10 Choose 𒈔Your Builds
Most of the classes in Aliens: Fireteam Elite have a lot of versatility in their🏅 builds and they can get pretty weird and wild. With the Lancer though there are two builds you should s♔tart gearing your character towards.
The first loadout is a short-range DPS monster. These are kitted out with high fire rate attachments and perks that boost damage and slow down for enemy movement. The other is a long-range artillery barrage that can eviscerate anyone unlucky enough to wander out of cover. Which is achieved by bringing along attachments that increase magazine reserve size, reload speed and recharge for the Particle Lance and Onslaught ability. Done right it can pin down targets with machine-gun barrages or saturate huge areas with explosive rounds. So try to keep these two build types in mind when you're putting together your soldier.
9 𝐆 Empty Your Mag Before Using On𝔍slaught
The best tip for using a Lancer in Aliens: Fireteam Elite is to work on the timing of Ons🦹laught activation. When this ability activates it auto-reloads your weapon and basically lets you dump more ammunition into the seemingly endless Xenomorph hordes.
It's useful in most situations as long as you have the bullets to back up the barrage, but it can be really broken when paired with a weapon that has a high-capacity magazine. As an example, if an Elite or a large swarm is giving you trouble on a mission bring along a Smart Gun or Grenade Launcher, dump its entire mag, and just before it hits zero activate onslaught. If timed right it doubles your firing time substantially, to the point where you can melt the health bars of Warriors and Drones in just a few seconds under a hail of bullets.
8 Pick An Appropriate Heav𒉰y Weapon ⛎
The Lancers loadout is similar to 168澳洲幸运5开奖网:the Demolisher in that you can bring along a heavy weapon to put some solid damage dꦅownrange. However, there is a balance to what particular gun this class gets paired up with as their magazine size and reloadꦬ speed plays heavily into how long you can keep that continuous fire going.
As an example, the Smartgun has the highest active magazine and reserve size, so it can run until it's empty continually with Onslaught for about a minute. Whilst the grenade launcher can get around 20 shells instead of its base five rounds off. The minigun also has a minimally faster spin-up time, but its smaller magazine means that whilst it can be emptied consistently, doesn't last as long as the Smartgun. So play around with the Heavy Weapons to figure out which one suits your preferred playstyle.
7 Lancer Pairing 🦹
One of the most interesting and often overlooked parts of Aliens: Fireteam Elite is the squad composition meta. Certain classes synergize extremely well with others 𝔍and with the right composition you can superpower those soldiers pretty easily.
The Lancer pairs exceptionally well with the Gunner and 168澳洲幸运5开奖网:the Recon classes, primarily for buffing their Onslaught ability. The Gunners Overclock increases the fire rate, doubling your output, whilst the Recons friendly drone replenishes your ammunition. Used in conjunction, and with the right timing, you basically have infinite ammo going out at twice the speed, mulching anything that co♑mes close. Buffing the cooldowns for these classes is also recommended as the more you can pop off this combo, the more damage you can do as a group.
6 Don’t Overlook The Particle Lance 🍎
Onslaught is not the only trick the Lancer has up their sleeve as there's also their Particle Lance. This electrically charged blast sends two bright and blisteringly hot energy beams at whatever target is unfortunate enough to end up in your crosshairs. It's a dependable big damage dealer that without modification can chunk 80 percent of a Drones health bar and most if not all of the shield bar for Chargers.
Pairing up with another Lancer lets you one-shot most Elite Xenomorphs, which is both satisfying and funny to watch as it trivializes what's normally a significant threat in the game. It's best used at range as there are a few seconds of charging required before it fires, and there are some interesting modifications you can mess with that range from a cone-shaped spray to an irradiated blast that emits outwards from the Lancer.
5 Weapon Upgrade Recommendations 🌠 🍒
Modifying your boomsticks by using weapon attachments in Aliens: Fireteam Elite is always recommended, especially with the Lancer. There are a lot of 168澳洲幸运5开奖网:unique modifications to꧅ get your hands on, but here are a fღew that are highly encouraged for this particular class.
