Status effects and conditions in Pokemon can make all the difference. Sure, you probably started yoꦑur Pokemon journey loading your P♋okemon up with four damaging moves and calling it a day, but over time, everyone comes to appreciate the nuance of strategy.

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Whether you've been masterfully using status effects for years or are just beginning t📖o up your game, this list will help walk you through the options and help you decide which ones to focus on and which to leave to your opponents.
For the purposes of this article, the focus will be on what are known as non-volatile statওuses, meaning that they remain even after the Pokemon is switched out or the battle ends. Ot൲her status conditions are viable but fall under separate categories.
8 Drowsy
A Little Odd
Drowsy, not to be confused with the actual Pokemon Drowzee, is the odd duck of the status effect family. It only features in Pokemon Legends: Arceus, r♍eplacing Sleep for some reason and behaving pretty much the same as Paralysis✅.
It also increases damage from direct attacks, is made worse in the snow and can be removed by using Spark, Volt Tackle, or Wild Charge. 168澳洲幸运5开奖网:Pokemon Legends: Arceus tried a lot of new things, mostly with success, but Drow🐎sy is just strange♍.
7 Frostbite
Burn But Colder
In the same wa꧑y that it did with Drowsy and Sleep, Pokemon Legends: Arceus replaces Freeze with Frostbite. Overall, Frostbite isn't all that different from Burn in how it functions, inflicting ♓damage over time.
It also reduces the damage dealt by Special moves, and 𝓡you're more likely to get stuck with it while it's snowing. Frostbite isn't bad, but only appearing in one spin-off game makes it hard to compare against the other status effects.
6 Sleep
Not Always A Bad Thing
Sleep is an especially tricky status, so it's touꦰgh to compare it to the others. If you get hit with Sleep and you're unprepared, it can be devastating, preventing you from taking action entirely while your opponent can do as they plea👍se.

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Alternatively, you can build entire strategies around being asleep. Rest recovers HP, Sleep Talk lets you kee🎃p using moves, and a whole host of other options are available. Whether it's the best or the worst, a dream or a nightmare, is up to you.
5 Poison
It's What You'd Expect
Poison, unsurprisingly associated with 168澳洲幸运5开奖网:the Poison type, is a perfectly fine status effect, chipping away at the target's health over time. If you did no other damage to the target, it w🔴ould take 16 turns for Poison to knock them out, so maybe don't rely on it exclusively.
Poison should be viewed as bonus damage rather than what is going to win the battle fಞor you🦩. Thankfully, it can no longer knock your Pokemon out while outside of battle, only drop their HP to a single point. That change was a relief to Trainers everywhere.
4 Freeze
Pretty Cool
Freeze will cause your Pokemon to be unabl𝕴e to use their moves, which seems like it would lock yoᩚᩚᩚᩚᩚᩚᩚᩚᩚ𒀱ᩚᩚᩚu in for certain defeat. It's an underrated status, but it is admittedly brought down by having several weaknesses.
First, you💟 have a 20% to thaw out every turn, including right after being frozen.𝄹 Secondly, some moves will break through it, thawing you out and performing their intended effect on top. And thirdly, it has no secondary effect to take advantage of, unlike other statuses.
The moves that can be used while frozen are Fusion Flare, Flame W𒉰heel, Sacred Fire, Flare Blitz, Scald, and Steam Eruptionꩲ.
3 Burn
More Than Just Damage
Burn deals damage each turn, and it can be easy to take that for what it is without giving it any further consideration. Most don't even realiꦛze that Burn has a secondary effeཧct, one which can be the difference between victory or defeat in a heated Pokemon battle.

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Burn also halves the damage of any Phys꧒ical moves the Pokemon suffering from it may try to use. This can devastate the offensive potential of Pokemon who focus on Physical aꦅttacking, but is naturally less useful against Special attackers.
2 𒀰Badly Poisoned
Sickeningly Good
Badly Poisoned is what Poisoned wishes it was. While Poisoned deals a steady 1/16 of a Po𓆉kemon's maximum health to them each turn, Badly Poisoned deals damage in gradually increasing increments. First 1/16, then 2/16, then 3/16, and so on.
This puts your opponent on a ticking clock, and unlike Poisoned, the damage can be enough to take out ev𒆙en sturdier Pokemon relatively quickly. Swapping the Pokemon out will reset the counter but not remove the effect.
1 Paralysis
Frustrating But Effective
Everyone has bee♐n there, screaming in frustration as Paralysis stops your Pokemon from taking action several turns in a row. The reality is that it💞's a one in four chance for Paralysis to stop you from acting, but it always seems to happen more often than that.
As great an effect as that is, people often overlook the secondary effect it has of reducing speed to 25 percent of normal. That means you almost certainly will go before your paralyzed opponent, but there are also a number of strategies that can come into play here that focus on manipulating speed and turn order. Paralysis is good, but with proper planning, it can get you through even 168澳洲幸运5开奖网:the hardest battles.

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