Many things have changed since 168澳洲幸运5开奖网:The Last of Us' initial outing in 2013, and with a rumored remake of𒀰 Naughty Dog's smash hit currently in development, it's not hard imaginin෴g the kinds of change♎s the team may bring to the game.
Since The Last of Us' release, Naughty Dog has released two phenomenal games in 168澳洲幸运5开奖网:Uncharted 4 and 168澳洲幸运5开奖网:The Last of Us Part 2, each bringing new improvements and groundbreaking features. So, naturally, fan's minds are currently running wild with the🔜 kinds of modifications and upda꧃tes the remake of The Last of Us might hold. Naughty Dog has learned many things in the past few years and keeps pushing the industry forward with each new release, so it comes as no surprise that many fans are looking forward to experiencing the story all over again.
10 💝 Accessibility Options
The Last of Us Part 2 is easily the m♑ost accessible game of its size and scope. Naughty Dog pu🌃t a ton of effort into allowing just🗹 about anyone curious about the game to be able to play it.
A🤪s for the first Last of Us, however, there aren't nearly as many accessibility options for players to fine-tune their experience. It wo❀uld be incredible to see these features implemented into the remake to enable players from all over to access it.
9 ⭕ Gameplay Improvements
After Naughty Dog released The Last of Us, they have since put out Uncharted 4 and The Last of Us Part 2. Both games hav🅰e improved on Naughty D🃏og's gameplay mechanics and flow significantly.
Although a great game, The Last of Us hasn't aged exc꧟eptionally well in its gameplay. Movements can feel stiff, and the gunplay isn't particularly noteworthy either. However, if Naughty Dog implements its polished🌞 gameplay from Uncharted 4 and Part 2, The Last of Us would essentially have the one thing holding it back wholly fixed.
8 Impro✅ved Cutscenes
Naughty Dog has𒆙 significantly improved upon its MOCAP and facial capture for thei✃r cutscenes, which goes a long way to sell emotional moments.
While the first Last of Us has incredibly emotional moments🐭 and great cutscenes, having them remade with Naughty Dog's latest tech would be awesome, especially the moments that focus on the characters' faces and emotions.
7 Frame Rate Options 🌄
When The Last of Us initially launched on th♕e PlayStation 3, it was locked 30fps and later . The Last of Us Part 2 may follow the same process as it launched at 30fps and h💜as .
However, it would be nice𓃲 to see an option for 60/120fps with lower quality graphics and a 30fps🔯 option for those who want to see the game running at its maximum potential.
6 ౠ Difficulty Settings
The Last of Us may have had Difficulty Options, but Part 2 took it a step further and allowed playe🌸rs to fine-tune the game to their likings.
In The Last of Us Part 2, not only do players have the opportunity to pick between various options of difficulty, but they can also adjust the difficulty for several different gameplay scenarios. Things su🌌ch as resources found, stealth, fr♑iendly AI aggressiveness, enemy behavior, etc., can all be customized. It is a brilliant and valuable addition to the game that needs to return to the remake.
5 ✤ Better Stealth
The stealth in The Last of Us Part 2 is genuinely one of the best parts of the game and can significantly heighten its tone and atmosphere. Additionally, if players are patient enough, they can even skip significant parts of the game by being 𒈔stealthﷺy.
While there is stealth in The Last of Us, it isn't nearly as effective as Part 2's and can often feel tedious or unnecessary. In Part 2, stealth felt essential to the gameplay, a💝nd it would be great to see this mechanic become a viable🔯 solution in the first game.
4 The Work⭕bench
The Workbench in The Last of Us Part 2 is a vas🍷t improvement over its predecessor and would make an incredible additi🍬on to The Last of Us.
Seeing what type of modifications Ellie and Joel put on their weapons adds immensely to the immersion. Additionally, having different upgrades for the weapons would also be welcomed. Part 2 struck an outstanding balance with its wo💦rkbench/crafting system, and it would make a great addition to the first one.
3 Open Area Sections 🐈
The Last of Us is known for having sections where the player can roam the area and take a breather after an intense battle. However, Th♒e Last of Us Part 2 handled this incredibly well, and it wouldn't be a terrible idea to expand areas in the remake of the first game.
The Last of Us Part 2 had sprawling areas that the player could spend hours walking around and talking to t𝄹heir partner. While the first game does have these moments, the sites aren't all that big or have many buildings and pathways blocked off. Opening those up would make the world feel more lively and allow for more conversation between them.
2 🐠 Smarter AI
Being discarded by some as a "wܫhack-a-mole shooter," the first Last of Us was hardly a cꦍhallenge in its gameplay or gunplay. Since that time, Naughty Dog has improved its AI significantly, which can shake the remake up.
In The Last of Us Part 2, the AI will react to the player in practically any situation. If you stay behind too long, 🌄they will smoke you out or attempt to flank you. Are yo🍸u taking them out from long range? They will try to utilize cover to try and move closer to you. They feel more lifelike and reactive to what you do, and the remake drastically needs it.
1 Better Gunplay 🍸
Naughty Dog's past six titles have been cover-based third-person shooters, which they have imp𓆏roved upon drastically with every iteration. The Last of Us, unfortunately, doesn't have the best gunplay.
The good news, though, is that since The Last of Us' release, Naughty Dog stepped up its game in 🦩terms of how the core shooting mechanics work with Uncharted 4 and The Last🥃 of Us Part 2. Having the overhauled, refined, and nearly perfected gunplay in this remake would make the game fire on every cylinder.