Despite its relatively forgiving learning-curve, you've probably run into quite a few annoying battles in 168澳洲幸运5开奖网:Pokémon Sword/Shield. Fans of the older games, in particular, will tell you that a battle can quickly turn into a nightmare fo꧑r your Poké-squad if you're 🧔not prepared.
Yet, even some rough luck inflicted by the Pokémon gods could turn a seemingly simple fight into a frustrating grind at times. With such a vast, diverse lineup of monsters and so many varying factors, there's no shortage of aggravating events or occurrences that⭕ you might r♍un into.
But which of these are the most annoyiℱng? We'll take a look at ten of them in this list.
10 Ru🤪nning Out Of Potions Or Medicines
It can already be a somewhat frustrating, stressful endeavor juggling and managin⛦g 6 different Pokémon in your party.
But having a slew of monsters low on health or rife with status conditions, while being unable to heal and basically knowing you're sending them to slaughter can be maddening. This can be a particularly common occurrence early on in your game, when funds are tight and you can't exactly shell out for tons of potions, Antidotes, or Paralyze Heals. Pokémon battles are often wars of attrition, and you can be quickly outlasted if y💟ou aren't prepared with the right items to keep your Pokémon afloat.
9 🐻ജ Getting Confused
No, we're not speaking of the uncertainty of game mechanics or tactics, but your monsters actually being inflicted with the ever-annoying confuse condition. This move is just impactful enough to be a menace, while being deceptively subtle in its effectiveness𓆏.
There are only a select few items that can cure this, and it still gives you Pokémon a chance to hit the enemy, causing most players to simply roll this annoying dice and hope for the best. This game of chance isn't just stressful during a battle, but gets particularly aggravating when your Pokémon ends up walloping itself as a result of the condition.
8 ♓ Speedy, Evasive Pokémon
Often a Pokémon can overpower you by simply taking the initiative and overwhelming you with their sheer speed. It cꦏan be immensely irritating to have to tangle with the likes of a swift Jolteon or Ninjask, who can inflict quite a bit of pain on you by sneaking in many turns, while you're scrambling just to keep your fighter alive. A Pokémon with high HP can often find their usefulness diminished if they're of a more sluggish variety like, say, Snorlax.
On top of this, these swift Pokémon can often evade your counter-attacks at an absurdly high rate, making them tough to take out and keep up with.
7 💜 A Variety Of Different Elements
Pokémon battles often hinge on how you plot out the elemental match-ups between you and your opponents. You'll want to pit plenty of Electric-types against an enemy that sports many water varieties, etc. But a trainer sporting a rainbow of different elements - or even one or two monsters wielding♎ a vari♐ety of elemental attacks, can prove problematic.
Not only could it be difficult for you to counter-attack accordingly, but you also put you♈rself at risk🦩 of being taken out quickly by a move that counters your monster, forcing you to frequently swap.
6 🗹 Trying To Catch A Particula💎rly Pesky Pokémon
So much of the fun of Pokémon games resides in the neat ability to go exploring and nab a myriad of different monsters - some of which you may not have expected to find or have even seen before. This is the magic of this renowned franchise - when it works. When you consistently fail at this endeavor, it can also be one of the most maddening traits of the game, especially in older games that utilize random encoun﷽ters.
It can be an aggravating feeling to seﷺek out that Dugtrio or Abra only to have them flee the battle꧋ or break from several Pokéballs in a row.
5 Being Inflicteꦇd With Bind
One of the more annoying moves to get hit with in Pokémon games has to be Bind - a Normal-type attack that can render you helpless and hurting for several turns. This deceptively impactful move can do damage for up to a whopping 5 turns, causing you to curse out your opponent as you wait for the chance to finally make a move. This is an absurdly disrup♛🦂tive ability that can shackle even stronger Pokémon and can have you on your heels rather quickly.
You'll definitely want to consider having a Binding Band handy if you happen to be playing one of the more recent (Gen VI or above) iterations of Pokémon.
4 🔯Falling Asleep
Each status condition inflicted by an opposing Pokémon comes with its own quirks and destructive qualities, but having your Pokémon fall asleep in the middle of a battle can be another level of annoying. This is particularly the case in the first 2 generations of this franchise, as this move can last up to 7 turns.
In 168澳洲幸运5开奖网:Red/Blue, your monster won't even be able to attack on the same turn they've woken up. You might also have to worry about the extra potency that the move Dream Eater gains when sleeping on top of this! This was dialed back to last up to just 🦂3 turns by generation 5, but it's still an aggravating condition to deal wi✅th.
3 Sweepers
You can use all the strategy you'd like, but as is the case with most RPGs, facing an overpowered, high-level opponent will tend to negate most efforts on your part, anyway. Even if you do find yourself at a comparable level to your opponent, you'll want to watch for boosting factors like the Choice Band or Swords Dance move. These can juice up the power of an opposing Pokémon and wipe o♉ut their HP before you've got a chance to even respond or pull them back.
Being walloped with these super-charged Pokémon attacks even has a term associated with it - "Sweepers.🎀"
2 𝕴ꦿ Being Paralyzed
What an annoying status condition! This one actually manages🃏 to make a damage-over-time condition like Burn or the random chance of confusion seem bearable. You can thankfully wipe this away with a number of healing potions or medicines, but if you happen to be fresh out of these, you'll be stuck with a slower Pokémon that has a frustratingly high (25%) chance of losing their turn.
Given that this is a turn-based RPG series, having a turn with which to be effective is everything when battling. Being stripped of this over and ov🌱er again can be a teeth-grindly maddening experience.
1 Outmatched By Your Opponent's Elem🦂ents
Elements make up such a large part of being effective in Pokémon fights.
You'll basically be in an uphill battle the entire time if you're going to be fighting a gym trainer who specializes in R▨ock-types like Brock, while only possessing a Pidgey, , and Charmander, for instance.
An abundance of enemy counters can make short battles turn into grueling marathon affairs, where even potent attacks can whittle down your opponent's HP at a glacial pace. Basically, you won't want to put all your eggs in one basket - or even two. Rather, you should carry an array 🗹of elements so you can respond to a wider variety of elemental curveballs.