168澳洲幸运5开奖网:Persona 5 Royal is worth experiencing for those who have already played the original Persona 5 and those who haven't played either yet. It offers a multitude of upgrades and additions to its vanilla counterpart, such as new Personas, revamped Mementos mechanics, and even a whole ne❀✃w party member.
Some of the game's 168澳洲幸运5开奖网:most exciting changes, however, come from new mechanics in the original Palaces, as well as an entirely new Palace to explore. But do these changes to the old Palac🔜es make them better or worse to play through? And just how good is the new Palaceജ, really?
9 Kaneshiro's Palace - Great Music, But Visually Uninspired
One of the greatest appeals of the Palaces is the details in their designs. When you've got spaceships and castles to explore, a Palace based on a bank won't leave as big of an impression. Not only that, but Kaneshiro's appearance in the Palace, both before and during his boss fight, left something to be desired.
Other Palace rulers get absolute makeovers, but all Kaneshiro gets is some purple skin, a different hairstyle, and a mustache. His boss form is him with the features of a fly, but that doesn't do much to help. Add to that the potential difficulty spike if you're not prepared, and you might be in this Palace for longer than you anticipated. At least give us something pleasing to look at meanwhile, then!
8 Okumura's Palace - A Fun Idea Made Frustrating
This Palace's interesting space theme and important message about overworked employees should make it interesting to explore. However, it crosses the line from 168澳洲幸运5开奖网:challenging into annoying more than once. The puzzle where you have to switch ai♏rlocks on and off to get through the labyrinth has been annoying s🌟ince Persona 5, but the new addition to the Okumura boss battle makes this Palace leave a bad taste in your mouth.
The new robots that Okumura summons are incredibly tanky, and if you don't manage to kill them off within two turns, he'll replace them with ones at full health. This can leave you in a never-ending loop of robots to fight if you're unprepared or unlucky with critical hits. Add to that the fact that this battle is timed, and it's not hard to see why this boss battle is so hated.
7 Madarame's Palace - Bested By Other Palaces
With this Palace coming right after the first one, which clearly had a lot of effort put into it, it can fall a little flat. Its museum design is visually pleasing, and the paintings of Madarame's students are chilling. Still, Madarame's Palace's theme doesn't feel as hard-hitting as Kamoshida's, which can take the edge off it.
Stealing art and profiting off of it is terrible, of course, and Madarame's abuse of Yusuke and his other pupils shouldn't be overlooked. But compared to the heavy themes of other Palaces, like Kamoshida's and Kaneshiro's, perhaps this Palace would be higher on the list if it was the first one the party had to take on.
6 🐲 Depths of Mementos - An Appropriate Almost-End
This Palace is split into two halves: the Depths and Qliphoth. They both take relatively less time to complete than a regular Palace, but Qliphoth especially is a quick and linear path to what was the final boss in the original Persona 5. However, that doesn't make the Shadows you fight against any less challenging.
This Palace exposes a lot of important story bits that will keep you paying attention. As for the design, it does well to portray the darkness of what the Phantom Thieves are dealing with, but it can get a little dull once you're used to it. Qliphoth doesn't last long enough to become dull, and fighting against tough Shadows that are literal angels is a grand way to go through the penultimate Palace and face a god.
5 Shido's Palace - Interesting Exploration Until It Drags On
For someone whom the Phantom Thieves thought was their final enemy, the grandness of this Palace makes sense. The problem is that it goes on for a little too long, and you can get kind of exhausted after exploring the countless areas of the yacht, only to realize there's still more.
The puzzles that turn you into a mouse are a love-it-or-hate-it deal, so they can either raise or lower your enthusiasm for this Palace. One point in the Palace's favor, though, is the new mechanic in Shido's boss fight, where Joker has to fight him one-on-one. It's tough and utterly terrifying if you don't see it coming, but it's an appropriate addition, given the two's history.
4 Futaba's Palace - A Good Concept Done Right
This Palace is the first one you dive into that's not owned by a despicable person, and the way it's executed is done well. Futaba's Palace showcases her struggle of wanting to change versus being afraid of change in a constructive way, with her Shadow helping the Phantom Thieves one minute and the Palace throwing a trap at them the next.
Her Palace being a tomb is both an interesting and eerie concept, and the enemies you face are challenging but not frustrating. Plus, the boss of this Palace is terrifying but fulfilling to fight when Futaಞba joins to help out the party.
3 Sae's Palace - A Balance Of Style And Substance
Another Palace owned by someone who isn't too far gone yet, this one's theme is fun and stylish. The Palace, music, and Shadows set the tone of a sinister casino perfectly. Even Shadow Sae's design looks great while making sense of the Palace's motif until you get to her true boss form, which is petrifying.
Not only is the theme well-executed, but the rigged puzzles that supposedly involve chance don't get boring to solve. Plus, their rigged nature excellently reflects Sae's 'all-or-nothing' mentality of needing to win no matter the cost.
2 Kamoshida's Palace - Setting The Tone Like No Other
This Palace is the first in the game and arguably one of the best. Kamoshida's actions are detestable, and when the people around him ignore his acts just because he's a big shot, it quickly makes you realize why the Phantom Thieves decide to do what they do. In other words, the Phantom Thieves' theme of 'if not us, then who?' is established very well in Kamoshida's Palace.
His Palace being a glorious castle, says everything you need to know about him, and his boss form is effectively grotesque, especially with the added bunny girl version of Shiho in Royal. The difficulty when fighting the enemies is just right, too.
1 Maruki's Palace - A Welcome Addition
Persona 5 Royal's addition of 168澳洲幸运5开奖网:Maruki's Palace could be worth the purchase on its own. Maruki is by no means a bad person, though his desire for a world with no conflict is a divisive one. This Palace's clean, white utopia and colorful garden areas are both a blast to explore, and the puzzles make you have to think without annoying you.
This Palace comes after the original Persona 5's final boss, and Maruki's final boss fight is definitely one of the most epic fights in the game. He's not easy to beat, meaning you have to give it your all when fighting him. The Shadows in his Palace aren't anything to sneeze at, either. Some don't even have any elemental or physical weaknesses. But that means they're weak to status ailments, which means you can have fun utilizing those skills if you've been neglecting them up to this point. Truly, this Palace and its boss were an iconic grand finale.