In a Pokemon battle, having any slight edge over one's opponent can mean the difference between sweet victory and bitter defeat. Ignoring the vast amount of uncontrollable factors that can spell tragedy, there is a long list of factors within a trainer's control that they must take into account when building the ultimate team. 168澳洲幸运5开奖网:Some of these factors include EVs, IVs, and movesets, but none are more interes♚ting than choosing which item your Pokemon should hold.
As 168澳洲幸运5开奖网:mysterious as items can be in the Pokemon world, their use is undeniable,⭕ whether it be for competitive battle or pushing through the main storyline. Many Pokemon fans have agreed that some items are clearly better than others, however, so this article will be counting down the items that have received a shiny seal of approval.
Updated March 3, 2023, by Jeff Drake: There's no shortage of options when you're trying to decide which items your Pokemon should be holding to maximize their effectiveness in battle. These items cause all manner of effects on the user; most of the time this is beneficial... though not always. Many of the best items give a generous boost to a particular stat, or a type of move or Pokemon. Sometimes items have powers that are more meta, like increasing the amount of experience earned if it's being held.
20 Lum Berry
Status ailments are such a pain in the Bulbasaur. They can turn an easy victory into a more evenly matched melee in seconds. Some status ailments, like Badly Poisoned, are debilitating enough to warಞrant sacrificing a turn to cure the afflicted Pokemon. This wasted turn coul⛄d your Pokemon in position for a fainting blow.
The Lum Berry is perfect for these situations. If held, a Lum Berry will cure any status ailment automatically. This leaves the next turn open to perform a finishing move and win the round. This is a great item to have a Pokemon hold if there's nothing it should obviously be holding.
19 Lucky Egg
Every Pokemon trainer has had a party that worked. Nothing could stand in the way of your fearsome five (or six). Then, you discover that one Pokemon you've been hoping to catch and add it to your Pokedex. The only problem is this new Pokemon is half the level of your best.
Lucky Egg is the perfect item for Pokemon that fit the above scenario. When held, this🎶 useful item increases the experience earned by the user by💫 50 percent. This will allow you to level up a new Pokemon quickly, and getting them into the main party much less of a chore.
18 Metronome
The Metronome item increases the power of moves if they are used consecutively. In Generation 4 this bonus was only ten percent; however, from Generation 5 onward this bonus is 20 percent. This bonus tops out at 100 percent, but is reset 168澳洲幸运5开奖网:if another move is used, the Pokemon is switched-out𝔍, or the move is unsuccessful.
This counts the uses of moves per turn. So, a move that needs to🍌 charge on the f🦂irst turn before it can deliver a devastating blow to the opponent. Even the turn spent charging adds to the Metronome bonus. This will give these moves a 20 percent boost in damage on the first use.
17 ༺ Quick Claw💖
There are so many slow Pokemon whose only glaring weakness is a 168澳洲幸运5开奖网:prohibitively low Speed rating. Think how great Melmetal or Tyranitar could be if they could occasionally go first in a turn. That's what the Quick Claw does - it gives the Pokemon holding a chance to go before their opponent, regardless of Speed ratings or move priorities.
The Quick Claw isn't, unfortunately, guaranteed to trigger every turn. Since Generation 3, this item gives the holder a 20 percent chance of using their move before the opponent. This percentage is high enough that it is likely to trigger during a prolonged fight, and that might be all that's needed to secure a victory.
16 Wide Lens
Some moves are fantastically powerful. Many moves could be described this way, but come with the drawback of having an accuracy rate be🤪low 100%. This always gives that feeling of uncertainty when using them. The chance t♑o miss is low, but sometimes a move seems to miss more than it should.
A great example of this type of move is Hydro Pump. It has an impressive 110 Power rating; however, it also has a 20 percent chance to miss. The Wide Lens, while held, improves the accuracy of moves by 10%. This would make Hydro Pump's accuracy 88 percent. A move with an extremely low accuracy benefits much less from the Wide Lens.
15 Zoom Lens
There is more than one lens item in the Pokemon series; more if you count glasses in general. The Zoom Lens was introduced in Generation 4, obtainable at the Veilstone City Game Corner for 1,000 coins (Fun fact: Veilstone's Game Corner is one of the last instances of slot gambling in Pokemon games).
This item will boost the holder's accuracy by 20 percent against targets that have already performed their action that turn. This means that the Zoom Lens benefits slower Pokemon the most, such as heavy hitters who can take a hit themselves. Stronger attacks that have worse accuracy such as Blizzard will have a better chance of hitting.
14 ♏ Air Balloon 🦩
This useful item was 168澳洲幸运5开奖网:introduced in Generation 5 and is usually a post-game item that requires Battle Points (BP) to obtain. It makes the Pokemon float in the air and become ungrounded, a very useful item along with the right strategy. It's often paired with Pokemon with a very vulnerable weakness to Ground-type attacks, such as Electric-type Pokemon, to make it invulnerable to Ground-type attacks until it is hit by damaging move which pops the balloon.
Though it may not last long (like a real-life balloon), it can be the key to taking the opponent by surprise and surviving that cruci෴al extra turn i🐎n order to strike back.
13 🍃 Healing Berries
Pokemon battles can be very unpredictable, for better or for worse, but it's this exciting unknown that keeps you coming back for more. There are five berries in Pokemon that will heal 50 percent of a Pokemon's HP if it reaches below 25 percent. Having an item that can compensate for a big hit is invaluable, but it comes with a small catch. You will have to know their Pokemon inside and out, including what kind of food flavor they prefer and which ones they dislike.
If a Pokemon has a Modest, Timid, Calm, or Bold nature, then eating a Figy berry will cau𝐆se confusion, as they dislike the Spicy flavor. A total of 20 natures will be affected by eating one of the five berries (Figy, Wiki, Mago, Aguav, and Iapapa). The only natures completely unaffected are ones that have no stat-changing qualities at all: Hardy, Docile, Serious, Bashful, and Quirky.
12 Elemental Gems ♏
✤Not all items can be gems, but these certa💧inly are. Initially introduced in Generation 5, Gems are a one-time item that boost the damaging power of whatever type it is. There are 18 different Gems, one for each type. Holding a Water Gem, for example, will increase the damage of Hydro Pump once. After that, the Gem is used up (unless used in the Battle Frontier or online battling).
These gems have a catch, however, but not one for in-battle: After Gen 6, only the Normal Gem is obtainable in the main series games, leaving acquisition of all gems to only the Generation 5 games. More surprisingly is the Fairy Gem, which was introduced in Gen 6 but never made obtainable in any wa🏅y.
11 Sitrus Berry 𝓡
This classic berry could be considered the "nectar of life," or an upgraded Oran Berry, at least. The Sitrus Berry has been a part of the Pokemon games ꧅since Generation 3, when the berry system got a major overhaul (as did many other aspects of the Pokemon🅷 games).
Similar to Generation 2's Gold Berry, the Sitrus berry would restore 30 HP when a Pokemon's health went below 50 percent without fainting. As of Generation 4, the Sitrus Berry now heals 25 percent of a Pokemon's max HP upon reaching 50 percent or lower.