In 168澳洲幸运5开奖网:Path of Exile, you're either attacking your en🍌emies or running away from them. This discussion will focus on the latter part, although maybe some of the former too. When it comes to running away from enemy 🌌one-shot attacks, nothing beats a rapidly spammable movement skill that shakes the screen.
Of course, some options are better than others, so might as well pick the best among them. Because as with any loot-based action RPG, some items or skills are better than others. Also, beneath the 168澳洲幸运5开奖网:Diablo derivative guise, Path of Exile is a game of numbers. Those numbers, be it experience or currency, will rise higher if you move faster and more efficiently us𝓀ing these skills.
10 Flame Da𒀰sh 💟
Before Flame Dash arrived, there were only a few Intelligence-based movement skills that can match Leap Slam or Whirling Blades. Flame Dash is a lovely skill that has instan🐈t animation and that makes it marginally preferable for some players.
It's practically a short teleport skill but it would have been placed higher if it was more spammable. As it is, Flame Dash can only be used instantly if not continuously. Otherwise, it will enter a state of cooldown, making it less💎 reliable than others.
9 Leap Slam
Leap Slam is a classic among Diablo 2 fans and has forcibly made its way into Path of Exile out of sheer barbarian testosﷺterone and nostalgia. Leap Slam used to be quite clunky as it required a certain dist🍸ance otherwise the player character would walk before jumping.
That has since been fixed and now Leap Slam is the most viable way to close the gap, and it can even trigger some skills such as Fortify or Cast support gems. ꦦThe reason why it's low is due to it requiring fast attack speeds, otherwise, it's a liability.
8 Whirling Blades 𓄧 💙
For something even faster than Leap Slam, Whirling Blades is a perfect option for Dexterity-based characters and cꦕheꦡesy pseudo-casters alike. It's essentially a dash skill that doubles as an attack.
That makes it good enough to be the main skill as well. 168澳洲幸运5开奖网:Some builds even revolve around Whirling Blades. The distance is short though but it's good enough to be a faux-dodge. The downside is that it doesn't allow players to cross gaps and chasms; nevertheless, Whirling Blades' speed makes it a bit better than Leap Slam f꧑or general combat use.
7 𒅌 Fl💙icker Strike
Most movement skills 168澳洲幸运5开奖网:in Path of Exile are focused on running fas🦄t in maps or dodging some enemies. However, some options like F🐷licker Strike are too powerful to pass up.
Flicker Strike is basically a blink attack that teleports the players from enemy to enemy as long as they have Frenzy Charges to spend for it. Once upon a time, it was one of the most fun ways to clear maps fast though not the best skill for 168澳洲幸运5开奖网:dealing with bosses. Even💦 now, it remains a viable way to do content.
6 ไ Lightning Warp
Speaking of viable ways to do content, Lightning Warp is 168澳洲幸运5开奖网:one heck of a skill for Intelligence-focused builds. It's a teleport and main attack skill in one. Origina🍌lly, many players ignored Lightning Warp.
Following last year's modification, Lightning Warp became one of the most powerful Intelligence-based skills with 168澳洲幸运5开奖网:many builds using it. Lightning Warp lets players select an area where they can be teleported to following a countdown, creating a lightning b🦄last in the zone they left and the one they reappear in. You can i🐬magine how much you can jack up the skill with that.
5 🐠 Charged Dash
Charged Dash is similar to Lightning Warp except it's a hold skill and can also be built as the main attack skill. When activated, it projects an image of the player character that can be moved with the cursor to a new location. The charꦰacter will then travel there, releasing shockwaves along the way.
The damage dealt is lightning and it's a solid skill for map clearing thanks to the large area of effect. The damage also scales off a lot of factors such as mo♔vement speed and the illusion's travel distance, making it heavily modifiable.
4 ൲ 𝔍 Smoke Mine
Ever wanted to feel like a magical🔯 ninja that pops in smoke grenades and teleports the players there? Well, look no further than Smoke Mine. It lets players throw a mine and activating that mine teleports them there a♏nd creates a smoke field in the new and old area.
It's considered by many players as one of the 𓂃best movement skills in the game. It acts as a utility skill and also an evasion skill thanks to the blind effect of the smoke field. While Smoke Mine can be quite tricky to use, all you usually𝓰 need to do to circumvent that is to map the detonate key to the LMB.
3 𝓀 Blink Arrow
For one of the most awesome tactical skills ever in the game, the Blink Arrow is quite iไrreplaceable for bow-based builds. It not only ma𓃲kes escapes possible but also repositioning in case some melee enemies get too intimate.
When activated, it fires an arrow and teleports the players to the arrow's destination. Blink 🌼Arrow also works like Smoke Mine where it leaves a dis🌳traction for the enemies to gnaw on. In this case, the distraction is an illusion of the player character.
2 Dash
For the most desired movement skill 168澳洲幸运5开奖网:for mapping in Path of Exile, not many can match the practicality of Dash. It's pretty straightforward as far as movement skills go. Players dash in the cursor's direction at a significant 🦩distance.
In actuality, Dash performers several quick teleports to the target area, making it usable foไr crossing gaps and odd terrain. Because of this, players don't need to rely on Quicksilver Flasks ꦆas often anymore.
1 Cyclone
This counts as a movement skill, even after several reworks. Cyclone is perha💎ps 🀅one of the most persistent skills in the game. It's an institution— a playstyle dating from the Whirlwind Barbarians of Diablo 2.
For that matter, it's still one of the most popular ways to play the game melee. Of course, Cyclone isn't about evading the enemy but rather putting some distaᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚnce between you and them by sending them six feet below the ground in a few seconds. That's usually how fast decent Cyclone Builds deal with their enemies.