HMs have been the bane of fans since they were introduced in Pokémon Red & Blue. They were permanent moves that took ♏up the space of more useful๊ combat moves and for the longest time couldn't be deleted.
Some were legitimately useful and made for 168澳洲幸运5开奖网:great moves we were happy to have a Pokémon or two use. Others were so annoying the fanbase came up with the concept of HM Slaves 𝓰to avoid sullying their powerful Pokémon with useless abilities.
11 Flash
This is easily the worst HM both in and out of combat. Outside of combat ꧙it was used to light up a dark cave, typically only one or two in the entire game and served no other purpose. In combat it decreased an opponent’s accuracy similar to Sand-Attack.
It was so useless and annoying to have that often times players would navigate the dark area🤪s without using flash, preferring to bump blindly into the rock walls rather than commit this HM to one of theirཧ Pokémon.
10 Whirlpool
You know an HM is bad when even the developers quickly nevere use it again in future games. Whirlpool was introduced in Pokémon Gold & Silver and allowed players to cross a whirlpool to access 𝓀a new area. Like flash it only had the one use and in combat it wasn’t any better.
It functioned ꩲlike Wrap, locking down the Pokémon and dealing damag🧸e, but it’s less than 85% accuracy meant it wouldn’t always strike and 35 base power meant it didn’t do a lot of damage.
9 Defog
Defog is a worse version of flash in that it removed the fog effect from your screen, which did not impede your ability to travel or even⛎ see all that much anyway. In combat it decreased an opponent’s ability to evade attacks, which was sometimes useful now and then.
Honestly Defog probably ranks higher on this list if you’re main purpose of playing Pokémon games was for the PVP. Defo🎃g not only lowered the foe’s evasion, but also removed stealth rocks and spikes that co🐼uld harm your creatures.
8 Rock Smash 😼
Outside of combat Rock Smash was used to break smaller rocks that prevented the player from progressing, meaning it had tꦚo be an HM that was on hand throughout the game. In combat it fared a little better with 40 base power and the ability to l🧸ower the opponent’s defense.
The main drawback to this HM was that it took the place of something more useful. To be fair lots of Pokémo🧔n could use this move so finding an HM slave wasn’t too prob💞lematic, it was more of a nuisance than anything else.
7 Cut
The first HM players ever encountered in the games was one that opened the world to lots of possibilities before quickly annoying every⛎one with how often it’s used. Cut is used to chop down trees and bushes giving access to ꧋new paths and areas, cut was used a lot more frequently than others on this list meaning it was a staple on your team whether you wanted it to be or not.
In combat it did 50 base power damage and functioned as a normal attack. It wasn’t anything too special, but the game was designed to 💞incorporate it a lot ♕so it stayed on your HM Slave or with one of your team members for most of the game.
6 Dive
Dive is basically Fly for the water, s💮ort of. Out of combat it was used to navigate underwater routes which were how you accessed places like Sootopolis City or the Abandoned Ship.
In combat it was a decent move to have as it allowed the Pokémon to avoid attack for one turn and then deal 60 base power of damage. It was a decent move for many 168澳洲幸运5开奖网:water Pokémon to have and wasn’t too bad to hang onto.
5 Strength
Strength is used by Pokémon to move large boulders🐠 to access new areas, find items, or solve puzzles to progress to interesting places. The puzzles weren’t too complicated, but many fans felt it distracted from gameplay and caused Strength to be hated by many because of this.
But honestly it was an alright move in combat dealing 85 base power as a normal attack. There aren’t a lot of normal attacks that are stronger and is generally considered to be a decent moꩲve to have.
4 Waterfall
Outside of battle this thing was next to useless as it all𒊎owed you to climb waterfalls and there were only a handful of waterfalls, ever🌜. But in combat it’s a different story.
Waterfall is a water based attack that deals 80 base power, not a bad move by any means and it had the handy ability to cause💎 Flinch now and then which would stun a 🥃Pokémon from using their turn. It sees more use in PVE than PVP but it was good enough you didn’t need to allocate it to your HM Slave.
3 🥂 Rock Climb 😼
Rock Climb is very similar to Waterfall but gave players access to more i♏tems and as such is seen as more useful. This HM allows players to clamber up the ledges to reach newꦏ areas and grab out of the way items.
As an attack it deals a respectable 90 base power and has a✅ chance of causing Conꦫfusion. It’s a good move for rock type Pokémon and sees use in PVP now and then and the access to rare and in PVE is always a blessing.
2 Surf
Surf is an HM you 🔜slapped on your water Pokémon and never regretted the decision. Outside of combat it allowed you to navigate the vast oceans and the water acted as tall grass allowing you to catch water Pokémon without a Fishing Rod.
In combat it dealt a nic𝔍e 90 base power which ranks up there with some of the best water attacks in the game. Even more interesting is there are a lot of non-water Pokémon who could use this attack such as Nidoking or Tyranitar which is goo🌳d for surprising opponents in PVP.