Platin⛎umGames is making a brand new in-house engine to power its next generation of high-speed action games.

It's hard to think of a game developer that's been more successful at making action-packed titles than PlatinumGames. 168澳洲幸运5开奖网:Bayonetta, 168澳洲幸运5开奖网:Vanquish, 168澳洲幸运5开奖网:NieR: Automata, and 168澳洲幸运5开奖网:Astral Chain are all great examples of what PlatinumGames has bee🃏n able to achieve all on their own.

Much of that success can be owed to their insistence in using their own game engine developed in-house, but that engine is starting to show its age. It needs to be replaced so that Platinum can develop for 168澳洲幸运5开奖网:next-gen consoles, so that's exactly what they're doing.

PlatinumGames recently opened a brand new𒐪 studio in Tokyo and along with that also posted . One of those interviews involved checking in with the developers currently working on the new engine, tentatively called "PlatinumEngine", to see how they were going about building an engine from scratch.

The first question asked was probably the most obvious one: why bother with making an engine at all? Unreal 4 and Unity are both widely available and commonly used in today's tꦛitles, but according to developer Wataru Ohmori, "We found that they were lacki𝔉ng some features that we needed."

One of those features is ease of use. Platinum's titles are all high-velocity, action-packed romps with characters perfoﷺrming maneuvers that seem impossible, but look absol🦩utely amazing in-game. To do that, programmers and artists have to "try things out with their creations," says Ohmori, so making the engine easy to understand and use was a paramount concern.

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The new engine also doesn't just focus on sweetಌ visual effects, either. PlatinumEngine will take a mor🌃e holistic approach to game making that takes many other aspects of a game into consideration that go beyond merely looking good.

Vanquish
via Sega
Vanquish

"Don’t take that to mean that we aren’t giving graphical performance its due," added programmer Tsuyoshi Odera. "We just think that there are other elements that are every bit as crucial to making truly engaging, AAA titles, and we want to give 🦩them as much emphasis.”

The new engine will be able to ꦏhandle a wide variety of graphical styles, from photorealism to cartoony cel-shading. Platinum currently has about six or seven people working on the new engine, but as Ohmori notes, "We could use a few more..."

So if you're a𒅌 game engineer lookin﷽g to move to Japan, consider PlatinumGames. They're hiring in Tokyo.

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