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The earliest RPGs featured three distinct classes. Players could choose between the Wizard, the Rogue, and the Fighter. These remain🅘 some of the most versatile classes in the table-top gaming universe, with the Fighter being the most consistent and easy to play when it comes to abilities and builds, as well as weapon and armor skills. The Fighter class goes by other names that include Warrior, Soldier, or Mercenary, but every game with an RPG framework has a Fighter in some form.
In the 168澳洲幸运5开奖网:Pathfinder universe, there's also a Fighter class, and in keeping with the reputation this franchise has when it comes to customization, there is a myriad of ways available to customize this vintage class. There are few other pure martial classes to choose from in the game that is dominated by magic-users 168澳洲幸运5开奖网:and modern classes like Alchemists or Cavaliers, so the best way to keep it simple, regardless of your level of🐲 experienc꧙e, is the Fighter class.
The choices offered for the Fighter class in Pathfinder: Wrath of the Righteous are a treasure trove for creative players who love customization, while at the same time being a simple refuge for players who would rather focus on uncomplicated hack-and-slash combat. Some classes are inherently easy to play, like the Barbarian, while a Fighter can be as complex or straightforward as you want them to be. Wrath of the Righteous includes even more options when it comes to building a Fighter, such as Backgrounds, Prestige Classes, and certain bonuses depending on the racial o🉐r Ability Score choices.
We explain all the d༒ifferent variations that are important for building the best fighter in Pathfinder: Wrath of the Righteous.
Ability Scores For The Fighter
- Strength: Even though this is listed as the Fighter's most important stat, it can be equal to a secondary Ability Score depending on the specific build and party role.
- Dexterity: Fighters that want to take on pure damage or multi-class into Rogues should have a high Dexterity score.
- Consitution: Some Fighters aspire to become defenders, and need more hit points, which means Constitution is a priority.
- Intelligence: Only important if this is a Fighter that wants to multi-class into a spellcaster or another class that uses this Ability Score as their modifier.
- Wisdom: The closest thing to a "dump stat" the Fighter has, and even then, you might want to learn some Divine Spells eventually.
- Charisma: How likable a Fighter is could be a nice RP angle, but Charisma is only needed for multi-class options and little else.
Party Roles For The Fighter
Even as a class with no magical abilities, Fighters can do everything in a party other than heal, and in WotR there are choices that you can make during th🤡e ch🥃aracter-building process that can change that.
For example, one of the options for a Background includes Divine Scholar, which adds a Divine Spell to the Fighter's list of abilities. When it comes to defining a Fighter's party role, the dead giveaway is often the weapon they carry.
- Damage: The most popular Fighter build, this is the classic image of a Fighter. They're often equipped with a large two-handed weapon like a battleaxe or greatsword.
- Striker and Support: This Fighter uses a ranged weapon like a bow or a melee weapon with some reach, like a rapier or a spear.
- Crowd Control: The key here is a high Constitution or Dexterity as opposed to a specific weapon. This can be a ranged or melee role. They might have the ability to cast simple spells or cantrips like Cure Minor Wounds or Sleep.
- Defense: This is where you often see the classic sword and shield combination. This Fighter has to be able to take a lot of damage and control the movement of the party's enemies.
Racial Choices For The Fighter
The Fighter is such a versatile class that virtually any𒊎thing here can work. Not every class has a Strength buff, obviously, but some Fighter builds might depend on Dexterity and Consitution anyway. Every choice offered in Pathfinder: WotR offers some kind of bonus to one of these three Ability Scores💖.
Some racial choices include an innate ꦇspellcasting ability, which is something to consider if your Fighter build includes some arcane or divine spells😼.
- Aasimar: There are seven varieties of Aasimar Heritage, and although they mostly focus on Charisma, the Angelkin option has a Strength bonus, with Dexterity and Constitution bonuses offered in others.
- Dhampir: With several Heritage options and most that add a Strength bonus, a Dhampir is an ideal choice for Fighters that are using Strength as their main Ability Score.
- Dwarf: The Constitution bonus makes the Dwarf a decent choice for a tank build. Add a few extra points to Strength when allocating Ability Scores to compensate.
