168澳洲幸运5开奖网:Pokemon Scarlet & Violet, like other games in the series - and plenty of other Nintendo flagships - doesn't have voice acting. However, it does have scenes where characters talk and their mouths move. No sound comes out, though. Not even little text notes like in Undertale or Yakuza.
It's a bit awkward. All you can hear🌼 are the footsteps and little ambient background sounds while the music drܫowns everything else out. To make a point, that Pokemon "NEEDS voice acting in Generation 10", voice actor and Pokemon fan Joe Goffeney recorded some lines and played them during the scenes to show how much it improves them.
Given that you typically have to read all of Pokemon's dialogue, the existing text acts like subtitles. And through the new voice acting, characters are given more personality and scenes are given more oomph since we're not sitting in silence, watching someone's lips move as nothing comes out. My headcanon is that everyone is just mouthing words to each other in Pokemon because out there somewhere is 168澳洲幸运5开奖网:a legendary that hunts based on vocal sounds, lurking in the shadows, waiting for someone to stub their toe and yell, "Shit!" Is it a terrible headcanon? Yes. Do I sti꧟ck by it? Loosely.
Voi𒅌ces in the vi♕deo aren't just from Joe Goffeney, as the idea is "the result of [him] asking [his] voice actor friends to record some lines from Pokemon S/V." He lists who lent their voices in the description of the YouTube video, citing Nemona, Clavell, Arven, Penny/Eri, Giacomo, Mela, Atticus, and Ortega.
Unlike 168澳洲幸运5开奖网:Super Mario Sunshine - which, when it introduced voice acting, created some of the most cursed cutscenes in Mario history - it works. Looking back at the un𓂃voiced versions that are played after, they feel empty and almost lacking, like the voice acting was cut rather than added in by fans.
Others replied to the thread with even more awkward scenarios that come off as awkward and unn꧂erving without any voice work, such as a moment where a character is singing at a rock concert, only they aren't. Their mouth moves, there's rock blarring, the crowd is in an uproar, headbanging and celebrating, but there's no vocals. It's jarring.
And as others point out, there's a balance that can be struck. The afformentioned Yakuza, among other JRPGs, have pre-rendered cutscenes with v🐼oice acting, while in-game dialogue is read via boxes, much like Pokemon already does. This way you have the traditional balanced with voice acting, and far less uncanny scenes where you can hear every single little environmental sound, from the leaves rustling to the squirrels rummaging through the bins, but not your mom saying goodbye as she hands you your trainers and slaꦑms the door in your face.