The Pokémon world is full of awe-inspiring mysteries and rare creatures just waiting to be found by eager and weirdly responsible ten-year-olds. Just when trainers think they've found everything, Nintendo releases another game to keep us exploring. Will we ever find everything? Probably not, because Nintendo will have Game Freak making new Pokémon games until the company or the Earth lite♚rally collapses. My money's on Nintendo winning that one.
With seven generations' worth of Pokémon games released and an eighth on the way, it's getting nearly impossibܫle to stay aware of every secret the series has to offer. There are hidden gardens, disappearing islands, and a truck that somehow managed to park in the middle of a body of water. Even the most experienced trainers are bound to have missed something on their journey to be the very best. Fortunately, you have your friends here at TheGamer.
Below I've compiled a list of some of the most rewarding, mystifying, and...strangest secrets to exist in the Pokémon games. Decades worth of questions will finally be answered, even ones you didn't know you had. So get your best team together, dust off the old game cartridges, and let's dive into 25 of Pokémon's best-hidden locations.
25 ꧅𝓀 The Ruins Of Alph And Arceus' Secret
The Ruins of Alph are an easily accessible area of the Johto region, so you might be wondering why they're on this list. The truth is, the ruins contain several secrets that a kid of eleven (namely, me) wouldn't have the patience to find. The most basic of these are the four slide puzzles in the various chambers. Solving them is essential to capturing every variation of Unown. That's 26, one for each letter of the alphabet. Quite a task for a kid with a tiny attention span. It gets even deeper in HeartGold and SoulSilver. ꦯThere, you have to catch all 26 Unꦕown letter variations and return to the entrance to get the ! and ? Unown.
If m🎃ass capturing isn't your thing, there's still some freaky secrets in the ruins that require specific Pokémon to be walking behind you. There's a huge special event that requires a very specific Arce𝐆us, one given by Nintendo itself. If you manage to bring such an Arceus to the Ruins Of Alph, you can open up a secret ruin that is located somewhere between Johto and generation four's Sinnoh. Called the Sinjoh Ruins, it contains It's as odd for a kids game as it sounds.
24 🦩 The Cavern With No Name 🎀
The Pokémon Omega Ruby and Alpha Sapphire remake games had a plethora of secrets. A lot of that had to do with the ability to fly on a Latios or Latias and get a bird's eye view of the Hoenn region. This new perspective allowed the developers to get creative and hide all sorts of little secret areas that could only be found through flying. One set of areas is called "mirage islands." Not to be confused with the Mirage Island in regular Ruby and Sapphire. These islands do appear 🌟sporadically, but hold different secrets.
In fact, these newer mirage islands sometimes have specific conditions that allow you to trigger them. This one, called🔯 Nameless Cavern, will appear if you have at least three Pokémon with maximum friendship The Nameless Cavern is a very simple place. Its only significant landmark is a "mysterious ring" at the back that will allow you to battle the fourth gen legendaries Mesprit, Uxie, and Azelf. Which one you find will depend on the time of day. From 4 AM to 7:59 PM you get Mesprit, from 8:00 PM to 8:59 PM you get the lazy Uxie, and from 9:00 PM to 3:59 AM you’ll find Azelf.
23 🍷 Where The True Master Lives 🥂
This is actually an easter egg that appears in every Pokémon game. In some random building somewhere will be Game Freak, the very company that makes the Pokémon games. It serves a different function in each game. Sometimes you can present your completed Pokédex to get a diploma (that you sadly can't put on your resumé), and sometimes you can even battle the developers! In the most recent Pokémon Sun and Moon, the Game Freak office is located in Heahea City on Akala I🎉sland. To fight the developer, known as "📖Game Freak Morimoto" in the game, you have to first become the League Champion.
The developer you battle is based on Shigeki Morimoto, who has worked on the Pokémon games since the beginning!
