's developers, Ironwood Studios, have shared a developer diary that reveals that its artstyle is based on a "twisting of the familiar" and leaving a distinct impression with a surreal world that's not too far from our own.
Although 2024 has already been a very busy year for gaming despite only being halfway through February, it looks like things are only going to get better from here, as there are a ton of unique titles coming out over the next few months. 168澳洲幸运5开奖网:One such title is Pacific Drive, a survival game that uniquely focuses on maintaining a car and driving it 🌊around the Pacific Northwest.

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With Pacific Drive being just around the corner thanks to its February 22 release date, its developer, Ironwood Studios, has started to share more about how the game's creation through developer diaries. for the game that gives us a great look at how the world of the Olympic Exclusion Zone came to be and how it influenced the gameplay mechanics.
In the developer diary, members of Ironwood Studio showcase some early concept art for the game, with creative director Alexander Dracott starting things off by explaining that one of the key themes of the game's artwork is a "twisting of the familiar", with the Olympic Peninsula originally starting off "as you'd expect" before getting twisted and significantly changed.
If you're interested in Pacific Drive, you should check out some of the other big survival games highlighted during TheGamer's Survival Week.
Dracott explains that there's a lot of the Pacific Northwest that matches with the Olympic Peninsula in Pacific Drive, from its deep forests to its moody rain and sense of isolation. This was captured in Pacific Drive and then built upon by a surreal side that's full of "unexplainable anomalies", something that you get a good taste of in the concept art for the game that's shown off in the dev diary.
Of course, while the world of Pacific Drive is a big focus of the game, something that's equally important is the station wagon that you drive around, look after, and upgrade. Foreground art lead and senior sandbox artist Jacob Stone notes that it was purposefully designed to be nostalgic but reliable, which is what led to the '80s-inspired wagon that you'll spend most of your time surviving alongside.

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