Ratchet Rifling and a Counterbalanced Brake Muzzle will give you a substantial fire rate boost of 20 and 15 percent respectively. Also, try a Max Capacity Armature for a 35 percent ammo boost and a tasty 25 percent boost to handling. Generally as a rule of thumb you're aiming for attachments that boost fire rate, reload speed and max ammo as these are always beneficial.
4 ꦏ ཧ Don’t Move
It may sound odd, but the most 168澳洲幸运5开奖网:basic tip for Aliens: Fireteam Elite is to not move around during a firefight. Whilst in other games, breaking up hordes as a group into smaller skirmishes may make sense, here it just makes things harder. Especially on higher difficulties where friendly fire is active and it's incredibly easy to unload into an ally's back.
The best tip for the Lancer is to find a spot and plant your feet. Standing still builds Overwatch which increases damage output by three percent in stacks up to a maximum of 15, it resets if you move and it does recharge, though tiny baby steps to reposition doesn't seem to count. Forming a firing line also keeps you in range of buffs and rescue from your teammates, but just be careful where you're aiming.
3 The Type 21 Shotgun Should Be Your Backup🍨
Alongside a Heavy Weapon of your choice, the Lancer also gets to pack a CQC gun into their kitbag for every drop. There are a number of pretty powerful showstoppers to take with you, but if you want to pour on the damage then the Type 21 Tactical Shot♍gun should be your primary pick. With the right bit of tweaking, it can be turned into a buckshot blasting firehose.
Whilst you could opt for a submachine gun for the range, on average most of your fights are going to be close and personal. In cramped corridors the Type 21 leaves little room for escape to anyone your gunsights are trained on. Shoving in a High-Velocity Brake for a fire rate boost an Alloyed Magazine to increase your ammo reserves, and medium optics like the Laser or Green Dot Sight attachments will also ensure you're getting a nice increase to Weakpoint Damage to rip through those health bars quickly.
2 🗹 Recommended Lancer ꧙Perks
The Lancer is one of those fun b♌uilds in Aliens: Fireteam Elite that doesn’t take a lot to break. Just like the other classes, once you get their Perk options fully open you can mix and match buffs and mo🎉difiers to get some really strong loadouts. Here are a few enhancements that are highly recommended.
To begin with, Tenacious is a must-have as it makes Onslaught last 20 percent longer and add’s five percent more damage to shots. There’s also Disrupting Radiation, which slows targets hit by the Particle Lance by 40 percent for five seconds, which may not seem like a lot but is ample time to allow a crucial reload or let the rest of the team pour on the pain. To close things out, Protective Layer is worth packing as it reduces the damage taken by melee and environmental attacks (such as acid blood and spit) by 20 percent. Which is perfect for the Lancer as it’ll protect you more when you stand your ground. Combine it with Back Me Up which inflicts a further 20 percentꦍ damage on anything targeting you and Xenos will rarely get close.
1 Don't Bother With Beam Mods
Each of the classes in Aliens: Fireteam Elite has a handful of modifiers that can completely change what their abilities do. For example, 168澳洲幸运5开奖网:the Technician can swap a Light Turret for a Heavy or Flamethrower-based one, whilst the Lancer can alter their dual laser into a cone or an AOE blast. But you honestly shouldn't really alter the beam as it's more useful as a big death laser.
The Particle Lance has an extremely long-range and is incredibly accurate, making it perfect for long, mid, and short distance targets. Whilst the Particle Wave uses a cone that's more of a less reliable shotgun blast and needs the Xenos to get just a little too close for comfort. The Particle Burst detonates energy around you, dealing less damage but stumbling and dealing radiation damage over time. Though this undermines the main use of the Lancer as a huge damage dealer that melts aliens from range. You're better off focusing on boosting cooldowns for quicker Particle Lance charge times instead of completely getting rid of the heat ray.