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168澳洲幸运5开奖网:Park Beyond sees you take control of theme parks with a difference. Introducing a unique mechanic called Impossification, you'll go on a journey to create the best and brightest tourist attractions around. In this walkthrough, we'll take you through the campaign missions and help you succeed.
The Park Beyond campaign is unique since you can set your own parameters within each mission, as well as setting the overall difficulty. Here's what you need to know about the first mission, Ambitious Beginnings.
How To Set The Campaign Difficulty
The campaign difficulty is easily set in the Mission Selection screen. Simply click the green Current Difficulty button at the bottom of the mission list and choose from five options:
- Dreamer - The easiest setting with minimal management of staff required, allowing a focus on building.
- Visioneer - The default setting which balances freedom to build with the need to make management decisions.
- Manager - Moves the focus to require more in-depth management as a focus over building.
- Top Executive - This difficulty level makes all aspects of management and building more challenging.
- Tycoon - Provides a very difficult challenge for those truly on top of their game.
Once you've chosen this level you can later change it for other missions, allowing you to adjust each challenge to fit your desired level.
Ambitious Beginnings Overview
This level is the first tutorial level and functions as an introduction to coaster building.As such, It's mostly straightforward. All you need to do is follow the directions and build the coaster, hitting the paper plane markers along the way.
However, there are a couple of decisions to make. These don't make too much difference in terms of how you complete the level, but they introduce you to different coaster modules.
Should I Choose The Cannon Or The Ramp?
The first option you'll be given is to choose between the cannon and ramp modules. They function in the same way but work slightly differently. Here are the similari♋ties and differences.
Cannon Module
The cannon module works by launching trains at speed to a specific place. A train can enter the cannon module from any speed and be propelled a long distance, either vertically or horizontally.
This module will allow you to send trains over lakes, rivers or even mountains, but does increase the nausea of guests due to the swift acceleration.
Pros
- No minimum train speed
- Covers short and long distances
- Can be short horizontally or almost vertically
Cons
- Increases nausea
- Increases train speed on exit which can be tricky to manage
Overall the cannon module is flexible and easy, with minimum requirements needed to get it to function correctly. A great choice for learning about Impossification and for propelling trains over obstacles. Just be aware that the train will exit at speed, so you'll need to be careful what follows it. The longer the car was shot the more speed it will retain.
You can see monitor the speed of the rollercoaster train at any point on the track by obsꦿerving the track test coaster.
Ramp Module
The ramp module works similarly to the cannon but is a low speed alternative and as such has some requirements. You'll need to ensure that your train is going at the required speed before it hits the ramp.
The ramp module works best to cross small gaps and to use as a way of reducing speed, rather than increasing it. While you won't lose too much momentum, it's a solid way to add a pause to a speeding train.
Pros
- Can help slow a speeding train
- Adds a small jump over an obstacle without increasing train speed
- Can help stabilise nausea
Cons
- Train has to enter at speed
- Can't cover huge distances
The ramp helps add excitement without a huge nausea increase, and can also help to slow speeding trains a little. While you need to pay attention to the speed of the train, this is a great module to use in a less intense coaster design.
The Second Choice
Once you've used the ramp or the canon to go over the helipads, you'll be offered a second choice. Initially it looks like four options, but is actually two. This is because one option doesn't unlock anything at all (freestyle) and one is the cannon again, whiᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚch you can now unlo🙈ck if you passed on it in the previous round.
The other two options will unlock the off-rails module or the ability to tunnel through mountains. Tunneling through mountains is unlocked as a default usually, but choosing this option will let the tutorial guide you on how to do it.
Should I Choose Off-Rail or Tunneling?
Both the off-rail and tunneling options are straightforward. They simply allow you to ease take train cars in different directions. Off-Rail will let you go over water, while tunneling goes through mountains.
Off-Rail
To go off-rail you simply need to build the track up to the waters edge then select the off-rail module. This will snap the track to the water and allow you to go straight across it.
In build mode it doesn't look any different, but when you see the car in live mode the trains will become enclosed in a sphere when they travel across the water's surface.
Tunneling
When tunneling with track you simply need to set start and end points, and you'll automatically tunnel through any obstacles. You can fine tune any tunnels with the terrain tools and adjust t🔜he track by clicking the diamond icons on it.
Tunnels can be short or long, and you can set more than one point inside a mountain. Just adjust the camera to see where it's hitting as you build.
How To Complete Ambitious Beginnings
It doesn't matter which modules you use, or if you just simply build a regular track to get to the end. All you need to do is have the track hit that final marker by the gate, and you're ready to move on.