After losing, Morimoto will give the player with an Oval Charm. Not just that, completing the Alola Dex will let you talk to the game's director and get the Shiny Charm. Strangely enough, Game Freak changes slightly in Pokémon Ultra Sun and Ultra Moon. Morimoto is joined by another developer, Iwao, for a double battle. This changes the reward for the battle and the c𓂃ompleted Alola Dex, too. But the location is ജthe same in both games, and is worth a visit.
22 The Lost City 🗹
The original Red and Blue games were the product of a small budget, little time, grand ideas, and a passionate team of developers. Many indie games thrive in these conditions, and obviously, the Pokémon franchise did alright. Still, those original games were full of bugs and glitches.𒊎 The Safari Zone, in particular, is the source of many, including a literal . Getting ꩲinto Glitch City requires messing around with the Safari Zone's entrance and step limit. First, enter the zone as usual, then immediately leave. When the attendant asks if you want to leave early, say "no" and go back in. Then save and restart the game. Now when you try to leave the game, the attendant will instead ask if you want to join a Safari game as if you're not already there. You should answer "no" again and leave.
After you take 500 steps, the fun begins.
After those 500 are up, the Safari Zone's PA will ring, and your trainer will be warped to the Safari Zone gate as if you just ended a safari session. After leaving the gate, you'll be in Glitch𒁏 City. The city is really a corrupted version of whatever place you were in where the timer ran out, so don't expect to go shopping and catch a show.
21 Will This Return In The Switꦉch Games?
Every Pokémon fan has heard the legend of the Mew truck. For a ten-year-old, it was quite a puzzle to actually get to🐬 it. The truck was oddly parked inside the docking area of the cruise ship S.S. Anne. Rather than board the ship, players could surf around it to find the patch of land where the truck was. There was only one problem: you couldn't learn the Surf move at that point in the game.
You had to board the S.S. Anne in order to obtain the HM for Cut, a move that was needed to proceed far enough to get Surf. Sadly, the S.S. Anne left port as soon as you got Cut, making the area, and the truck💯, inaccessible. So you can't surf when the truck is there, but wh🤡en you have Surf the truck is closed off. What's a kid to do? Trade with someone for a Pokémon that has Cut. By doing that, you can bypass the S.S. Anne completely until you have Surf. And what does all that trouble get you? Nothing! It's just a weird little extra area that does nothing. So with a gen one remake on the way for Switch, the question is, will the truck come back?
Knowing Game Freak, the Mew truck will be referenced in some form.
But don't get too excited, because it sti🍎ll probably won't have a Mew under it. It'll most likely just bꦉe a one-liner joke from an NPC.
20 🍬 Before Capturing Him You Must Face A Trial
Terrakion is one of the many legendary Pokémon of Black and White. Its design is based on one of the Three Musketeers, and it even protects Pokémon in need. Of course, it also means it has to have two other companions. This is crucial, because you need to keep that in mind if you want to capture Terrakion. One of Terrakion's fellows, Cobalion, hides in Mistralton Cave. It must be defeated, and possibly captured if that's your thing, before Terrakion ca🐻n be met. After getting Cobalion, you must then play through the rest of the game. Really.
That's because Terrakion makes its home in Victory Road, a winding cave full of tough Pokémon that acts as the Pokémon series' equivalent to a final dungeon. Terrakion even resides near the top as though it's a final boss. You'll see an entrance blocked by a boulder that needs a little Strength to get past. On the other side of the boulder is the Trial Chamber. The trial, of course, being battling and capturing Terrakion. By that point, you know the drill. Put it to sleep, paralyze it, th🃏row lots of Ultra Bꦰalls, and pray.
