What a perfect (yet still scary) time for those who bought 168澳洲幸运5开奖网:Persona 5: Royal on release. Why's that you might ask? Well, it's because there is just so much time to play it with current events being as they are. We finally beat it with like 200 hours playtime after dedicating almost all of March to it. And, we can safely say, this new iteration of the Phantom Thieves go through some really rough stuff. In fact, the Persona series has always forced the player to make some tough choices, and the choice for the ending P5: R might have been the hardest. To prove it to you guys, we'll be going through wha𓃲t we feel are some of the hardest choices you have to make in the series to date.
10 👍 Just W♔ho Should The Player Romance?
This is what Persona is most commonly known for. Yes it's a demon-inspired JRPG and yes it's basically an anime made into a video game, but it's really mostly talked about as a dating simulator. And just like how Fire Emblem: Awakening, it's what Western fans seem to always want more of. Withꦯ each game, and the romance feels a bit more fleshed out. There have been vendettas, wars. and crusades started over which is the best girl to romance in each of these games, and it gets so bloody most people are afraid to voice their pick.
9 C🎶ycle The Party? Or Roll With The Crew?
This next one comes down to a conflict between the game design and player efficiency, and its something that happens quite frequently in most RPGs. Say you're given a cast of characters, and each of them feels pretty complex and likable in their own unique ways. For the sake of this example, let's say you have ten party members. Now, what if the gaౠme told you that we were only able to use 3 of these rad characters at any given time? Thats where the problem comes in. We love all the Phantom Thieves and want to use them all equally, but you really get comfortable using Ryuji or Ann before the game gives you more diverse options like Haru or Makoto.
8 Prioritize Gameplay Or Writing With Social Linksꦫ?
Unless you're a Persona maximizing extraordinaire, there's no way any player will be able to max out every single Social Link in their first playthrough. Frankly, that's sort of what the dev team was intending. But, the toughest decision any new or returning character will face once the world opens up for them in P5 or any other inclusion is who to focus their time ranꦺking up.
Some people look up a guide and max the Confidants with the best unlocks first, others rank up whoever they like more as a character. We won't say i🧜f either way is the "right" way, but ti's definitely a tough choice to ไmake whether you'll prioritize the game aspect or the writing aspect first.
7 Can We Use Our First Persona Through The Whole Game? 🍷 𒐪
Maybe this was a problem that was specific to us, but we always felt like the default Persona of the main character needed to be used throughout the whole game. Why go through all the trouble designing something amazing like Izanagi or Arsene if we're just going to throw it in the book never to be seen again? We get that we're playing "The Fool" who can adjust to any personality/Persona type, but everyone likes having their own individual character. This mentality is probably why they even have "Starter" Pokemon in the first place, you know?
6 To Play The Fo൩ol Or Play The Comedian? ♛
The "sim" aspect of Persona is most widely known by the romance sections, yes. But there is so much more to ꦬit than that! For example, what about all the individual dialog choices during any given conversation? Each diverging path of a conversation gives more credence to someone who wants to replay the game simply to pick alternate dialog. Most of the time the three different choices can be summarized as "comedic" "the obvious choice" and "silent protagonist".
To really get the most out of the Social Links, the stereotypical dialog is usually the right choice, and will likely give you little bonuses form different NPC's, but we found it hard not to respond to almost everything Yosuke in P4 said with the "joke" answer.
5 Ryoji Mꦛochizuki's Cataclysmic Choice In Persona 3: FES
Finally, we're getting to actual decisions you'll have to make within the narrative. Most of the entries up until now have been gameplay focused, now we're getting to the story-focused ones. The options that Ryoji gives the MC in Persona 3: FES might be the absolute darkest decision in the franchise. Getting into spoiler territory here now, but the difference between the two choices is literally the eradication of all human life or sacrificing yourself to be a "door🦋" for⛦ all eternity. So yeah, not quite silly like a lot of the other decisions in the games.
4 🧸 Sumire's Romance Choice In Persona 5: Royal
Quite honestly, Sumire Yoshikawa might be one of the better romance options in Persona 5: Royal. They just wrote her so well! Sure, some characters might be better designed or might have more likable personality traits, but the writing of Royal really makes it clear that the relationship between the gymnast Sumire and Joker is genuine and heartfelt. It was surprising purely because these "add-on" characters like Marie from P4: Golden tend ♔to feel out of place. We know that Atlus planned for Hifumi to be on the Phantom Thieves in the original build and to us, Sumire really seems like🐼 Hifumi Togo Version 2.
3 The Natarame Dilehma In Persona 4: Golden🍰
Now, this next one was a relatably dark "human" moment in an otherwise fantastical game. The entire narrative of P4: Golden centers around a murder mystery solved by high school kids that dive into a "TV Wolrd" during their free time and use Shadows to figh🐽t their bad feelings. So yeah, the story is a bit removed from reality. But, when Natarame is introduced into the game and the stakes get raised, especially with Nanako's hospita🍃lization.
For the bad end, players are given the option to "kill" Natarame to exact revenge, which is a very human thing to do.168澳洲幸运5开奖网: An eye for an eye, right? But, if they put justice over their own personal feelings, they'll be able to solve the mystery for real. If you were playing through P4 blind, this decision was incredibly tough.
2 I𝓀sn't P5's Bad End A Happily Ever After? 🤡
So, the bad end for Persona 3 is that the S.E.E.S lose all memories of their Shadow/Persona-based adventures and live as normal high school students until the world ends at the hands of Nyx. The bad end in Persona 4 is that the true culprit gets away, Nanako dies (or is forever hospitalized), and the fog covers the small town of Inaba. Persona 5: Royal does something different. The bad end for the Phantom Thieves revolves around living in a "fake" reality where things have a storybook ending for all the cast members. It's insanely difficult to deny these people those happy endings just 🐷because this "reality" is defined by Joker as unreal. The decision is made even harder by the fact that the splash screen for the bad ending just doesn't look "bad".
1 Romancing Shinjiro As Thඣe Female MC In Persona 3: FES
To us, Persona 3 is the darkest of the three modern iterations. 168澳洲幸运5开奖网:Does that make it better than P5? That's up to you. Still, there's no better character to prove that than with Shinjiro, Akihiko's friend. There's a whole lot to this guy, and his story and "redemption arc" is incredibly complex, but thats not what we're here to mention. No, the tough decision here is whether or not to romance the guy when playing as the female protagonist. On one hand, he absolutely has one of if not the best romance social link in the game. But on the other, both us the player and the characters themselves no that there is no h⛎appy ending for this relationship.