168澳洲幸运5开奖网:I had a great ꦅtime with Pokemon Go Tour: Johto. My colleagues enjoyed it less, but I wasn’t 168澳洲幸运5开奖网:bothered by the UI and I don’t mind leaving🌼 my house to play a game about exploring. However, I realised that on🐓e technique made my experience so much better: quick catchin𒁏g.

Most people know this technique already, but if you don’t it’s not too complicated. You simply have to tap on the berry button - but crucially, hold 🧔your finger down so it doesn’t pop up - then you can spin and throw your ball. When the ball hits the Pokemon, swipe the berry menu and you can run from the battl🦂e, skipping all the animations, menus, and appraisals. .

Related: 168澳洲幸运5开奖网:P🧔okemon Go Needs To Add The Real Shadow Lugia

If you’re able to play with two hands, the quick catch glitch is practically a necessity for big events. It allows you to quickly shiny check Pok🌱emon while catching everything you tap on, it allows you to spe⛎ed through your countless researches, and it allows you to rack up XP and Stardust at a rapid rate.

Pokemon Go Johto

I only recently realised that I was able to complete so much of Go Tour: Johto because of my reliance on quick catches. I would have caught half as many Pokemon, maybe even a third as many, ༒if each catch had taken as long to register as intended. I caught around 400 Pokemon over the course of the day (I spent some time in raids and did a few Team Go Rocket battles for the Special Research), and that number would have looked more like 150 if I wasn’t quick catching.

However, I had an added benefit at Go Tour: I hit Level 43 right at the start of the day, adding yet more tasks to my list. One such task was to catch 430 Pokemon. It felt like a lot, but it was actually really handy. Because the research task triggers before the catch animation has finished, I combined this with the quick catch glitch to ensure I caught nearly every Pokemon I encountered. And it’s this combination that made me think that this needs to be implemented in 168澳洲幸运5开奖网:Pokemon Go as a feature, not a bug.

Niantic is well aware of the quick catch glitch, and I’m very glad it hasn&r♎squo;t patched it out. However, the experience of running through hundred⛦s of Pokemon so quickly is so much better than the comparatively eternal wait for every ball to shake once, shake twice, shake three times, sparkle, a menu to pop up, and then the Pokemon’s stats to come up. We need a more efficient way of catching, especially at big events.

I Basically Play Pokemon Go Like A Tamagotchi Now
I Basically Play Pokemon Go Like A Tamagotchi Now

Just as Pokemon Legends: Arceus redefined catching for main series 🧸Pokemon games, I want to be able to yeet my balls around willy nilly in Go, too. I want to tap a Pokemon, hit an excellent curveball throw, and move onto the nexꩲt one. And again. And again.

Pokemon Go is a game about the grind, but it’s also about exploration. But what’s the point of exploring if I have to stop for a solid thirty seconds for every encounter? It’s detrimental to both of the game’s core tenets: exploring the world and catchingও ‘em all. I’m a pro quick catcher at this point, using it to maximise the number of Litten and Poppli𒁏o I encounter in the Season of Alola (I would for Rowlett if I ever encountered it - I swear I’ve only seen like three since the event started), but it should be the standard catching method for everyone instead of locked behind a weird glitch.

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