People in the West remember the debut of the Pokemon series with Pokemon Red & Blue on the Game Boy. However, those games weren't the first two games ever released in the series. The franchise debuted in Japan with Pokemon Red & Green, with the latter featuring Venusaur as opposed to Blastoise. 168澳洲幸运5开奖网:Pokemon Green wasn't just different from the other two games in name only. There were certain quirks and challenges present in that game that were either fixed or changed in the Red and Blue release.
The result is some interesting differences that the Japan-only Pokemon Green had from 168澳洲幸运5开奖网:Pokemon Red & Blue.
Updated March 30th, 2021 by Stephen LaGioia: Whether it's the cartoon, cards, or video games, the Pokemon franchise has remained a force of nature since its inception decades ago. The mobile sensation known as 168澳洲幸运5开奖网:Pokemon Go has breathed new life into the series, while Releases like Sword & Shield, along with that announcement of 168澳洲幸运5开奖网:new Pokemon titles for Switch, has kept its momen♒tum going. With that said, it seemed fitting to travel back in t𝄹ime again and revisit this charming franchise at its roots; the Japanese release of Pokemon Green, and highlight some more differences from Red & Blue.
14 Different Number 🅺Of Boxes And Box Capacity
There's a good chance that most Pokemon trainers will need to rely on several storage boꦜxes which are accessed through Pokemon Center PCs. Such is the reason this feature dates all the way back to the original Po🧸kemon Green release.
However, there is one key difference in the first iteration compared to the international releases that followed. Instead ꧅of a box holding 20 monsters, the Japanes🍨e version holds up to 30. However, this is balanced by the smaller number of boxes — 12 for Red & Blue versus just eight for Green. In both cases, though, the total number of Pokemon that can be stored amounts to 240.
13 Changes In Some 🍌Animations During Moves ♑
Similar to the ordeal with a 168澳洲幸运5开奖网:controversial episode of the Pokemon cartoon centered around Porygon, some of the original move animations tended to border on seizure-inducing. This was particularly the case for Electric-type moves and powerful attacks s𓃲uch as Hyp𝐆er Beam.
These were dialed bac𝕴k in the international release so that the flashes were slowed down or r༒emoved.
12 🎀 A Few Content And Dialogue Tweaks 🌟
Given the nature of translat🍨ion differences, shifting circumstances, and artistic🔯 liberties, it makes sense that some of the game's text would be changed a bit. While most of the dialogue and plot-related details are unchanged, there are a few minor tweaks here and there. An example includes a Silph Co. scientist mentioning being part of a branch in "Tunguska," which is altered to mention an actual city in Russia, "Tiksi."
There's also a diary entry that can be read in Cinnabar Island▨, which brushes on the history of Mewtwo's creation. The entry is altered to align more with the events of Pokemon: The First Movie, which hadn't released at the time of Pokemon Green's creation. The entry is tweaked to mention that multiple scientists named the new Pokemon, as is shown in the film.
11 🦹 Lavender༒ Town Music Altered To Be Less Harsh
One rumor from — essentially the gaming and internet equivalent of spooky urban legends — makes a mention of a phenome🔯non dubbed "Lavender Town Syndrome." Supposedly, listening to Lavender To🌸wn's music in the original version of Green would yield insomnia, irritability, nosebleeds, and even madness.
While this little more than a myth, it is plausible that listening to the harsher original tune loud enough or with headphones could induce some minor headaches. After all, the jarring shifts in tone and high-pitched frequencies would likely be a tough liste🌱n for many. Regardless, Pokemon composer Junichi Masuda did in fact tweak the melody to be more tame and cheery in the Red & Blue release.
10 Sprites
One of the biggest differences in Pokemon Green is 168澳洲幸运5开奖网:how each Pokemon looks. Many of those creatures' designs are iconic, andꦫ it was important that Game Freak get them right. However, take a look at how those sprites looked in the Japanese game, and things get a whole lot more interesting.
S✅ome of the Pokemon hardly resemble their modern counterparts, with weird proportions and stances to boot. Mew is barely recognizable, and Hitmonchan just looks bizarre. Luckily, the release of Pokemon Red & Blue brought with it a reworking of many of those sprites, leading to the classic designs that fans know and love from those games.
9 Unknown Du𝓡ngeon Layout 💝
The Unknown Dungeon is one of the most iconic locations in Pokemon Red & Blue. The Unknown Dungeon, someti𒀰mes known as the Cerulean Cave, is where trainers go to find the legendary Mewtwo. Some people have probably gone through that place so many times tha𝐆t they have the layout memorized.
However, if they were to play Pokemon Green, those memories would serve them no good. The Uꦐnknown Dungeon in that version of the game had a different layout than in Red & Blue. The result was still the same, with players catching Mewtwo (hopefully by throwing a Master Ball), so it's not a huge difference.
8 Old Man
Fans of Pokemon Red & Blue are familiar with how Game Freak forced them into a particular path.🌠 Certain locations would be blocked off by in-game Pokemon or even humans. One of the most memorable instances of this was in Viridian City. There was an old man there blocking a path because he hadn't had his coffee yet.
However, that wasn't the original reason given in Pokemon Green. In that game, it was because the man was drunk and hadn't yet woken up to move out of the way. The reason for the change is quite obvious, making it a funny piece of Pokemon history.
7 🍨 More Items
Items are a core part of the Pokemon games, allowing pla🎃yers to heal their Pokemon, give them items to hold, or even catch other ꦫPokemon. These can be purchased at Poke Marts, though there are limitations as to what items can be bought.
In Pokemon Green, things were made easier for the player by having more items available in Poke Marts. For example, HP Ups were something that players could purchase with their hardꦓ-earned money. Smart players could easily save up money so they could max their Pokemons' HP by making a big visit to one of those marts.
6 🧔 ✨ Gray Cartridge
Pokemon Red & Blue were different than mos𒐪t Game Boy games for a few reasons. Among those reasons was how the cartridges looked. These games started the trend of Pokemon cartridge games being a different color. Most cartridges were grey, but Red & Blue were red and blue respectively.
Pokemon Green didn't get this treatment, though. The game was the classic Game Boy grey, making it stand out less in a collection than its North American counterparts (imagine a world where Red & Blue had grey cartridges). Unfortunately, modern Pokemon games don't have differently co𓄧lored cartridges anymore, with the🌟 games following suit with the rest of a console's titles.
5 ♉ Green Screen
A lot of Game Boy games were designed without color, as the console didn't support it. The next iteration on the system, the 168澳洲幸运5开奖网:Game Boy Color changed that for the better, allowing each game to be displayed in color. Because the system could easily play regular Game Boy games 💮as well, it would often apply a filter to mak🍸e each adventure stand out a bit more.
In the case of Pokemon Green, it would be given a green filter for obvious reasons. This further cemented the game's title as well as its place among the Pokemon franchise. It wasn't until Gen II that Pokemon games were designed with the Game B🥂oy𒁃 Color in mind.