- Elf: Swap out the Consitution for Dexterity and build a ranged Fighter instead of a melee one. Elves have some inherent magical abilities and are immune to some kinds of magic, even better for a Fighter.
- Gnome: Even though the penalty to Strength makes this awkward, this race gets a Consitution buff and a bonus to their Perception checks, so a more stealth-based Fighter can work.
- Half-Elf: An ideal choice for almost any class, players can add a +2 bonus to any Ability Score during the initial character build, plus they retain some elven skills. Build a ranged or melee Fighter with improved immunity to certain crowd control spells and enchantment effects with this race.
- Half-Orc: An obvious choice for a classic, iron-clad, massive warrior with a big weapon and an equally intimidating, this race is more versatile than players realize. Players are free to add a +2 bonus to any Ability score they please and use a wider variety of weapons than the average Fighter.
- Halfling: Like the Gnome, this race gets a Strength penalty but swaps it with a Dexterity bonus, so again, it all depends on the exact build.
- Human: The Human Fighter is so cliche in the RPG world it's pretty much satire at this point, but that doesn't change the fact it's one of the best combinations there is. The +2 to any ability score plus an extra Feat is hard to pass up.
- Kitsune: This is a race that's focused more on Dexterity and Intelligence than strength or Constitution, but it can work for ranged Fighters or those that take a more sneaky approach.
- Oread: This race is focused on Strength and Constitution and they make great Fighters, especially for Defensive or Crowd Control builds.
- Tiefling: The only race in the Pathfinder franchise that might be better as a Fighter than a Human, every one of the eleven choices for a Tiefling heritage includes buffs to either Strength, Constitution, or Dexterity, and often a combination of the two.
The Fighter Subclasses
There are so many different kinds of Fighters that it's 1♉68澳洲幸运5开奖网:impossible to have a subclass for all 🎉of them, but Pathfinder: WotR has enough to make a really good start. Whether it's a soldier, wandering samurai, mercenary, or swashbuckler, it can be found in one of the following Archetypes. Some of these are connected to the Prestige Classes that a character can progress i🐎nto la𝔉ter in the game.
- Aldori Defender. This is an ideal choice for a Fighter in a Control or Damage role. The Aldori Defender subclass specializes in finesse weapons and has its roots in the Aldori Swordlords of Brevoy, the terror of the Inner Sea. Pirates and privateers should choose this subclass.
- Armiger. Fighters that eventually want to progress as Hellkights need to choose this subclass. It's the first step in their initiation into the exclusive order. They also must have a Lawful alignment and it helps if they choose Godclaw as their deity.
- Dragonheir Scion. It's pretty cool to have some Dragon-related abilities and a few skills that include arcane power, but this Archetype loses their Bonus Combat Feat.
- Mutation Warrior. A Fighter that uses magical concoctions, mostly potions, to augment their prowess in battle. They give up some armor skills but gain a Bonus Combat Feat in addition to the one they already get.
- Tower Shield Specialist. This is the ideal and most obvious choice for a Defender. They can also use their massive shield as weapons to do some damage.
- Two-Handed Fighter. Not dual-welding, but any weapon that requires two hands to hold. This subclass is intended for Strength-based Fighters who want to focus on damage in a melee battle.
Prestige Classes And Multi-Classing Options For The Fighter
The Fighter is the first choice of most players who are planning on a build that includes multiclassing. The variety of Archetypes, Backgrounds,꧟ and Feats available for this class in WotR can fill in most of the gaps left by the pure Fighter class build. That can mean skills like Stealth, certain abilities required by a Prestige Class, or spellcasting powers.
The Fighter can work with any multi-class, so the following choices are by no means the only possibilities. The dual-class option that a D&D Fighter often takes advantage of to allow them to take the skills of one class for a couple of levels doesn't exist in Pathfinder. This is a handy way to give a Fighter character access to some low-level spells or lo🌃ckpicking skills, maybe an extra weapon or a healing ability of some 🥀kind.
