Pokemon was first brought to the world's forefront with its introductory games, Red & Green, on the 27th of February, 1996. While the franchise those games started has become a worldwide phenomenon, the Pokemon games fans kno꧋w and love today aren't quite like their forebearers.

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Part of the reason why later games in the franchise have been so good is that they improved on what 168澳洲幸运5开奖网:Generation I's games lacked. While Generation I is rightfully beloved as the OG of the franch🍬ise, the games they produced seem underdeveloped by today's standards, especially in terms of battle mechanics. This list will show what made Generation I so raw, and what would later be changed or improved in upcoming generations.

10 The Pokemon 🔯

generation 1 I pokemon

168澳洲幸运5开奖网:Generation I's roster of Pokemon is easily the most iconic one, especially among more casual fans, and they certainly deserve that attention. However, you could consider them to be a bit overrated; the existence of a🥀nnoyingly fervent Genwunners and myriad Charizard formes supports this.

Pokemon of later generations have more elaborate and even off-the-wall designs and lore. Meanwhile, Generation I's seem kinda basic in comparison. Geodude is just a r♛ock with hands. Exeggcute is just a bunch of eggs. Bug-types are weak, as they are in real life. While 🐈they were groundbreaking two decades ago, it's nice to see that Game Freak has since put more thought into their design choices.

9 𒆙 The Kanto Region ꦺ

Detailed map of the entire Kanto region

The same can be said for the region the Generation I games are set in. While it's iconi✃c as the setting of the games that started the whole phenomenon, Kanto is kind of bland when compared to the regions that came after it. While other regions have some quirk that makes it stand out, Kanto just...exists.

One debatably positive thing it has going for it, though, is the slight non-linearity it has when it comes to story progression. While Kanto and even Johto have fewer obstacles hindering the playe🦹r from entering a city or gym too early, newer games have put such rigid paths in place, forcing the player to go through the game's story as Game Freak designed it.

8 ꧒ No Abilities

weezing rhydon pokemon anime generation 1 I

This problem persisted until G꧃eneration II, as abilities weren't a thing until Generation III. Still, the fact that it doesn't exist in Generation I makes it feel even more archaic than it already does.

If anything, it gave Game Freak less creative license when it came to creating Pokemon, as some Pokemon relied on their abilities, either for showcasing its lore or battling capabilities. Speaking of the latter, battles just don't feel as dynamic without 168澳洲幸运5开奖网:the interesting abilities adding small little kinks to the experience, and they're more predictable for it. It's funny how so many people take it for granted, then play Pokemon Yellow and end up confused ﷺwhen Giovanni's Rhydon kills their Weezing with Earthquake.

7 Glitches

missingno pokemon glitch famous red blue generation 1 I

You could say Pokemon Red & Blue was the Skyrim of its time. Not only did both games have expansive worlds (at least, during their eras), but they also have myriad glitches that either ruin the gaming experience or give you something to mess arou🧔nd with.

The most popular one from the Pokemon franchise by far is Missingno., the glitch Pokemon that can be found via many different exploits. The Generation I games also have a bunch of glitches that involve the Safari Zone, whether it's getting stuck there, fighting Safari Zone Pokemon, the perpetual spinning glitch, or accessing a map colloquially called Glitch City. The glitches are so many and so out there that they've created a sub-fanbase all their own. If you're i🍰nterested in more glitches, Bulbapedia has you covered with a page of all the glitches from the Generation I games, .

6 NPCs

Blue being defeated by a Growlithe
Blue being defeated by a Growlithe

One thing newer games have going for them, at the very least, is halfway-decent AI. While a hardcore Pokemon player can wreck through every NPC in a day's time, the AI's smart enough to challenge an inexperienced player. However, that isn't the case with Generation I; the AI is so primitive and prone to making dumb decisions that everyone is a pushover if your team is levelled adequately, minus 168澳洲幸运5开奖网:a few exceptions.

