There are numerous enemies that you will encounter during your career as a criminal in Payday 2. In addition to the regular waves of cops and rival criminals, eight special enemy types with unique behaviors will stop at nothing to get you behind bars. The eight special enemy types you'll encounter during your less-than-legitimate business operations will range from mild nuisances to t♔ough opponents, so it's a good idea for you to know wha♋t to expect and which enemies you need to be concerned about. The stats listed for enemies are for normal difficulty heists, and they may change depending on which difficulty you play on.
8 Sniper
- Health: 40
- Headshot Multiplier: 2
Snipers are the easiest special enemies to take care of and are as much of an annoyance as a fly trapped in a room. Thankfully,🅺 snipers are a lot easier to swat than flies.
Snipers are easy to pick out from the chaotic scenes of a heist, thanks to their red laser sights. All you need to do to eliminate a pesky sniper is trace the laser back to its origin and fire upon the snipers, who have very little health. They tend to only appear on rooftops or in windows where they have a good vantage point, so you can often navigate certain parts of th🐠e heisting area where snipers don't have eyes on you.
7 Taser
- Health: 300
- Headshot Multiplier: 2
The Taser enemy units are non-lethal, but they can stun you and leave you open to other enemy fire. They can also completely incapacitate you. Sporting bright yellow weapons, Tase🔯rs are easy to pick out of the crowd.
Tasers give an auditory warning in the form of a high-pitched taser charging sound before shocking their target. If you are shocked, you will start shaki💫ng and firing your gun sporadically if you don't fire manually, meaning it is actually possible for you to kill the Taser enemy that is shocking you without trying to. If you are shocked uninterrupted for 10 seconds, you will become incapacitated and have to be helped up. Thankfully, Taser enemies are relatively easy to kill even by yourself, so unless you're really unlucky, you shouldn't be going down to them.
6 Medic
- Health: 300
- Headshot Multiplier: 2
Medics are a huge annoyance and will go out of their way to ruin your day as a hardened 🎶criminal. Whilst their weaponry isn't too damaging, it's the support they offer to other enemies that makes them a formidable foe.
Medics can come equipped with assault rifles and shotguns but will put their own survival above attacking you. They will usually advance behind oth𝐆er enemies, keeping them healed as you rain damage down onto them. Medics can heal their allies from seven meters away with a three-second cooldown. If Medics are not prioritized, you can end up dealing damage to enemies constantly without ever actually taking them out.
5 Shield
- Health: 80
- Headshot Multiplier: 2
Shields ar✨e named after the large shields they carry, which protect them from frontal attacks. Although they have very little health themselves, the shield makes them a difficult enemy to deal with.
Shields are vulnerable at the back and sides, which is why they tend to stick close to walls — it makes it more difficult to kill or flank them without the help of a distraction. Their shields 🦹also allow them to protect other enemy units as they advance, meaning you cannot clear the area of ⛎enemies before they overwhelm you.
4 Cloaker
- Health: 600
- Headshot Multiplier: 6
The Cloaker enemy type is a 168澳洲幸运5开奖网:Sam Fisher lookalike that will infiltrate your opeꦐration and try to incapacitate you as quickly as possible🌞.
Cloakers are highly acrobatic and agile enemies that will often perform flips and duck under tables to avoid taking damage. They can also t🦋rave🐟l through vents, allowing them to attack from unexpected angles to surprise the heisters. If Cloakers get close, they can kick you and immediately incapacitate you. Cloakers also have more health than the special enemies we've already mentioned, but if you're able to land a headshot on them during their athletics, it will deal much more damage.
3 ✱ ꦦ SWAT Van Turret
- Health: 35,000
- Headshot Multiplier: 100
The SWAT Van Turret is the only inꦛanimate special enemy and is an extremely powerful one, thanks t🍌o its heavy armor.
SWAT Van Turrets wo🍒n't necessarily spawn immediately from SWAT vans present at the heist location, but may remain dormant until you get close and th♋en unfold out of the top of the van for a high damage surprise attack. The turrets are covered in armor that even armor-piercing rounds aren't particularly effective against. To destroy the enemy, keep firing upon the armor plates until they break and expose the targeting lens, which acts as the enemy's head. Since the turrets are a static enemy, it is usually best to avoid them unless necessary.
2 Bulldozer
- Health: 2,000
- Faceplate Health: 150
- Visor Health: 160
- Headshot Multiplier: 5
Bulldozers ar✱e an extremely deadly enemy, and as their apt namܫe suggests, they can demolish an entire area.
Bulldozers come in a heavily-armored bomb disposal style suit, toting a high damage weapon. Bulldozers are unrelenting and you'll need to employ some concentrated fire on them to take them down. Bulldozers are immune to headshots until both their faceplate and visor are destroyed♒. They will also change their behavior to catch you off-guard, changing from aggressive to defensive.
1 Captain Winte𒉰rs
- Health: 3,000
- Headshot Multiplier: 5
- Minion Health: 1,500
Captain Winters is similar to the Shield type special enemies, and he comes with ten minions, who are also equipped with sh🍸ields.
Captain Winters and his minions' shields are stronger and more durable than those of the Shield enemies. Unlike Shields, Captain Winters and his minions will not actively pursue you, but rather travel to a location where they will set up and defend🧜. In addition to shields, Captain Winters and his minions have the CMP machine pistol, which means they can each dea🐓l out a large amount of damage to you and your crew in a short time. Captain Winters himself cannot be killed, and if parts of his squad are killed or he reaches 20% of his health, he will become invulnerable and retreat. Upon his retreat, any remaining minions will spread out from each other and must still be eliminated.