Players in WotR can use Backgrounds, deities, Feats, and other details to the same effect that a multiclass would have, and the option is open for ambitious or creative players. Try to plan ahead when allocating your Ability Scores if you plan to multi-class, sinc𝄹e the rule about having a score of at least 13 in certain important abilities still applies.
Regular Classes For The Fighter
- Alchemist. The skills of an Alchemist are unique. They focus on abilities in potion form, and that can include spells, explosives, or healing tinctures. It's a complex class that would compliment a Fighter well provided they have an Intelligence score of 13.
- Arcanist. A complex class that also relies on Intelligence, this class can give the Fighter some connections to arcane spells usually limited to Wizards and Sorcerers.
- Cleric. A build that's commonly used to give a Cleric better armor and weapon skills, it fits nicely since Divine Casters can use spells while wearing heavy armor without any penalties. A Wisdom score of 13 is required.
- Inquisitor. This class resembles the Cleric with a choice of Domain and Wisdom-based spells, but they are damage dealers as opposed to healers. A combination that would be ideal for a damage-based Fighter who wants access to Divine Spells.
- Kineticist. Kinetiscists use elemental powers and their Consitution Ability Score to blow things up. An interesting mix if your Fighter has a decent Constitution score.
- Ranger. A nice choice if your Fighter wants handy skills like Favored Enemy and dual-wielding skills provided they have a Wisdom score of at least 13.
- Rogue. Fighters often have a high Dexterity Ability Score, and a Rogue has some really handy abilities when it comes to combat and dungeon-delving, so this is a common choice for a multiclass option.
- Sorcerer. A great way for a Fighter to get access to Metamagic and a Sorcerer to get better armor and combat abilities, provided they have at least 13 in Charisma.
- Witch. Multiclassing with a Witch, and Intelligence-based caster, is one way for a Fighter to get access to Hexes and other unique casting abilities that can be used for support or healing.
- Wizard. This could be one of the very first RPG multi-classes that ever officially existed. Fighters with a higher than average Intelligence score can combine their martial skills with arcane spells and the ability to use magic devices.
Prestige Classes For The Fighter
- Assassin. As long as your Fighter has a Stealth ability of at least five, they can train to be an Assassin. This class specializes in the one-hit, sudden kill using weapons, poisons, and other nefarious means of dealing out death.
- Aldori Swordlord. Fighters that took the subclass of Aldori Defender can naturally progress into this class and hone their martial finesse to an even higher level. Various skills connected to Mobility and World Knowledge are also required.
- Stalwart Defender. A Fighter that's always in the thick of battle. This class is the master of Control along with defense and specializes in battlefield management.
- Eldritch Knight. A fighter has the Martial Weapons Proficiency required already, but they also need the ability to cast third-level arcane spells. This is primarily a melee class.
- Hellknight. This Prestige Class is only available to Fighters who have chosen the Armiger Archetype 168澳洲幸运5开奖网:and have a Lawful alignment.
Examples Of Fighter Builds
Vigilant Leader
- Party Role: Defense. This is known as the "tank" in the RPG world, and this is a Fighter that can take as much damage as they can give.
- Ideal Race: Human or Dwarf because of the bonuses to Consitution.
- Best Subclass: Tower Shield Specialist
- Important Ability Scores: Consitution is a close second to Strength since the Defense build requires the character have as many hit points as possible.
Blademaster
- Party Role: Damage, with either two-handed or dual-wielding weapon skills.
- Ideal Race: Tiefling or Half-Orc thanks to consistent Dexterity and Strength bonuses.
- Best Subclass: Two-Handed Fighter, Mutation Warrior
- Important Ability Scores: Strength is the most important Ability Score here with Dexterity being a close second. This Fighter has to be accurate as well as hard-hitting.
The Hawkeye Build
- Party Role: Ranged Damage, a build that doesn't get enough attention but is great for some race and class combinations.
- Ideal Race: Elf or Half-Elf for the innate weapon proficiencies and archery buffs.
- Best Subclass: Dragonheir Scion
- Important Ability Scores: Dexterity is as important for the ranged Fighter as Strength. It not only improves their proficiency with ranged weapons but also improved their dodge rating. This build doesn't wear a lot of armor and should stay out of melee range for the most part.