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Another problem NPCs have is the movesets the🎉y battle with. In Pokemon Red and Blue, Pokemon used by NPCs only use moves learned via level-up. This means when💝 a Pokemon's STAB moves learned by level-up are garbage, it's screwed.

5 Binding

Onix Binding Pikachu, Pokemon Anime

There are a few status effects, both volatile and non-volatile, that act differently in Generation I than they do in other generations. Others have had small changes to their effects, such as poison and Leech Seed taking 1/16 of a Pokemon's health instead of 1/8, or sleep leav🦩ing the Pokemon idle for the turn it wakes up.

The one that was most annoying to deal with was binding. Pokemon bound by a move such as Bind, Wrap, or Fire Spin could not move until the effect wore off. If it happens to you in a Generation I game, prepare to sit there defenselessly as your HP is slowly chi𒁃pped away at.

4 💃 Hyper Beam ℱ

dragonite ash hyper beam generation 1 pokemon

Moves were the samꦕe in that some of them acted quite differently thanks to a few little details that were tweaked in future games. Certain moves such as Karate Chop, Gust, and Bite were Normal-type before they gained their respective types in future generations. Focus Energy didn't even work properly, quartering the user's critical hit ratio instead o💖f increasing it.

The move that has it the roughest after Generation I is 168澳洲幸运5开奖网:the Normal-type Hyper Beam. While it's always had the effect of forcing the user to recharge, the user wouldn't suffer through it if it knocked a Pokemon out. The move, thus, was incredibly viable in the right circumstance, and was a competitive staple before it got nerfed the ♏generation after.

3 ও Cr♔itical Hit Ratios

An aggravated Tauros wandering through a forest in the Pokemon Anime

Speaking of Focus Energy and critical hit ratios, they worked very differently in Generation I than in literally all other generations. There, criti🌞cal hit ratios were not equal among all Pokemon, and were instead reliant on the Pokemon's Speed. The faster, the more likely to execute a critical hit.

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That way of achieving a critical hit was part of the reason why Pokemon like Tauros were so good at competitive battling. Combined with a sky-high Attack stat, Tauros also had great Speed, which meant almost every move it used hit like a truck. Of course, critical hits work differently now, and 168澳洲幸运5开奖网:Tauros and co. haven't been as good since.

2 The Tyไpe Chart

ghost psychic bug poison generation 1 I type chart disadvantage anime

While Generation I's type chart is decently filled out regardless of Dark, Steel, and Fairy's absence, it's hilariously unbalanced. For one, nothing could touch 168澳洲幸运5开奖网:the Psychic-type. Not only did Dark-type Pokemon not exist yet, but its two other weaknesses didn't really function like weaknesses. The Bug-type was absolutely pathetic, and Psychic was immune to the Ghost-type, for some reason.

Speaking of the Bug-type, itꦫ and Poison were super-effective against each other — the only case of this happening among two different types at any point in the franchise's history. Finally, the Dragon-type barely even existed; there were no Dragon-type moves besides the virtually typeless Dragon Rage, so Dragon🔥-types couldn't deal STAB offense nor get hit with Dragon-type super-effective damage.

1 The 🌸Stat System

The Kanto version of Exeggutor walking in a sanctuary from the Pokemon Anime.

Finally, there are the stats. If you look at the base stat totals of Pokemon in Generation I games, you might notice that they're lower than in other generations. That's because the Special Attack and 168澳洲幸运5开奖网:Special Defense stats w🐻ere combined into one stat, Special, in Generation I.

That meant every Pokemon that could deal massive damage on the special side were guaranteed to take special hits with ease as well. This benefitted Pokemon who are only good on either the offensive or defensive special side these days; Exeggutor and other such Pokemon clearly don't appreciate the change-up. S📖plitting it into two was the biggest overhaul in the franchise's subsequent release✅s, adding a much-needed dimension to the game's battle mechanics.

NEXT: The Pokemon With The Highest Defense Pe🦄r Type, Ranked