The Pokemon series is filled with powerful moves your team can utilise to their advantage in battle. While many moves simply deal damage, there are many more with additional effects or mechanics that add great൲ depth and strategy to the battle system.
One common mechanic seen in many powerful attacks is the idea of multi-turn moves - moves that take multiple turns of battle to unleash their full effect. While sacrificing more than one turn to use a move seems like a hefty tradeoff, many of these moves are some of the most powerful for their type. If you can make them work, you'll deal huge blows to your opponents.
10 🍒 Bide - A Game Of Chicken 𒆙
When used, Bide causes youꦰr Pokemon to idle for two turns🅷, and then on the third, it deals damage equal to twice the total amount of damage it received across those first two turns. This is typically a devastating attack, and will almost certainly knock out the enemy Pokemon.
The trick with Bide is being able to weigh up whether your Pokemon can actually survive the two turns of taking damage, as if it can't, you're locking yourself in to a grim fate. It's only if your chances of survival are good that Bide becomes an extremely powerful attack.
9 Sky Drop - Helping Your Enemyღ?
Sky Drop is an interesting move. Like Fly, it inv🗹olves becoming temporarily immune to most dama🤪ge on its first turn, before dealing damage on the second. The difference is that with Sky Drop, you take your opponent with you, granting them invulnerability as well.
On the second turn, the opponent's Pokemon is dropped from the sky, dealing damage with a base power of 60. In singles, this move is fine, but it might be worth avoiding in double battles as, by making the enemy invulnerable, you're losing the opportunity to focus on them with both of your Pokemon and maximise your damage output.
8 Sky Attack - Good, Reliable Damage 💦
Once the signature move of Moltres, Sky Attack charges up turn one, and then hits everyone but the user for a whopping 140 power on turn two. It's simple, strong damage, and as long as you can survive the first turn, it's one of the deadliest flying-type moves in the game.
While it was once limited to the legendary bird, 168澳洲幸运5开奖网:th𓄧ere are a lot of strong flying-types that get access to the move now to take good advantage of it. Add it to one of your flying-types' movesets and start dishing out massive attacks from the sky.
7 🐻 Skull Bash - A More Versatile Sky Attack
Skull Bash charges up turn one (with the in-game text stating that the user is "lowering its head"), and hits all adjacent Pokemon for 130 power turn two. While it's a bit weaker than Sky Attack, and normal moves aren't as offensively useful as flying, it has its advantages.
Most notably, its diverse list of pokemon that can learn it really benefit from having access to it - where Sky Attack really just serves as a good STAB for flying-types, Skull Bash is learned by all sorts of 'mons. Being able to utilise a move this strong is incredibly beneficial in a situation where a Pokemon is otherwise walled, and the massive damage compensates for its normal typing.
6 Solar Blade/Solar Beam - Tꦑhe Pinnacle Of Hᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚigh-Damage Charge-Up Attacks
Solar Beam, and its physical equivalent Solar Blade, is great. Both moves charge up on the first turn, and hit all adjacent Pokemon for 120 power and 125 power respectively on the second turn. There are two main factors that make these moves so good. The fi𝕴rst is that a ton of Pokemon (including a lot of non-grass types) learn Solar Beam, making it an exceptional coverage option.
The second is that, while a Power Herb🎉 allows the charge-up turn to be bypassed (as with all charge-up moves), these moves have an easier way to skip the first turn - they go straight to damage-dealing in intense sunlight, and most grass types that would use these moves for their STABs have access to Sunny Day already.
5 ♛ Bounce - A Lesser Fly, But Great Coverage
Bounce is another flying-type move that makes the user mostly invulnerable on turn one, and deals damage on turn two. This one doesn't take the opponent with you, though it does hit for a stronger 85 power, making it an all-round stronger choice.
Add that to the fact an awful lo🐲t of non-✃flying-type Pokemon get access to Bounce, and it makes for a pretty respectable flying coverage move. A fun, albeit niche, strategy is that, like all the moves with turn-one invulnerabilty, it's great for fighting Slaking - just line up your invulnerability with the Truant turns, and you'll never take damage.
4 Phantom Force/Dive/Dig/Fly - 🎀Theꦓ Classics
Though all different types, these moves basically do the same job - make the user invulnerable turn one 🎐as they vanish into the ground, sea, sky, or some ghostly realm, and have them return to hit for nice, consistent damage turn two - Phantom Force and Fly are 90 power, while the other t൲wo are 80.
One thing to note is that all of these except Phantom Force are quite easily countered by common moves - Surf will still damage a Pokemon in Dive, Earthquake still hits a Digging 'mon, and Thunder hits those in Fly, so be careful when using them.
3 👍 Meteor Beam - Charge-Up With A Bonus
Meteor Beam operates like Solar Beam or Sky Attack - the first turn, the user charges up, and the second turn, it deals damage (120 power in this case). There's one additional thing, though - the Pokemon doesn't just sit and do nothing in that first turn. Instead, it raises its special attack by one stage.
This boosts not only the power of Meteor Beam itself (meaning even on its first use, it hits for 1.5x the damage), but any and all subsequent special attacks. This makes it a viable way to scale your Pokemon's power in addition to dealing a lot of damage with an offensively useful rock type attack.
2 Outrage/Petal Dance - Huge Damage, At A Cost 🐓 𒈔
Outraඣge and Petal Dance are dragon- and grass-type moves respectively that have the same effect - when selected, the user is locked into that attack for two to three turns, unable to choose another move or switc🐻h out. When the lock-in ends, they become confused.
These are fairly hefty tradeoffs - confusion is never nice, and the inability to select a differ𓆏ent move on subsequent turns makes you easy to predict, at least for non-AI opponents. However, 120 power per turn is not to be sniffed at, and these moves will prove useful time and time again on Pokemon that can successf🙈ully utilise them.
1 Rollout/Ice Ball - Scaling Damage 🐠
Rollout and Ice Ball are rock- and ice-type moves respectively, and work somewhat similarly to Outrage and Petal🔜 Dance in that their users are locked into that move, albeit for ꦬa whopping five turns instead of two or three.
That's the only tradeoff though, and the benefit is a powerful one: starting at 30 power, they double in power every turn, meaning by turn five they'll hit for a ridiculous 480 power - and they'll be at 120 by just turn three. Use the move against a Pokemon that's weak to it, and even if they switch out, the damage will have scaled up enough to tackle whatever comes in.