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We’ve seen Persona 5 Royal’s Phantom Thieves in a lot of different roles since their best-selling main series adventure, but now, they’re back in to fight once more. Now, though, not only do you have a whole new party member, but your party size has been slashed, requiring careful m♑aneuvering to complete your goals.

Persona 5 Tactica Review - Goodbye For Good From The Phantℱom Thieves
Persona 5 Tactica doesn't know exactly how tacti♏cal to be, and wastes the charisma of the Phantom Thieves in the process
Follow the💙 Phantom Thieves into a surreal metaverse of Kingdoms and help them onc♛e again fight for the justice they believe in through a series of well-planned battles and tactical moves like you’ve never used before. Brute force won’t get you far here!
Make The Most Of Your Three Teammates
Unlike the regular four-person squads you roll with in mainline Persona games, you only have three characters on a team in Persona 5 Tactica.
Naturally, with combat taking a different form in P5T, the way you approach it will need to be different, too. Experiment with different party members to see whose skills work best, but be aware that different Thieves work best for different goals.
It's imperative to consider the goal of a mission before choosing a team. Sometimes, you'll need to take out enemies, making power a highlight, while other missions, you'll simply need to reach the end of the stage, where characters with a higher movement range are more helpful.
One major change from the main series Persona 5 is that you don't have to include Joker in your party in P5T. If his Curse skills with Arsene aren't what you need, you can remove him from your party and bring someone else as your third.
Unused Teammates Reach Peak Condition For Their Next Fight
When choosing a team for a fight, you may notice that the others in your party select screen have a faint light blue glow around their character portraits. This indicates that a teammate is in Peak Condition.
This happens when characters are left out of a fight, they save their energy and receive a boost in their next fight. Any character whose portrait𓄧 is su♛rrounded by blue falls into this category, so be mindful of this on the team select screen.
Peak Condition increases the teammate's HP and SP for the fight ahead, though this bonus won't apply to Quests you choose to do between main story battles.
Don't Be Afraid To Do Nothing On Your Turn
In the majority of fighting games, outright brute force is typically best, but when your movements are limited and your team is smaller, it can sometimes help to end your turn without doing anything if there's no good move for a teammate to make.
You're introduced to the concept of Charge focus fairly early on in P5T, but anyone who didn't attack will take the time to charge up a bit before their next turn.
The effect of Charging is unique for every teammate. Some will gain additional movement, better firing range or capability, or more, so if there's no smart move for a teammate to take, end the turn and watch them improve on their next go.
Get To The High Ground
It won't be long before the flat surfaces on which you begin fighting have multiple stories. Your team can climb ladders and dash between platforms so long as said ladders or platforms are within their movement ꧙range on their current turn.
In general, it helps to take the high ground whenever you can, as both you and the enemies gain the same perks for having that advantage.
Any enemy hit from below will take reduced damage, while, on the flip side, enemies hit from above will almost always take more damage.
If the attack is going to be𒉰 the same, climb up another level for an added boost in your damage - it may be the difference between taking out a shadow or waiting for an extra turn to do soဣ.

