Like the games that came after it, 168澳洲幸运5开奖网:Persona 3 Portable is a 🐓pretty 💞long game that gives you a bunch of options for how to spend your time. But no matter how you choose to play, you can almost certainly find a sense of solidarity with other players through shared experiences in certain parts of the game.
There are just some things you'll encounter that'll stick with you, and if you ask anyone else who's played the game about them, they'll more than likely remember them too. After all, there are bound to be twists and turns during the course of Persona 3 Portable.
Beware of some spoilers on the list, including the game's ending!
8 Unexpectedly Dying To Mudo Andꦗ Hama
No matter how strong you are, a spell that instantly kills you can always get you. The game introduces Mudo and Hama spells fairly early in the game, and if they hit you, that's it for you. It's not too big of a deal if a party member goes down because of them, but in a JRPG where it's game over if the protagonist dies, it induces some anxiety.
The enemies that use these spells aren't particularly strong, so you'll more than likely have your guard down, thinking it's no big deal if you take your time. Then suddenly, Mudo! It's especially dangerous if you happen to have a Persona that's weak to Light or Dark equipped. Lesson learned: never get too cocky in this game.
7 Panicking When You Hear The Reaper ▨
The Reaper can come for you at any time, whether you're level 5 or level 90. But sometimes you want to fully explore the floor you're on before moving on to the next one via the staircase. However, the longer you stay on a floor, the closer The Reaper gets. You get a warning from your navigator that they sense Death, which is already terrifying enough.
But then comes the slow, ominous dragging of chains. Whether you're familiar with him from other Persona games, or whether this is your first time hearing him coming, it's enough to send a chill up anyone's spine and have them make a run for the staircase immediately.
6 𓄧 Crying At The Sun ဣSocial Link
Akinari's Social Link is one of the best in the game, but it's also one of the saddest. He's a sickly young man who's dying of an incurable disease. The Social Link is about him coming to terms with death and casting away any hope or denial about it. Before he dies, he wants to leave behind a book that expresses his view on the meaning of life.
The entire thing is sad from beginning to end, and Ak✅inari sadly succumbs to the disease during the course of the Social Link. Not only is experiencing it depressing in and of itself, but it also makes you think about the concept of death and those who experience it too early. Fitting, considering the theme of the game.
5 Accidentally Missing Your Attendant's Requests Forever
Regardless of whom you choose, Elizabeth and Theodore have requests that you can complete to earn money and items. These range from fusing specific Personas to doing fetch quests. Some of them have deadlines while others don't, so you have to keep them in mind.
But certain fetch quests need you to ask a party member for the item on a very specific day or else you won't get it. However, you can accept the request days before the date you need to ask a party member, so it's really easy to accidentally pass the day without talking to the person and getting the item. If that happens, the request becomes uncompleted forever, and you sadly miss out on the reward.
4 Losing The Fortune Boss's Roulette
Two of the full moon Shadows you have to beat, Fortune and Strength, come in a pair. However, you can't touch Fortune before you beat Strength. This means you're forced to participate in Fortune's roulette every time it gets a turn. The roulette consists of different things, like taking damage or inflicting ailments, and is separated into red and blue.
Landing on red means you'll be hit with whatever the wheel lands on, while blue means it'll affect your enemy. This is up to luck, but as you come closer to beating them, the blue sections of the wheel unfairly become extremely narrow. You're bound to land on red at least a couple of times, and the results can really make or break the entire battle.
3 Being Stunned At Shinjiro's Fate
The Persona games aren't the type to kill party members off without a second thought, so it's especially shocking when it happens to Shinjiro. You don't even get to use him in battle that much before it happens, either. But despite the aloof attitude he tries to portray, you get to see a side of him that shows how kind he really is.
Even at the end, he dies protecting the person who wanted to kill him. If you wait for the game to tell you he's okay, that moment never comes. Though you can technically save him as the female protagonist, the male protagonist's route is what's universally considered canon.
2 Looking Forward To The Attendant's Hangout Requests
Among the requests your Velvet Room attendant gives you, some of them involve just spending the day with them so that they can explore the human world and get to know it better. These scenes are some of the best in the game, as they're a light-hearted break from all the despair of the main story.
Neither Elizabeth nor Theodore know how regular human things work, so watching them try to make sense of things (and somehow still greatly misunderstanding them) never gets old. The image of Elizabeth pouring a never-ending ꦜstream of 🐈coins from her purse into a fountain will stick with you forever.
1 Sobbing At The Game's Ending
The more recent Persona games tend to have bittersweet endings, since the protagonists have to part with their friends for a while. But Persona 3 Portable takes it to another level, because whereas you can always tell yourself the other protagonists can see their friends again at some point, this game's protagonist is just gone. Forever.
Maybe it shouldn't be too shocking since the game is all about the concept of death, but it's still heartbreaking to see happen. They die for the sake of the world, and they do so peacefully, but thinking about the friends they leave behind after all this time hurts your heart.