Nintendo was gracious enough to bless us with an entirely new Paper Mario experience out of the blue in the form of 168澳洲幸运5开奖网:Paper Mario: The Origami King, getting fans beyond excited about the possibilities for the future of the series. Sticker Star and Color Splash turned some fans away due to their heavy departure from series norms, but Origami King seems to be trying to cater to both old and🎶 new 💮fans alike.
While it may not live up to the fan petition for a Thousand-Year Door remaster, fans can still hope that Intelligent Systems has wisened up a bit and included features that Paper Mario fans will live and die by. Here are 5 old features from previous Paper Mario games that need to come back and 5 more that should stay out of The Origami King.
10 WANT: Unique Party M🐽embers
The original Paper Mario and its sequel, The Thousand-Year Door, stuck to the RPG roots of Super Mario RPG by ha𝐆ving unique party members with their own backstories, dialogue, and gameplay differences.
The newer Paper Mario titles have since forgone this JRPG staple, having Mario take on battles as a lone wolf. This decision ultimately hurts both the battle system and story, and fans have been begging for party members to return ever since they left. In the recent The Origami King trailers, generic en𝔉emies are seen aiding ꧟Mario, begging the question on if there will be original characters. However, a small snippet of gameplay featuring a Toad is all fans have to speculate on.
9 DON'T WANT: S🎉tickers &ღ; Cards
Keeping on track with the issues that fans have with the recent titles, the cards/sticker systems in Sticker Star and Color Splash have caused the series to take a different approa♏ch to its battles. While change isn't an inherent downside, these battle systems end up feeling inconsequential and ಞboring.
It's still unclear what the finer details surrounding the new battle system are, but it seems to at least be focused on providing strategic elements that have not been present since The Thousand-Year Door.
8 ♍ღ WANT: Badges
Badges give both replayability and diversity to Paper Mario that a lot of JRPGs simply don't have, and they are one of the most beloved parts of the franchise for many. They're essentially a replacement for the standard equipment players can find in 168澳洲幸运5开奖网:Final Fantasy or 168澳洲幸运5开奖网:Dragon Quest, but with tons of unique effects.
They also allow fans the ease of creating their own 168澳洲幸运5开奖网:difficulty level by doing an all BP run, banning the use of certain badges, or not using them altogether. They give players the creative freedom that the series is famous for and would be a thrill to see again in Origami King.
7 DON'T WAN𝓡T: Individual Levels 🍰
One of the biggest attractions of a JRPG is immersion through exploration, and this is fulfilled by allowing the player to freely traverse every corner of the game's world. The first three ga🍨mes do an excellent job of this, but the newest ones are a bit lacking in thiꦬs department.
In The Origami King, a small glimpse at what seems to be a level-selection area with six different pipes to enter has ൩been seen. While this may seem like a dead giveaway for a level-to-level type world, fans still got to see some pretty enormous-looking levels to explore, and they may be just what they've been looking for this whole time.
6 ꦚ WANT: Plen෴ty Of Sidequests And Extras
Beyond the main story chapters, it's important for an RPG to have additional content to complete for those not yet satisfied with just the main missions. Traditionally, sidequests are the most common form of this extra content. The Thousand-Year Door had the Trouble Center t𝓡o condense a lot of these quests into an organized list, but they usually ended up feeling bland.
The Origami King has the potential to provide a lengthy list of sidequests and bonus content to complete at the player's leisure, and fans have seen modern RPGs like the Final Fantasy VII Remake do a wonderful job at streamli🥂ning and organizing them.
5 ജ ♎ DON'T WANT: A Broken Economy
Nintendo has never been one to craft the most well-balanced economies in their games, but their 168澳洲幸运5开奖网:Mario RPGs are where t🌠hey usually shine brightest. The first three games do a pretty good job of not giving the party too many coins and providing the player enough things to spend their coins on, but the latest ones have a completely brokไen economy.
The 9,999 coin limit has been set to return from Color Splash in Origami King, and fans can only hope that they're able to be put to good use and not make ﷽Mario feel like the resident tycoon of the kingdom. With mechanics like ꦉ"buying time" in battles, it seems like the game is at least attempting to alleviate this.
4 🌠 WANT: Superbosses ♏
Paper Mario isn't a series that is known for having terrifying and sprinkled throughout the end-game like many of its JRPG forefathers, but players have seen this done in other 168澳洲幸运5开奖网:Mario RPGs like with Super Mario RPG's Final Fantasy-inspired boss, Culex.
The Origami King is the perfe🔥ct opportunity for Intelligent Systems to embrace this beloved JRPG tradition and provide seasoned veterans with the challenges that they deserve at the end of a lengthy adventure.
3 DON'T WANT: A Lack Of Progression꧅
Before a game can hope to captivate players with its striking worlds or intriguing characters, it at least needs to have a decently fun gameplay system to keep players coming back for more. This, coincidentally, was the core issue plaguing Sticker Star and Color Splash.
Experience points and battle incentives were removed entirely, making gameplay feel like nothing but a chore that got in the way of the otherwise creative and fun worlds that were showcased in Color Splash.
2 𝔉WANT: Interesting Worlds
Color Splash was definitely a step in the right direction in terms of creating a visually impressive and aesthetically pleasing world to explore that Sticker Star lacked, and Origami King seems to continue on this trend.
The various towns and dungeons that have been shown in trailers certainly seem to be promising, leading us to believe that longtime fans will be able to fully immerse themselves in another brilliant 168澳洲幸运5开奖网:Paper Mario universe.
1 ꦗ▨ DON'T WANT: Overpowered Mechanics
Nintendo is always careful to craft games that can be completed by many different age groups, but there's a distinct difference between providing a variet꧅y of different balanced tools to use and just giving the player downright broken ones.
The biggest example of this is the "Thing" cards from Color Splash. But really, just about any combination of cards can end up doing enough damage to end battles in 🍌a single turn, leaving the difficulty feeling like a joke.