As you drive through the empty roads in 168澳洲幸运5开奖网:Pacific Drive, you may notice your car begin to act strangely, especially after an Anomaly encounter. Maybe your car door opens randomly while you'r൲e driving or your radio seemingly turns on by itself. If this and more is happening with your c𒁃ar, it's likely it has a Quirk affecting it.

168澳洲幸运5开奖网: Pacific D𒐪rive: Car Customization Guide
If you want to pimp your ride in Pacific D𒁏rive, here's what you need to know about getting a new paint job, applying decals, and adding decor.
As a Remnant, your car's just as strange as the Anomalies in the Zone, and sometimes this manifests in strange – and sometimes annoying – ways. Your car having a🥃 Quirk is a lot like a person being sick. If you want it gone, you'll need to diagnose and fix it.
What Are Quirks?
Quirks are strange attributes your car randomly acquires, and they can affect almost any car part, such as the Headlights, Doors, Shifter, or Fuel Dial on your car's dashboard.
Your car can acquire a Quick any time it takes damage or even after being in the Zone for a while, but you'll most often end up with a Quirk after your car has been affected by an Anomaly.
Anomalies that disrupt your car's electronics and your ability to control it, such as Left-Right, are slightly more likely to give your car a Quirk than a regular damaging Anomaly,
For example, your car may get a Quirk where, anytime you shift into drive, the back right door opens while you're driving, or the speedometer fails when you turn on the radio.
If you do end up with a Quirk, you'll have to deal with it until you get back to the Auto Shop and can get to the Tinker Station.
How To Use The Tinker Station
The Tinker Station is a small computer next to the Charging Station, and it gets unlocked after your first few drives out into the Zone.
Use Interact to activate the Tinker Station, and you'll be brought to a computer screen with four different columns that you can navigate and select options within.
All four of these columns need to be filled with an answer before you can attempt to diagnose the Quirk.
- Column One (Red) is for selecting the primary location of the issue, such as the back left door or hood.
- Column Two (Green) is for selecting the cause of the issue at location, such as you opening the back left door or closing the hood.
- Column Three (Yellow) is for selecting the secondary location of the issue, and is generally in a different location than the first location.
- Column Four (Blue) is for selecting the effect of the issue at the secondary location, such as your Speedometer failing.
You start with a total of five guesses to correctly diagnose the Quirk, and getting four out of four columns correct will let you move on to fixing it. Once your guesses run out, you'll need to go on another run to the Zone to restore them.
You can look at the Fixes tab and see a list of how many Quirks your car has.
Initially, you'll have to guess the cause and effects of your car's Quirks based on what you see happening and testing out your own theories.
Later on you can unlock two upgrades for the Tinker Station: the Investigation Module and the Analysis Module, which will help you diagnose Quirks quicker and more accurately.
Installing both the Investigation Module and the Analysis Module gives you additional guesses, up to a maximum of ten.
Upgrade |
Pre-Requisites |
Materials Needed |
Energy Needed |
What It Adds |
---|---|---|---|---|
Investigation Module |
|
|
1 kLIM Stable Energy |
Adds the ability to spend Anchor Energy to scan the car and give you hints. |
Analysis Module |
|
|
1 kLIM Unstable Energy |
Adds the ability to partially diagnose any Quirk when scanning. |
How To Fix Quirks
Once you've got the Quick diagnosed, you'll need to stay inside the Tinker Station in order to fix it. Swap to the Fixes tab, and you'll see a list of all the Quirks your car currently has, both undiagnosed and diagnosed.
If the Quirk has been diagnosed, select it on the menu, and the Tinker Station will tell you what you'll need to fix it. Quirks most often require a 168澳洲幸运5开奖网:combination of car maintenance kits to fix them, such as one Elect♚rician's Kit and one Mechanic's Kit.
The kits needed are somewhat random, but generally, car part-related Quirks will usually need a Mechanic or Sealing Kit.
Quirks involving any light or a part like the Shifter will usually need an Electrician's Kit or a Light Replacement Kit.
Once the fix is confirmed, the Tinker Station will automatically pull the needed kits from your inventory or storage, and the Quirk will be fixed.

168澳🎃洲幸🦄运5开奖网: Pacific Drive: How To Reach The Mid-Zone
Here's 🥂how to reach the Mid-Zone in Pacific Drive, with tips on how to p𝔉repare and get there safely.