In the world of Pokémon, there are very few things that measure up to the importance of figuring out who your team of 6 will be. Some people prefer building a team arou🎉nd a specific type while others try and gather their 6 favorite pokémon in a given generation. After you've selected your team the next thing to do is train them to get stronger while at the same time building a relationship. Here's the thing, though. Everyone isn't Ash and Pikachu and can get through battles simply based on their trainer/pokémon connection. Most trainers have to figure out which moves are the most powerful while at the same time seeing what moves blend best with their battling style.

A lot of times this process is time-consuming and really just comes down to trial and error. As you become more experie✅nced you'll know, based on typing, what moves to have your partners learn or forget along the way. Over 7 generations of Pokémon games and anime episodes, there are tons of moves to choose from. We're going to go over some of the best moves ever, that more often than not can 🔯dictate the outcome of a battle by themselves.

Now, in order to talk about all the moves, we must also cover the ones trainers should avoid at all costs. Either they're completely useless, or there are other options with fewer drawbacks and better benefits that should take its spot instead. This isn't a list of the coolest or best-animated moves, we're simply talking about usefulness and effectiveness. Let's now talk a look at the 15 b♈est moves in the Pokémon series, and 10 moves that are the absolute worst.

25 Best: Ice Beam ✨

via tenor.com

When a move is as powerful as it is accurate you know it's going to make any list revolving around the best moves in the Pokémon series. Ice Beam is essentially flamethrower for ice-type pokémon and is a must for any team sporting an ice-type or water-type. Having a water pokémon that knows Ice Beam is an easy way to🅘 deal with its own weakness to grass type. This list is also based on how the move looks when a pokémon uses it, and Ice Beam certainly falls i𝓡n the cool category. There's nothing quite like seeing a Mamoswine deliver a powerful Ice Beam directly at someone's beefed up grass starter pokémon.

24 💖 Bad: Kinesis

via pokemon.wikia.com

Everyone is familiar with the move sand attack. It's an early game move that wild pokémon will use in order to lower your pokémon's accuracy and ultimately making you slightly more irritated with every subsequent use. Now imagine a move like sand attack, designed to lower accuracy, that it itself has low accuracy. How dumb is that? Well, that's where Kinesis comes in. What use is a move that's sole purpose is to lower accuracy and it likely not landing and hitting the opponent? It's as ironic as it is useless. Stay away from this move at all costs.

23 Bes༒t: Recover 🌜

via kotaku.com

During everyone's adventures through the Kanto region in Pokémon Red, Blue, & Yellow everyone remembers running into Snorlax for the first time. Once you found out how to wake the slumbering pokémon you thought your mission was complete, but boy were you wrong. In many ways, the challenge hadn't even begun. Not only was Snorlax known for packing a punch behind a beefy life bar, but he could also re🧔gain his health with a quick use of recovery. Smart trainers are insanely powerful with recovery and when used perfectly it can lead to matches that drag on for ages in hopes of ma🐓king your opponent quit.

22 Bad: Any One Hit Kn🐟ock Out Move 🦂

Via: Pokémon Wikia

In theory, you always believe that having a move that can cause a one-hit knockout would be extremely advantageous. The problem is that you're given extreme power and hope in exchange for terrible accuracy. The dream scenario is that you never miss when attempting one of these moves, but the cruel reality is that probability and percentage chance are never on ꦅyour side. Everything will averag𓆉e out eventually. It's the equivalent of having the punching and knockout power of Mike Tyson in his prime, but having the eyesight of your elderly grandmother. Power's only useful if it can connect.

21 B꧙est: Extreme🧔 Speed

Via: Pokémon Wikia

Quick attack is a staple in the world of Pokémon because it allows you to potentially defeat an enemy with very little health without fear of them attacking first. Well, Extreme Speed is like if Quick Attack always went first and packed much more of a punch. If you are training an Arcanine and want it to have all of the best tools at its disposal, then you're going to want to give it Extreme Speed. Also, if we're talking about the animꦕe or an alternate reality where pokémon d🀅o exist, imagine riding on the back of your pet Arcanine as it hits Extreme Speed. Talk about an adrenaline rush.

20 🐷 Bad: Transform

via polygon.com

Transform is a very gimmicky move that's more about surprise and intrigue than it is about strategical advantages. The first time you see a non-playable character throw out a Ditto and see it transform into a copy of your pokémon you're astounded. Once you realize it's all a facade and its power and pp (or uses per move don't hold a candle to the original, you start to sour on the idea of ever wanting to use transform. From then on🔴 you quickly learn that the only reasons to ever catch a Ditto are to complete the pokédex and for ๊breeding purposes.

19 𝄹 💎Best: Thunderbolt

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People will argue that Thunder is the best and most effective thunder-type move. Others would argue that it's strategically more viable to use Thunderbolt instead. Though the move is slightly less powerful than its counterpart, the fact that it showcases a 100% accuracy in comparison to Thunder's 70% means that you'd be a fool not to go withꦕ the sure bet. Does it sound cooler to just say "Use Thunder!" when commanding your Pikachu or Zapdos? Sure, but when it misses you're going to feel like a real jerk. Do wha🌠t's in the best interest of your pokémon and just use Thunderbolt instead.

18 Best: Dark Void 𒊎 🉐

via player.one

Just because a move is specifically a signature move of one pokémon doesn't mean that it can't be considered as one of the best moves. In some people's opinions, that fact alone may put it towards the top considering exclusivity is pretty attractive to most people. Dark Void is a moved used by Darkrai that allows it to feed off of dreams with its own ability once Dark Void puts all adjacent pokémon to sleep. The move would have landed higher on the list if it hadn't received an accuracy nerf during the 7th generation of Pokémon games. Let𓃲's all toast to Darkrai's glory🦂 days that are now a thing of the past.

17 Bad: Frustration 🃏

Via: Pokemon Wikia

Pokémon is often joked about as showcasing cruelty to animals despite what it tries to communicate to kids every chance it gets. Both the anime, as well as the games, make it apparent that the bonds and friendships you make with your pokémon are what make you a better trainer. The more you love and care you show them, the more powerful and effective they become. Frustration is a move that ignores all of that and tells you to do the opposite so it can be most effective. The move's usefulness becomes stronger if it is used by a pokémon that dislikes you. Avoid this move to avoid disrupting the jolly vibes.

16 𒁃 Best: False Swipe 𒆙

Via: Bulbapedia

Catching pokémon is a large part of the series and knowing what moves can help you complete your pokédex in the most efficient way possible can make all the difference. False Swipe is a move that will never knockout another pokémon in battle and leave them with at least 1 health point. This comes in handy during the post-game when you're cleaning up your pokédꦯex, but🧜 have a team of highly-leveled pokémon with you at all times. The only issue is that it can only be taught to a select number of pokémon so your options are pretty limited.