Platformers are generally some of the most unrealistic games in the industry. This is because they're not generally based on anything real. In contrast, several FPS titles are based on real conflicts and wars, while some action adventure games use actual history.
Platformers are typically completely fictitious and feature anthropomorphic creatures. As a result, many of the tropes and conventions of these games don't really make sense. The developers clearly prioritize enjoyment over realism. That is a good thing, but it's still fun to point out the gaps in the logic of some of the tropes, like the following ones.
8 Coins Laying ꦗAround Everywhere
It's very common to see coins in platformers, whether they're simple gold ones or a special variant. And you're typically encouraged to pick as many of them up as possible. By doing so, you may gain extra lives or be able to buy something with your new-found gold.
However, rarely do games explain why the coins are even there. They're just lying around the place. In most cases, they're pretty much everywhere. Who put them there? Why is nobody else picking them up? None of these questions are ever answered.
7 𒁏 Jumping On Someone’s Head Is A Common Attack Strategy
Combat in platformers can vary. In some of 168澳洲幸运5开奖网:the best combat-based platformers, you can unleash all sorts of moves. Yet, the most famous attack in the genre is to jump on an enemy's head. Mario is most famous for this, but he's not the only platforming protagonist who heavily relies on this sort of attack.
It makes sense that a full-sized person or animal landing on someone's head causes damage. What's strange, though, is that they even think to do that attack. It shouldn't be a natural instinct to jump on somebody's head. You certainly don't see it happen in real-life fights.
6 𝓰 Unexplained Time Limit
Some platformers task you with beating levels within a certain time limit. Occasionally, they'll be a reason you only have a certain amount of time. For instance, they may be a self-destruction sequence initiated, and you need to get out of there before you blow up, too.
But many platformers just put a timer up there with no explanation. In some cases, the character dies if the time runs out. What kill🎉ed them? Were they sick, and the timer counted down to when they succumbed to their illness?
5 ൩ Floating Platforms
Floating platforms are very common in both 2D and 3D platformers. So much so that you probably don't even think about them while playing. Yet, if you actually think about them, they don't any sense.
They're just floating in the air without anything holding them up. It completely spits in the face of Sir Issac Newton and his discovery of the laws of gravity. You can't even make the wild argument that there are invisible pillars or a secret gush of wind pushing them up because you can typically walk under them without any issue.
4 ꦦ Randomly Pla♛ced Boxes Containing Goods
Platformers are home to some of 168澳洲幸运5开奖网:the most iconic boxes in gaming. This is because many games in the genre contain a ridiculous amount of them in the most random places. Tꦿhey can appear atop mountains, in deserts, or even underwater.
These aren't just boxes that have been disregarded, either. They are typically in great condition and contain useful goods. Nobody ever explains what they're doing there or who put them there. At least they give you access to strong power-ups and extra lives.
3 🔥 Scrolling Screens
In 2ꦑD platformers, you occasionally get to 🎐a level where the screen scrolls. This creates an additional level of urgency because you will die if the screen catches up to you. Yet, the game rarely explains why the screen is moving in the first place.
More importantly, it doesn't give a reason why the screen is capable of killing you. After all, the screen is simply supposed to be a camera you use to see what's happening. It isn't supposed to be a physical object within the world. So, how can it hurt and kill you?
2 One Slight Touch Causes Serious Dama🗹ge
You find all sorts of different enemies in the platformer genre, from wild animals to robots. In plenty of titles, these foes aren't mercilessly attacking you. They're simply walking back and forth.
They don't need to do any more than that, though, as the average platformer protagonist is fragile. Just one touch can kill the hero or at least severely damage them. This is odd since many of them are supposed to be full-grown people or animals. Simply strolling into a turtle shouldn't instantly kill them.
1 🤡 Changing Movement In💖 Mid-Air
Heroes in platformers are incredible at jumping. They can leap way higher and further than should be possible. What's more incredible is their ability to alter their movement and momentum in mid-air.
168澳洲幸运5开奖网:Som𒅌e can perform inc𒅌redible double jumps, a few can dash forward while already in the air, and several are capable of increasing their downward momentum to unleash a ground pound. Doing any of this seems physically impossible. But the laws of nature don't stand in the way of platformer protagonists.