In 168澳洲幸运5开奖网:Pokémon, Ground Type Pokémon are among some of the best in the entire game. They've been a dominant staple of the Pokémon metagame since some of the earliest days of it. The modern metag�🎉�ame is no exception, with Ground (along with Dragon) making up some of the best Pokémon in the entire game.
This is largely in part thanks to its wide move pool. Luckily, with TMs it's incredibly easy to teach Pokémon moves, and in so✨me cases the only time they can be learned. While some TMs are fantastic, others are not worth the time or effort to find and use.
10 ౠ Useless: Earth Power
Earth Power isn't a bad move by any means. It has a decent base power of 90 and even boasts a 100% accuracy. Earth Power can even potentially lower the Special Defense of its target. While this all sounds great, Earth Power's issue is that it's a strict downgrade from other, better moves. This is what makes it so useless. There is never a time you would want to have Earth Power over better moves. It's also a Special Attacking move, of which not many Ground Type Pokémon have great Special stats, and are generally mor💎e Physical focused.
9 Best: Dig
One of the oldest moves out there, Dig remains one of the most usefu♔l moves out there. For a turn, Dig's user will avoid any attacks (with a few exceptions) and attack the next turn. It's also one of the few moves that can be used in the overworld, acting as an Escape Rope that's always accessible (up until Generation 7). While Dig isn't the greatest move in Singles, it's real strength comes in Doubles. Thanks to its ability to avoid attacks, it can lead to Pokémon whiffing attacks entirely to make them essentially lose a turn. In a format where every attack matters, Dig's effect is fantastic even if it isn't the most damaging.
8 Useless: Sandಞ Tomಞb
Sand Tomb is a trapping move, meaning that if suc☂cessful the target will be unable to switch out. This effect lasts anywhere between two and five turns before being freed. It also causes small amounts of damage during the duration of being trapped.
Sand Tomb will do 1/16th of the total HP left, with the last hit doing 1/6th. The move has🀅 fairly bad accuracy, only at 85% with the first hit doing a mere 35 damage. Sand Tomb is both too slow and too weak to make any significant impact and makes it one of the worst Ground moves, l🧸et alone TMs.
7 Best: High Horse♚power
High Horsepower is a rather basic Ground Type move. It has a respectable base power of 95 with a 95% accuracy. It has no secondary effect, only doing damage. It's one of the most powerful Ground Type moves (that multiple Pokémon can learn) that doesn't harm any ally Pokémon in Doubles. If ไthat's a concern for your Pokémon team, then High Horsepower is the move for you. It's the safest Ground Type move, with a lot of consistency in its damage output. With a high damage output and no rec💮oil damage, High Horsepower is one of the go-to Ground Type moves.
6 ⛎ Useless: Mud Shot
Mud Shot is among one of the worst moves in Pokémon, let aloneꦇ Ground Type Pokémon. It has an abysmal 55 base power, with a 95% a🌄ccuracy. If the move connects, it will lower the Speed of the target. Mud Shot is a horrible move, with little to no redeeming qualities. Lowering the Speed of a target with such little reward is simply not worth it. It's much better to focus on lowering other stats, as there's very little incentive to lower Speed unless it comes with another bonus or stat decrease.
5 𝓀Best: Drill Run
Drill Run isn't the most damaging move out there, sitting at a decent 80 base powe๊r with 95% accuracy. Despite being lower power than some other moves (such as High Horsepower), it's benefit comes from its secondary effect to give the move a higher critical hit ratio.
Thanks 𝓡to this, Drill Run has the potential to deal some devastating damage, especially when paired with items that raise the chance of a move to be a critical hit. With critical hits having the potential to one-shot Pokémon, it's never a bad move to have, especially if you want to avoid a move that arms allies in Doubles.
4 ꦯ Useless: Bulldoze
Bulldoze is another terrible Ground Type move that lowers Speed. In fact, it's very similar to Mud Shot in nearly every way, except worse. It's somewhat better since it has 60 base power with 100% accuracy. In Doubles, it will affect all Pokémon on the field, meaning it will lower your ally's as well. This is most of the time a downside outside of very gimmicky teams, making iꦑt hardly worth the effort. In Singles it's even more useless, being one of the worst choices for a Ground Type move.
3 🦄 Best𓄧: Spikes
Since its introduction to Pokémon, Spikes has been one of the best hazard moves in the game. Entry Hazards are some of the best things you can put on your opponent's field. Spikes can be stacked up to three times, with one stack causing a Pokémon that switches in to lose 1/8 of their HP, two stacks doing 1/6, and the max of thr💟ee stacks doing 1/4 of the Pokémon's HP. This makes it so if the opposing team wants to switcജh out their Pokémon, they'll have to sacrifice a hefty chunk of their HP. When you knock out an opposing Pokémon it will also force your opponent to switch into a Spikes setup.
2 ꦿ Useless: Stomping Tantrum
Stomping Tantrum is one of the most situational moves in all of Pokémon, making it the worst Ground Type TM in the entire game. It has a mere 75 base poweꦜr with a 100% accuracy rate. It has the potential to do a devastating 150 damage, however, only if the previous move used had no effects or read the text "But It Failed!"
The likelihood of this going off is almost zero,꧂ and will seldom resolve with its effect to do 150. Due to this, Stomping Tantrum is simply a weak move with an effect that will make it pay off 1 in 100 times and♌ is the most useless Ground Type TM.
1 💮 ꩵ Best: Earthquake
What probably comes as no surprise, Earthquake is by far the best Ground Type TM in all of Pokémon. Earthquake has been a staple of Pokémon since its as one of, if not perhaps the best move (that aren't exclusive to certain Pokémon). It has a fantastic base power of 100 witไh a 100% accuracy. In Doubles, it will hit all Pokémon on the field, which can be ben💖eficial when paired with the right allies and dealing devastating damage to the opponent's team. It's the go-to Ground Type move for any Ground Type Pokémon, making it the best Ground Type TM.