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Take Cover, But Knock Enemies Out Of It
Another thing you didn't have to worry about in the main game was taking cover before ending your turn. In P5T, any character who doesn't end their turn behind an object is defenseless.
It's imperative that your Phantom Thieves end the turn behind cover whenever possible. After you've had a go at the enemy, they'll be firing back as soon as your turn is over, so you'll need to keep the Thieves covered.
This is because enemies not behind cover are left susceptible to critical attacks, which always grant a One More action for the attacker. Limit your enemies' movements by staying behind cover whenever possible.
However, you're not out of luck just because an enemy has ended their turn behind cover. Attacking with a Persona can knock an enemy out of cover, lea﷽ving them defꦇenseless for whichever of the Thieves is delivering the follow-up move.
If a character doesn't have a clear shot at an enemy, it may be worth it to have another character hit the enemy with an elemental attack. This will render the enemy defenseless, allowing for a seamless follow-up move from another teammate.
Everyone takes reduced damage when behind cover, your team and enemies alike. Do your best to leave the Phantom Thieves behind cover♐, while leaving enemies defenseless at the same time♓.
Plan Out Combos And Move Order To Maximize One More Attacks
Because of the need to remove enemies from cover in order to damage them effectively, it may be helpful to cycle through characters and form an attack plan before making any sudden moves.
For example, if you have three enemies behind cover and a Phantom Thief whose skill tree you upgraded to include multi-target moves, having that Thief attack first with their꧋ multi-target elemental move can remove all three of the shadows from cover for the next two teammates.
Plan out your attack before executing it, especially as you work into later stages of the game where there are traps, more enemies, a🐭nd more roadblocks between you and your end goal.
Additionally, like the main game, elemental attacks from Personas can inflict status ailments that can easily turn the tide of battle for you. Use bonus features like ✨Shock, Burn, or Forget to double down on your damage output even after your turn hasꩵ ended.
Always Check Your Goals Before A Fight
Before every fight in Persona 5 Tactica, you'll have several options to change your team setup, including their Personas, their equipment, and more. However, each stage has an additional set of goals past the primary one that offer additional rewards for completion.
These are usually stricter parameters, typically clearing the board in a set number of turns, fighting the entire battle with no KOs for your team, occasionally defeating all enemies when movement iไs the primary goal of the fighꦕt, and more.
While they're never strictly necessary, doing these extra goals is a great way to earn extra cash and EXP past what you earn naturally for finishing the battle's main goal.
After a fight, you'll be shown which of these additional objectives you completed during the mission, and you'll be rewarded in kind before proceeding on with the story. Always try your best to earn these extra perks, as the payout🗹 is almost always worth the extra effort.
Do Quests Often, But Beware That They're More Difficult
Another excellent way to earn some bonus GP, EXP, or yen is by doing the optional Quests offered between main story Missions.
While Missions are strictly necessary to advance the story, Quests give you strict, well-defined goals, and completing them offers ♉some excellent bonus experience for the teammates involved.
These often have limited moves, certain party members you need to bring, or other necessary
These Quests can be quite tricky, though, requiring a thorough understanding of Tactica's mechanics in order to test you on your mastery of certain in-game skills, like effectively stringing together One More attacks or carefully choosing ✱between single and multi-target moves.
It may take a few attempts to figure out a Quest, but keep working away at them - the GP payouts are often enough to unlock a new skill or two in the involved character's skill tree!

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Choose Sub-Personas Carefully
Now that every member of the Phantom Thieves can use a secondary Persona, you'd be wise to keep an eye on who has which Sub-Persona equipped as you work through Persona 5 Tactica.
Since you don't always need to bring Joker now, careful use of this new mechanic can turn any of the Phantom Thieves into a wild card. Try to stack new abilities, skills, or passive moves onto each Thief to enhance their innate power to improve your fig꧃hting capab🍃ilities.
And Sub-Personas don't need to match the user's damage type, either - in fact, it's better if the Sub-Persona has unique moves that its user doesn't. Deviati🐬ng to mix and match is an easy way to equ🤡ip your team with different types of damage.
Use this new capability to expand elemental coverage in a fight with Personas that have damage-dealing moves. You can also up your defenses with passive moves or skills that impact your gameplay for that particular Thief, or just add battle perks to your party that grant extra skills or HP/SP rꦚeplenishments.
Like you built your team itself carefully, always double-check who has what Persona equipped before entering a battle. If you need to swap out for something more powerful or with more skills, you can access the Velvet Room from the Battle Prep screen at any time.
The right Sub-Persona with the right moves added to the right Phantom Thief can be the difference between winning and losing, so always be mindful to swap our Sub-Personas often as you become stronger to make sure you're always getting the most bang for your buck.