19 ꦰ So THAT's W💯here You Find It
The fourth generation of Pokémon did a lot of things right. It brought the series to the DS, gave a lot of Johto Pokémon much-needed evolutions, and introduced Infernape (one of the most underrated starters of all time). Its Sinnoh region also included a lot of cool secret locations. So secret, in fact, that you could actually finish the game without ever visiting them. Take Wayward Cave, for instance. The cave is hidden beneath Cycling Road. As in, you have to actually walk under the road to find it. It sounds silly, but after three generations of Pokémon blocking the a🍷rea under roads, most players wouldn't think to try looking for a cave there. Which is a shame, because missing it means missing out on battles and items. Also...
Wayward Cave is the only place to catch the Dragon type Gible.
Gible evolves into the powerful Garchomp, making it a solid addition to any team. It's also just plain adorable. But be warned, Wayward Cave does require Strength and Flash to make it through. In the u♉pdated Platinum version, it only requires Flash. So make sure to have a Pokémon learn that move. Unless you like bumping around in the dark. Which, compared to actually wasting a move slot on Flash, might be a better alternative.
18 🐲 Just Gen 1 Thing💟s
Since Red and Blue were the most early Pokémon games, the developers had to spend a lot of time just making the games work. That was on top of designing 151 lovable creatures that would sell lots of merchandise and a battle system that incorporated all of those creatures. That's a lot of work for any developer. Now, remember the fact that the original Pokémon games were done on limited time and budget. If you take all of that information into account, it shouldn't be too surprising to learn that Red and Blue have more than a few bugs and ♋glitche༒s. Fortunately, the games were fun and unique enough that the bugs didn't ruin them. They actually enhanced the experience for some.
One particular glitch lets players do something that was impossible in generation one: climb trees. And by climb, I mean magically warp to the top of them. This is achieved by removing the tree using the Cut move. Then, you have to position your trainer on the tree's previous location and save the game. After that, turn off the game. When the save is loaded back up, everything on the map will be populated once more, including the tree you're standing on. This will cause you to be standing on the tree. Ta-da! Enjoy being𝓡 on top of a tree, and then climb down because it doesn't actually ac🧔complish anything.
17 🅰 Super Unknown Trainer ꦐ
The Trainer House in𝓰 the Johto region is another well-known location that hides a crazy secret. Normally, the house would let you battle a random trainer every day, or even a friend that you recently traded or Mystery Gifted with. But use a certain glitch, and the Trainer House becomes even stronger than the Pokémon League.
The glitch involves either changing the game's clock after doing a Mystery Gift or looking at a glitched Unown. Doing either of these things will mess up the game's ID system. Basically, looking at the glitch Unown or changing the time after interacting with another person's game will make the Trainer House do some weird things. The trainers it produces will suddenly have impossible teams, inclꦐuding one that has a Moltres at level 205. There's also a guy that has six Dunsparce, and one that has a Flareon with High-Jump Kick. Of course, you should fight these trainers at your own risk. Not just because a level 205 Moltres is scary, but because many of their glitched P𓆏okémon have moves that will literally break your game. And no one wants to admit they lost their save to a guy that uses six Dunsparce.
16 🤪 Looker In Gen 1 🌟
The S.S. Anne is already the infamous site of the Mew truck, but it also hides another secret. And no, it's not the fact that Blue loses his Raticate here, insinuating dark things about the way the player battles. One of the luxury ship's cabins hides a man who might be Looker of gen four fame. Trainers🎐 might not remember, but the man pictured is casually standing around. When the player talks to him, he says that he's a Global Police agent on the trail of Team Rocket. That's all he does, and you never see him again even when Team Rocket is making big moves. He seems inconsequential until several generations later when you meet Looker.
Looker is a memb♏er of the International Police, and seems to specialize in handling the various evil teams that terrorize the Pokémon world. He appears in Sinnoh to investigate Team Galactic, and again in Unova to arrest the members of Team Plasma. It's not too much of a stretch to say that the Global Police could have been renamed the International Police. And with Looker's specialty, he would be ideal to tackle Team Rocket. In fact, in the ! So could th๊is mystery man actually be an early version of Looker? No idea! But it's a neat theory.