Along with bringing a host of changes to the table-top RPG, the second edition of 168澳洲幸运5开奖网:Pathfinder has a ton of new Adventure Paths for players to play through. Want to fight monsters and menaces from separate realities? Pathfinder 2e's got that. Want to play cowboys and outlaws in a steampunk universe? You've got it right here.

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Although most of the Adventure Paths in Pathfinder 2e are enthralling in their own right, some are far better than others. Not to mention, knowing about the ones that can serve your party's fantasies the best can make a world of difference in your overall experience. So, with that said, here are all the Adventure Paths in Pathfinder 2e, ranked from worst to best.

10 🃏 ℱ Age Of Ashes: An Alright Beginning

Age of Ashes From Pathfinder 2e
Art via Paizo Inc

Age of Ashes was the first Adventure Path for Pathfinder 2e, and 🌟it was clear from the start that it needed more time to cook. Even after setting aside some issues with rules that came with this Adventure Path, the lack of balance and inconsistent encounters turned it into somewhat of an oddball experience for players.

There's also the fact that it reused certain concepts and ideas from the Adventure Paths of the first edition. People argue that it was simply an attempt to ease players into the second edition. Despite all this, though, Age of Ashes still has a ton of potential that, with a bit of tweaking, it can be a wonderful experience for both new and veteran players.

9 Outlaws Of Alkenstar: Wild West 🌞

Outlaws of Alkenstar From Pathfinder 2e
Art via Paizo Inc

Alkenstar felt like a breath of freꦐsh air when it first came out, showcasing what the creators over at Paizo could do once they stretch their creative muscles. Even if 💙it had a weak start, none can deny the amount of love poured into this western steampunk adventure.

Few things hold Outlaws of Alkenstar back from shining, though-lack of player agency, bland NPCs, overt reliance on diꦛcꦕe rolls over creative thinking, and much more. So, if you plan on adventuring through this one, try to tweak and adjust this Adventure Path to make it far more enjoyable.

8 ꧙ 🍎 Blood Lords: Time For Some Zombies

Blood Lords From Pathfinder 2e
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Have you ever wondered what it would be like to fight a zombie cow? Well, even if you didn't, Blood Lords is here to answer it. Here's the thing–much of the horror elements that Blood Lords go for end up feeling like a spoof, if anything. And yet, no one can deny that this Adventure Path is a genuine attempt at taking Pathfinder into new and uncharted territories.

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It's a shame that Blood Lords hasn't yet gained as much traction as it should within the player base, possibly due to how people are still taking the time to go through the previous Adventures. If you wish to give it a try, though, you'll find this Adventure Path's unique setting and narrative highly enjoyable.

7 ♕ Kingmaker: The Old Reliable

Kingmaker From Pathfinder 2e
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Kingmaker's latest edition aims to bring the beloved Adventure Path from the first edition of Pathfinder to its second edition with all the new bells and whistles attached to it. It's an incredibly well-written adventure with a strong storyline, memorable NPC encounters, alongside a ton of player agency.

The only reason it falls low here is that it's essentially an import of the Adventure Path from the first edition and not exclusive to 2e. Regardless of whether you follow this adventure by the books or 168澳洲幸运5开奖网:tweak and modify it as per your favorite system, there's no denying that Kingmaker is the quintessential Pathfinder experience.

6 🗹 Abomination Vaults: The Dungeon Crawler

Abomination Vaults From Pathfinder 2e
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Abominat🍸ion Vaults was the first Adventure Path to introduce the now standard three-part system that provides shorter but capable doses of adventurous thrills. Also, this Adventure Path emphasizes more combat than others, resulting in a structure equivalent to playing through a dungeon crawler.

And yet, that's not even the best part about it. Adventure Paths that focus on one thing end up weaker in other things. The same could've been said for Abomination Vaults, were it not for its strong story and consistent structure. If you haven't played it yet, now is the time to do so and enjoy a Diablo-Esque adventure in Pathfinder.

5 🦋Agents Of Edgewatch: Cop Fantasy

Agents Of Edgewatch From Pathfinder 2e
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Agents of Edgewatch, or CSI: Absalom, as players like calling it, is the perfect investigation fantasy simulator in Pathfinder. Despite how it requires a ton of tweaking, Edgewatch has some potential to it, whether it be the way it tackles racial injustice or its emphas♑is on non-violent encounters and resolutionsꦆ.

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As stated just now, though, it will require a bit of tweaking and trimming here and there with the encounters. This is especially true when it comes to certain sections like The Zoo, which has an unbelievably large difficulty spike that most players would have difficulty handling. Regardless, if you're into heists, investigations, and incorruptible cops, then this Adventure Path is for you.

4 Fist Of Ruby Phoenix: Tournament Arc Time ﷽

Fist OF Ruby Phoenix From Pathfinder 2e
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As a follow-up to Agents of Edgewatch, Fist of Ruby Phoenix has a ton of things to like. Featuring a premise similar to the shounen battle anime of the past, it is essentially a level 11-20 fighting tournament with fighters from across the globe and a sinister enemy lurking in t🍸he shadows, threatening to bring the tournament and the Ruby Phoeniღx to ruin.

However, despite all that it has going for it, Fist of Ruby Phoenix isn't exactly a beginner-friendly Adventure Path. By forcing you to 168澳洲幸运5开奖网:start from level 11, not to mention its vཧarious tie-ins to Agents of Edgewatch, players are better off experiencing Edgewatch before moving on to this one.

3 Quest For The Frozen 🅠Fla𝔉me: A Personal Tale

Quest For The Frozen Flame From Pathfinder 2e
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What sets Quest For The Frozen Flame apart from all the other Adventure Paths in Pathfinder 2e is its scale and setting. Here, you aren't out to save the world or an entire country from some all-life–threatening existence. What you are tasked with, instead, is to find a way to save your tribe. This shrinking of scale makes the whole experience feel a lot more personal and unique.

But, the lore within this Adventure Path may be convoluted to some, requiring a bit of trimming and modding. Not to mention, having an entire tribe submit their fate to a bunch of level ones can come across as a little strange. Despite that, its setting, story, encoun🍬ters, and set-pieces easily turn💃 Quest For The Frozen Flame into one of the most memorable experiences for any Pathfinder player.

2 Strength Of Thousands: A Magical Experience ꦇ

Strength Of Thousands From Pathfinder 2e
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Strength of Thousands is, without a shadow of a doubt, one of the strongest Adventure Paths for Pathfinder 2e. Featuring an academy full of witches and wizards for a premise, a lot of RP around encounters, a strong storyline, a good level of player agency, and minimal tweaking, it's a great Adventure Path for almost every type of player.

However, its focus on RP is also a drawback of sorts, considering how you'll need a good GM to turn Strength of Thousands into a remarkable experience. So make sure that your GM is truly up for the task.

1 Extinction Curse: A Stra▨nge Circus

Extinction Curse From Pathfinder 2e
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As the second Adventure Path set in the Age of Lost Omens, Extinction Curse had a ton of conditions placed upon it. It's safe to say, though, that it has far surpassed its predecessor in every way possible. More than that, it has crafted its own identity as a strong contender for the best Adventure Path in Pathfinder 2e.

Extinction Curse, in its totality, is less about the circus and more about the characters that occupy it. It has everything–m💝emorable NPCs, a unique setting, an awesome story, and a ton of player agency. And if you wish to truly turn it up a notch, you need to rework some minor mechanics and trim some fat off this Adventure Path. Regardless, it is a superbly crafted campaign that almost anyone can enjoy from the get-go.

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