It’s fair to say that Pokémon: Let’s Go Pikachu and Eevee wasn’t the big Nintendo Switch debut that fans wanted for the 168澳洲幸运5开奖网:Pokémon franchise. As more of a placeholder for 168澳洲幸运5开奖网:Pokémon Sword and Shield, the✤ game was a little simplified and streamlined. The Kanto remakes’ lack of , held items and other battle mechanics didn’t set well with many fans.

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Even so, it’s a nostalgic, heart-warming adventure that has struck a chord with lots of Switch owners. It even introduced (or reintroduced) some mechanics we’d love to see in the inevitable Pokémon Diamond and Pearl remakes. Which i😼deas do we want to carry over to Sinnoh, and which do want Game Freak to f🃏orget about entirely? Let’s take a look!

10 𒁃 We Want: Roaming 🍬Pokémon

As the series has gone on and the technology powering it has become more advanced, the desire for a ‘living,’ more interactive Pokémon world has become increasingly important to players. W🎀e want that open-world feeling as we roam an♔d catch Pokémon.

Let’s Go Pikachu and Eevee adopted mechanics from 168澳洲幸运5开奖网:Pokémon GO, including the ability to see wild Pokémon themselves on the map. Dispensing with invisible random encounters made the game’s varied locales feel much more vibrant. Seeing all kinds of different species wandering around in the wild in 168澳洲幸运5开奖网:Pokémon Sword and Shield’s Wild Area gives you that senseཧ, and it’d be great to see this feature return in Sinnoh.

9 🍸🙈 We Don’t Want: Master Trainers

Now, this was a contentious little feature. As far as post-game content goes, the first generation of Pokémon was limited to… well, catching 168澳洲幸运5开奖网:the formidable Mewtwo and precious little else.

In an attempt to alleviate this issue in the remakes, Game Freak brought us Master Trainers, a group of battlers that appears all around the world after the player becomes Champion. They each battle with a specific Gen I Pokémon, and c🍰an only be battled with the corresponding Pokémon. As you can imagine, it’s a heck of a slog to beat 💯them all and be deemed the master of each individual Pokémon. Metapod vs Metapod? No thanks.

8 𝔉 We Want: Compatibility With Poké Ball Plus

With each new instalment of Pokémon comes an interesting new twist or two, whether in the gameplay or peripheral departments. Let’s Go Pikachu and Eevee added the Poké Ball Plus controller to the equation. This little Poké Ball with an analog stick and accompanying clicky button can be used to play through the whole game. It’s also compatible with Pokémon GO.

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It’s been egregiously underused since, though. If the Sinnoh remakes are built in a similar fashion to the Let’s Go gaಞmes, maybe all those Poké Ball Plus owners can get a little more use from t𝔍he peripheral?

7 We Don’t Want: Mew (Or Any Otheꦫr Pokémon) To Be Exclusive To The Poké Ball Plus Again

Following on from that last point, maybe an updated version of the Poké Ball Plus will be released with the Sinno⭕h remakes. Or perhaps a similar peripheral that builds on the ideas it presented? If that’s the case, it would be great if we weren’t stuck with another Mew-behind-a-paywall situation again.

As players will remember, each new Poké Ball Plus comes with a Mew ‘inside,’ the only way to grab o♉ne in the games. Considering the Pokémon’s great allure in Gen I, that was a money-grabbing move of the highest order, 𒁏and we don’t want to see Nintendo repeat it.

6 We Want: Two-Player Co-Op 𓄧

Multiplayer for trading and battling’s sake has always been central to the Pokémon experience, true co-op hasn’t really been possible. One of the major additions that Let’s Go Pikachu and Eevee brought to the table was the option for a second player to hop in and out at any time (Marvel Ultimate Alliance 3: The Black Order style) ☂to adventure alongside their fellow player.

It’s one of those features that is often taken for granted but would 📖be a fantastic addition to the Sinnoh remak♔es.

5 We Don’t Want: Such Restrictive Two-Player Co-Op ℱ

With the idea of co-op in mind, though, there’s an important caveat: we sure as heck don’t want it to be as limited as it was in the Let’s Go games.

There, the second player is a generic trainer. This is perfect for parent🌌s/guardians/older🍬 siblings/buddies who want to help younger players along, but worthless if player two wants to bring their own in-game character and Pokémon along for the ride. For progress’s sake, it would be fantastic is any potential co-op in the remake addressed this.

4 We Want: Ride Pokémon And Followers꧂

As we’ve already mentioned, being able to see Pokémon roaming around in the wild adds an element of immersion to the game. You really are the Trainer,☂ shuffling your way through the long grass, wary of scaring away that rare Pokémon.

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Once said critter is secured and in your team, how about bringing that fan-favorite feature, Pokémon following along behind you, into play again? Gen IV pioneered that, after all. Discovering tꦜhat Venusaur walked like a frog was a revelation many of us still haven’t gotten over, and we don’t want to miss out on the chance to have experiences like that with Sinnoh’s roster. If the bigger Pokémon can be ridden again, that will sure as heck be a bonus too.

3 🅷 We Don’t Want: Pokemon GO’s Catching Mechanics 🔥

Pokémon GO, as we know, takes a dramatically different approach to catching Pokémon than the main series does. Rather than battling and weakening wild critters, the player simply tosses the ball into the colored reticules around the Pokémon, timing the throw as well as possible to bolster the chances of su🍌ccess.

Let’s Go Pikachu and Eevee imitated this, but it’s a system much better suited to handheld or mobile play. As irritatin𒁃g as it can be to catch certain Pokémon the familiar way (especially pesky Legendaries), it would be a shame if the Sinnoh remakes took this route too.

2 𓄧 We Want: The More Convenient UI 🃏

In more recent instalments, the franchise has taken steps to make certain things less awkward. TMs no longer break after a single use (though Sword and Shield’s TRs do), HMs simply aren’tജ a thing and boxes can be acc🐭essed right there from the menu.

The latter was implemented in the Let’s Go games as well as Sword and Shield. Let’s Go also made thiꦫngs more convenient by allowing Pokémon to be nicknamed from within the menu itself. It’s fantastic not to have to hunt for Name Raters and Move Relearners.

1 We Don’t Want: A Starter With Exclusive Silly Move🍬s That Can’t Evolve

Well, yes, this is an obvious one, but it does bear mentioning. In Let’s Go Pikachu and Eevee, the player’s starter Pokémon is a Partner Pikachu or Partner Eevee respectively. As an homage to Pokémon Yellow, these special critters won’t evolve, but they do have g🤪reat exclusive moves to make up for thatℱ.

For the Diamond and Pearl remakes, this is something that really s🧜houldn’t be messed with. We want our Chimchar/Turtwig/Piplup to evolve into Infernape/Torterra/Empoleon, without a Splishy Splash, Zippy Zap or Sappy Seed in sight.

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