168澳洲幸运5开奖网:Overwatch 2’s Invasion update is finally here, and with it a trio of story missions promised to us upon the game’s announcement four years ago. Coming in at $14.99 for all three missions - separate from the n🗹ew seasonal battle pass, it’s worth adding - it will take you a couple of hours to run through all of them as you fight evil robots, read through personal dossiers, and soak up dialogue between characters which amount to far more than contextless voice lines.

It’s far from the robust and ambitious PvE campaign Blizzard promised and advertised, but it’s a start, and a damn sight 𒈔more enjoyable than I expected. From a narrative perspective, this is the anticipated reunion of the(?) Overwatch this entire universe has been built on. With Null Sector taking control of an army of evil robots thanks to the help of a rogue AI, major cities around the world are now under attack with no way of stopping this new threat. That’s where Overwatch comes in, or at the very least, a small bastion of heroes seeking to reunite with their long abandoned comrades.

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Beginning with Rio De Janeiro, Lucio is introduced to the likes of Tracer, Reinhardt, Brigitte, Mercy, and Mei as the motley crew descend upon the city as it’s invaded b🅘y a massive Omnic flagship. Your mission is to save whoever you can and destroy the monolithic vessel looming over the metropolis. Those who’ve played previous PvE missions introduced as part of seasonal events in the past will immediately recognise the general ebb and flow of these more substantial levels. You and a handful of curated heroes will walk through existing maps battling with 𝔍endless hordes of robots while completing different objectives. You may be protecting a certain point on the map as civilians run to safety, or destroying energy sources to open doors and prevent further attacks. It’s simple, but there’s a little more depth this time.

A multitude of different enemy types ranging from standard infantry to dog-like crawlers are better suited for certain heroes to dispatch, while the teleporting🐻 stalkers are easily capable of incapacitating your allies if things go south. My personal favourite are new foes known as ‘Subjugators’ on the streets of Toronto, who have seemingly been implanting civilian Omnics with sinister purple enhancements. This results in some surprisingly haunting environmental storytelling as you walk through large areas littered with affected corpses, having no choice but to keep moving forward as there’s no way of helping them. It’s eerie, and points to an ambition in map design and narrative expression that I didn’t♍ expect from Overwatch 2.

Each mission does a fantastic job of making existing multiplayer maps feel larger than they are in actuality, in part thanks to bespoke sections and connective tissue that turn locales once intended for multiplayer into single-player environments, which not only serve a purpose in the mechanical definition, but manage to feel alive and packed with touches that actually mean something. I didn’t expect this, nor did I expect to be so impressed by the combat design or set pieces some of these three missions throw at you. Failing to work together w♏ill result in death, although I wish the gameplay evolved beyond shooting the same robots over and over until you’re asked to move on to the next load. From moment to moment, however, it’s a good time with plenty of foundations to build upon in future updates if Blizzard intends to.

Overwatch

Funnily enough, my favourite part of the Invasion update sits outside the missions. All of the menus are housed within Winston’s terminal, where you select new operations and read the dossiers and files that come in on each hero and major event. It’s something Overwatch has been missing for a long time, and it feels weird to lock a feature of such narrative importance behind a paywall, but it’s here and does a great job of fleshing out characters alongside each new nugget of story. There&rsq♈uo;s even text conꦗversation between fellow heroes, giving each one a flair of personality through different grammar practices and emojis.

There’s a lot of potential in Overwatch 2’s first proper foray into story missions. I just wish it didn’t take so long and wasn’t stuck behind a paywall when much of the usual content from this season also requires a few extra pennies. I love this world and these characters, and finally seeing them have conversations 🏅with one another in service of an unfolding narrative is so exciting, but only time will tell whether it can grow into a finished form worth caring about.

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