"What is a 100+ hour JRPG filled with?" you may ask. The answer is demons, a talking cat, and teenage angst. When you're not preoccupied with exploring the Velvet Room to fuse Personas in its square footage reminiscent of a cheap apartment in California, there are lots of expansive and creative areas to explore in Persona 5.
Compared to previous 168澳洲幸运5开奖网:Persona and 168澳洲幸运5开奖网:Shin Megami Tensei games, Persona 5 absolutely blows them out of the water in terms of its dungeons and overworld, but꧅ they aren't🌜 all created equally, and some of them end up feeling like a complete slog and a waste of hours of gameplay.
10 BES❀T: Kamoshida's Pa🅠lace
The first palace in the game ends up falling right in the middle of them in terms of enjoyability, and that's exactly what it was designed to do. As the introductory area for the gameplay and battle system, Kamoshida's Palace does an 𓆉excellent job of teaching the player ✃whilst still providing a good time.
It's relatively short compared to others but gives respectably challenging enemies and creative puzzles to get the player accustomed to the life of a Phantom Thief. There's no better incentive to coming back to a pa꧒lace other than getting to wallop Kamoshida like a punching bag.
9 ෴ WORST: Kaneshiro's Palace
One of the greatest aspects of Persona 5 is that even when it hits some lower points over the course of a playthrough, they're extremely rare and usually don't affect the rest of the game's quality. Kaneshiro has a decent enough palace, but it gets quite boring when compareꦦd to the others.
Instead of a bustling casino or a suave museum, this is a bank. It's a little difficult to make a simple bank a vibrant and exciting set-piece, but the solid puzzles and Makoto's introduction keep it from being on the bottom ♋of the list.
8 BEST: Fut♑aba's Palace
Persona 5 pulls a straight JoJo's Bizzare Adventure and takes the Phantom Thieves all the way from Japan to Egypt. In terms of pur🍎e aesthetics, Futaba's Tomb is a༒ wonderous area to explore, even having multiple areas besides the pyramid such as the nearby town.
The puzzles here are some of the best in the game, and they can get pretty difficult as well. The difficulty rea🦹lly begins to ramp up with this palace, but never to th𓆉e point of taking away any kind of fun from the experience. You also recruit one of the best characters in the game, being Futaba, which is always a major plus.
7 WORST: S𝔉hido's Palace
Joker and the gang have won once-in-a-life⛦time cruise sweepstakes, and it, unfortunately, falls a bit flat. Like Kaneshiro's Palace, it isn't terrible by any means, but there are a few key flaws that hold it back from the others. First, the mouse puzzles are lik🌃ely the biggest issue, as they're done multiple times and quickly become annoying.
This leads to the second issue with this palace, bei🐲ng its repetitive nature. There's a ton of backtracking in this palace, such as finding the various VIPs, and it makes the palace feel rather small and boring. The back-to-back bosses at the end don't help it either, and you'll likely be out of SP before you even reach ꦯthem in the first place.
6 🅷 ꧋ BEST: Madarame's Palace
Persona 5's beginning is extremely strong thanks to both Kamoshida's and Madarame's palaces being some of the best in the game. This a♑rt museum is simply gorgeous and is one of, if not the best looking palace in the game. The puzzles and platforming are super clever and creative as well, creating quite the🎐 aesthetically pleasing package.
Since this is the second dungeon in the game, the difficulty is ramped up quite heavily, but it does so in a way that feels fair and balanced. Yusuke is an amazingly charming character acquired in this dungeon, a♕nd listening to "A Woman" makes the journey all the more enjoyable.
5 WORST: Mementos ♔ 🍎
Not every dungeon in the game can be a wildly fantastical place to traverse, or the PS3 might actually implode on itself. Mementos feels similar to areas in Persona 3 and Persona 4, where every new room is randomly generated.
The music that plays in Mementos is one of the biggest complaints about it since it's rather lacking compared to other tracks in the game. Luckily, Persona 5 Royal addresses this issue and allows the use of other background music tracks while you 168澳洲幸运5开奖网:grind for money and levels. It was at least interesting enough to get into 168澳洲幸运5开奖网:Super Smash Bros., though.
4 🗹 BEST: Mementos Depths ꦑ
By the time you reach the bottom of Mementos, you'll likely be so exhausted that doing anything but traversing it seems favorable to continuing the game. However, opening the door to the very bottom of this weird hellscape reveals one of the ꩵmost unique areas in the entire game.
The secrets about the mysterious Mementos are all revealed down in the depths, and it just looks really, really cool. The enemies down here are no joke, and neither 🥂are the puzzles. The build-up to reaching this area may be a bit long and arduous, but it's well worth it. Just don't wait until the very end of the game to get down here, or you'll very much regret it.
3 🦂 ꧒ WORST: Qliphoth World
Qliphoth is a Hebrew word that is representative of evil spiritual forces, making thi🌱s a literal Hell. Compared to the previously explored Mementos Depths, traveling the skies of Tokyo on demonic bones and spines looks 𝄹and feels a bit lacking. For an end-game area, there's a lot to be desired.
The concepts are neat, but it becomes repetitive and showcases some of the more rushed parts of Persona 5's ending. Persona 5 Royal has far more exꦦtended game time, t🌞hough, so there's a good chance of having a super rad final area.
2 ᩚᩚᩚᩚᩚᩚᩚᩚᩚ⛦𒀱ᩚᩚᩚ BEST: Sae's Palace
Underage gambling?𒈔 Boppin' music? Tragic backstories? It's like Atlus knew what we wanted the whole time. This palace is a true standout when compared to the other ones for a multitude of reasons. The theme is obviously the biggest outlier, and it'll make you forget tha💝t you're in danger of getting wiped by a demon at any time.
"The Whims of Fate" is such a great track that it could make even Mementos bearable, and it adds an unforgettable atmosphere to the palace. 168澳洲幸运5开奖网:Sae Niijima and Akechi make this palace crucial to the𝔍 development of the story, and you'll enjoy every second of it.
1 WORST: Okumura's Palaꦅce
The section of the game before and during Okum✃ura's Palace is easily . Before entering the palace, there's a massive amount of dialogue and cutscenes to get through💫, and the game's pacing gets thrown way off track when a lot of your freedoms are halted for the sake of progressing the narrative.
This isn't nearly as frustrating as the palace its𝔍elf, however, as it only🐠 tacks on more disappointment into this part of your playthrough. The palace looks bland and uninspired, the enemy robot designs are lazy, and the puzzles are nothing more than a nuisance. Okumura also happens to be the least interesting villain in the entire game, who wraps this package into a tidy box labeled "road bump."