The grass is always greener on the other side... unless you have the stronger Grass-type. When it comes to battling, what moves a Pokémon knows is half the battle itself, determining what tools a trainer has in order to secure victory. With Grass-types, there is a wide variety of moves a Pokémꩵon can le𓄧arn, but only a select number of Grass-type Technical Machines (or TMs) exist.
Whi⛄le🐼 all moves are created with the intention of balance and usefulness in mind, not all moves live up to that intention, and Grass TMs are no exception. Let's see which TMs make the cut (and which ones should cut it out).
9 Best: Magical Leaf ✱
Magical Leaf truly is magical, considering all of the benefits it offers as a Grass-type TM. Introduced in Generation III, Magical Leaf has a base power of 60 and a PP of 20, but what really makes it stand out from the crowd is that it bypasses accuracy altogether, meaning it will hit regardless of stat changes to accuracy or evasiveness. This handy move can be learned by a fair amount of non-Grass types such as the Clefairy line and Mismagius, but only recently became a TM in🦄 the Generation VIII games, now known as TM10.
8 Useless: Bull🔴et Seed 𒁏
to be sure, Bullet Seed is a move that most trainers would find themselves using earlier on in the game, ꦓrather than against the Elite Four or in competitive play. Bullet Seed was introduced as TM10 in Generation III, with a base power of just 10 per hit with the chance of hitting 5 times in a single turn. The odds of this decrease with each hit, however, with only a 12.5% chance of it hitting 5 times.
Bullet Seed's power was increased in Generation V to 25 per hit, with a sightly increased 16.7% chance of hitting 5 times. The move has too much risk and too little reward to earn a spot on most trainers' teams. The move can be particularly deadly in the Pokémon Mystery Dungeon Serie🌌s, however, especially if it's a supereffective m𓆉ove.
7 Best: Grass Knot 𓂃
Grass Knot is a Special move that was introduced in Generation IV as TM86. The move functions based on how heavy the opponent Pokémon is. With Pokémon that weigh less than 10 kg, the damage will be a minimal 20 base power. The damage of Grass Knot increases the heavier a Pokémon is, reaching a base power of 120. The bigger the Pokémon, the heavier the trip. The move has꧑ a solid PP of 20 with 100% accuracy, and can only be learned by three Pokémon via level-up: Pansage, Florges, and Comf꧋ey. Thank goodness for the TM!
6 𝄹 Useless: Grassy Terrain
Most Pokémon players know that the Terrain moves are often not the best option when it comes to choosing a Pokémon's 4 precious moves. Grassy Terrain attained TM status in Generation VIII as TM86, and it has two main effects: all Pokémon on the ground are healed for 1/16th of their maximum HPဣ, and the power of Grass-type moves is increased by 50% for all affected Pokémon.
Not only does Grassy Terrain affect the player's opponent as well, but most Pokémon that can use Grassy Terrain do not have the bulk to set up Grassy Terrain and reap⭕ its🍃 advantages. As this list shows, there are many better Grass moves to take advantage of.
5 💟 🌌 Best: Solar Beam
Solar Beam is an iconic Grass-type move, though many others have followed in its footsteps and even 168澳洲幸运5开奖网:surpassed it in terms of power. This move offers 120 base power and Grass-type STAB, but has its conside𓆉rable risks. The move takes a turn to charge up, leaving Pokémon open to a potentially lethal attack. Many players take advantage of sunny weather or a poweℱr herb to use Solar Beam immediately, minimizing its negative effects.
4 Useless: Solar Blade ౠ
What makes Solar Blade a useless move when Solar Beam is such a similar one? Solar Blade does have an impressi♛ve base power of 125 in exchange for a turn to charge up power, all similar to Solar Beam. The deciding factors come down to which Pokémon can learn what moves. While Solar Beam can be learned by over 200 different Pokémon, while Solar Blade can only be learned by 25. Prior to Solar Blade's role as TM12 in Generation VIII, only Lurantis could learn the move.
3 🌠 ♎ Best: Giga Drain
Giga Drain became a staple of 168澳洲幸运5开奖网:Gym Leader Erika's Pokémon after Gen🐽eration I, and for good reason. Not only does the move have 75 base power with 100% accuracy, but Giga Drain will heal the user for half the damage dealt to their opponent. Holding the Big Root item will increase this amount to 1.3 times as much.
Giga Drඣain regained its TM status in Generation VIII as TM28 after losing the privilege in Generation V, a very good move considering how many Pokémon can learn it.
2 ൲ ♑ Useless: Mega Drain
Mega Drain is known by many to be the inferior edition of Giga Drain, though it does have more power than Absorb. Interestingly enough, Mega Drain only existed as a TM during Generation I, where 32 Pokémon could learn it, from classics such as Golbat to surprises such as Gengar. With a simple base power of 40 and 100% accuracy, it sadly stands in Giga Drain's shadow, though it made a reappearance as a TM in Pokémon: Let's Go Pikachu and Eevee.
1 Best: Energy Ball 🗹 🔥
There is much debate between Pokémon fans as to whether Grass Knot or Energy Ball is the superior move. This debate has persisted due to both moves being on rather equal footing: Grass Knot's statistical average attack power is around 79, while Energy Ball's fixed attack power was 80 when it was introduced in generation IV. TM53's power was increased tꦡo 90 in Generation VI, making it an even more attractive option for Grass-types everywhere.