In VGC, Nintendo's official competitive Pokemon format, every battle is a double battle. This means that it's two of your Pokemon against two of your opponent's Pokemon. And when you have two enemies, you're gonna want to hit both of them at the same time.
Fortunately, there are plenty of moves that can target multiple opponents. But when these moves spread across the battlefield, their base power is weaker than when attacking a single target. So, if you're worried about which multi-target moves you want your team to learn, fret not! Every move here would make a great addition to any team.
11 Dark Void
Dark Void is unique on this list, since it's the only move that doesn't deal damage. Instead, Darkrai's signature move puts all Pokemon on the opposite side of the field to Sleep; whether it's two, three, or even five in a Horde Encounter. The downside of this move is its terrible 50 percent accuracy.
This wasn't always the case. In generations four to six, Dark Void had 80 percent accuracy and was often used by Smeargle in competitive play. However, this proved to be too broken, and the move was eventually nerfed to the state we see it today. That being said, Sleep is still one of the best status conditions out there and it is well worth trying to inflict it on as many Pokemon as possible.
10 Surf, Sparkling Aria, And Muddy Water 𓄧
The Water typing is great because it only has two weaknesses, as well as three types that resist its moves. Plus, there are so many Water🧸-type Pokemon! So, it would make sense that a powerful Water-type move that can hit multiple opponents would be useful. And fortunately, there are three that൲ are all incredibly similar.
Most players will be familiar with Surf, since it's the HM move used to travel on water. It's also one of the best Water-type moves in the game, with 90 base power and 100 percent accuracy. The downsides are that it will hit your teammate and it has no secondary effects. Muddy Water deals the same damage and can decrease the opponents accuracy, but it only has 85 percent accuracy. Finally, Sparkling Aria has perfect accuracy, hits past Substitute, and can heal Burn. However, only two Pokemon can learn it, and that Burn cure applies to your opponents as we𝓰ll.
However, what all these moves do is provide consistent damage that can hit a majority of Pokemon for at least neutral damage. The importance of that can't be overstated.
9 ♛ Blizzard And Hurrica𒅌ne
A blizzard and a hurricane are both terrifying natural disasters with swirling wind and deadly weather conditions. They're also two incredibly powerful moves in Pokemon!
Both Blizzard and Hurricane have 110 base power and 70 percent accuracy, which is pretty strong. They also♍ have great secondary effects, with Blizzard being able to Freeze an opponent, while Hurricane can make them Confused.
Unfortunately, their accuracy leaves a lot to be desired. That's where the weather comes in. If it's raining, Hurricane becomes a guaranteed hit, and it's the same for Blizzard in hail. So, while these moves aren't perfect, they are great in specific scenarios.
8 ♔Eruption And Water Spout
In competitive battling, sometimes it's important to deal as much damage as possible as quickly as possible. That is definitely the theory with Eruption and Water Spout. Both moves have 150 base power, which is incredible. However, there is one big downside.
Both of these moves are dependent on how much HP the user has. So, if they're at full health, they'll be dealing an immense amount of damage. But if they lose any health, then that power decreases. This means that you need these moves to happen ASAP. Your best option is to teach Eruption and Water Spout to Groudon and Kyogre respectively, and give them each a Choice Scarf. This way both moves can be used to their full potential. And speaking of Groudon and Kyogre...
7 🎉 Origin Pulse And Precipice Blades
Both Groudon and Kyogre are incredibly powerful legendary Pokemon introduced in Ruby and Sapphire. But unlike most other legendaries, they didn't have any signature moves to speak of. Fortunately, that all changed with the Omega Ruby and Alpha Sapphire remakes.
Groudon now knows Precipice Blades: a Ground-type move that has 120 base power and 85 accuracy. In the same vein, Kyogre knows Origin Pulse, which has the same accuracy, but only 110 power. Both moves are great since they don't hit their teammates, but the lack of perfect accuracy can be felt. While 15 percent may not seem like a lot, you wouldn't want these moves to miss at a critical moment.
6 𝐆 Earthquake
Earthquake is arguably the best Ground-type move in all of Pokemon. It has 100 base power and accuracy, meaning it is guaranteed to hit your opponent hard. That is, if your opponent isn't a bird.
The downside of every Ground-type move is that it can't hit Pokemon that are either Flying-types or have the ability Levitate. Plus, when you use this move in battles with multiple Pokemon, it will also hit your teammate. If your teammates are also Flying-types or have Levitate that becomes a big plus. It may seem weird that Earthquake is ranked higher than Precipice Blades, but there is a lot that can be said for consistency over power.
5 Boomburst
It seems like people are using the same Normal-type moves more and more. It's almost always Return, Extreme Speed, and Hyper Beam or Giga Impact. However, there is one move that puts those other moves to shame: Boomburst.
Boomburst has 140 base power and 100 percent accuracy, and because it's a sound-based move it bypasses Substitute. It's ridiculously powerful, and Pokemon can really take advantage of it. For example, Exploud has the ability Scrappy, which means it can hit Ghosts, and Toxtricity has Punk Rock, which boosts the power of sound-based moves. That means Boomburst's base power is now 210. If you choose to utilize the likes of Flygon, Noivern, and a special Rillaboom, then your opponent is in for a shock.
4 ✨ Bulldoze, Electroweb, And Icy Wind
One of the most important things in VGC is speed control. It's pretty simple: whichever Pokemon moves first is going to get to hit their opponent first. While there are options like Tailwind and Sticky Web, there are also some damaging moves that have the same effect.
The most common ones are Icy Wind and Electroweb. Both have only 55 base power and 95 percent accuracy, and are Ice and Electric-type respectively. Then there's Bulldoze — which is essentially a a weaker Earthquake with 60 base power that reduces speed. What makes these moves especially good are the sheer number of Pokemon that can learn them via TM. So, if you have a move slot to fill on a Pokemon and you want to support the rest of your team, 168澳洲幸运5开奖网:like Dusclops, all three of these would be a great option.
3 Expanding Force ♈
The Isle of Armor DLC for Sword and S💧hield brought in a Move Tutor thatꩵ teaches aဣ lot of incredible moves, such as Grassy Glide, Scorching Sand, and Flip Turn. But one of the most surprisingly popular moves to come out of it is Expanding Force.
At first Expanding Force doesn't seem that great. It's an 80 base power Psychic-type move. But when Psychic Terrain is on the field, its power is boosted to 120, and it also gets additional benefits to raise it even further, to 144. So, if you have an Indeedee with the Psychic Terrain ability, it is more or less mandatory that you teach it Expanding Force.
2 Thous🀅and Arrows
The major downfall for Ground-type moves is that they can't hit Flying-types and Pokemon with Levitate. It's the reason that Ground-type Pokemon have had to carry infamously inaccurate moves like Stone Edge and Rock Slide to cover these pesky birds! But for Zygarde this isn't a problem.
One of Zygarde's (many) signature moves is Thousand Arrows. It has 90 base power and 100 percent accuracy, but it has the added bonus of grounding Pokemon that would normally not even be hit by a Ground-type move. This not only helps out Zygarde, but also any other Ground move that your team might use. So, if you are making a team of only Ground-type Pokemon, then a Zygarde with Thousand Arrows is a must-have.